20 Games Like Limbo()
This highly artistic game was designed by Moon Studios and published by Microsoft Studios on March 11, 2015. It was released for the Xbox One and Microsoft Windows. It has received critical acclaim for the visual and musical elegance, as well as the sophisticated storyline and explorational environment incorporated into the game.
90 / 1002274.5
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.
72 / 100283.6
Rise is a small kid of Gamearth, the world where the classic videogame characters live. He finds himself lost in the middle of a war against the Space Grunts, the bald muscular soldiers with big guns that just invaded his world. Only with the help of the legendary gun, Shine, he’ll be able to stay alive and just maybe, incredibly, save his planet from the invaders.
The game mixes pure shooting arcade with the use of different bullets to solve all the situations Rise will find on his path. Think of a more arcadey Another World, also with a very tight relationship between gameplay and story.
80 / 10094.0
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object.
The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around).
Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.
85 / 1001844.25
Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period.
With open-ended simulator at its core “Human: Fall Flat” allows you to relive Bobs story your own way. Every shortcut can be taken, every solution is welcome! The game requires creativity and imagination. These often surreal environments do obey very real laws of the physics, if you think an object could be moved then rest assured it can. Replay value is limited only by your imagination.
72 / 10083.6
Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium.
The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life.
The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor.
The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier.
A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.
83 / 1003364.15
Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.
87 / 10074.35
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional cel animation (hand drawn & hand inked!), watercolor backgrounds, and original jazz recordings. Play as Cuphead or Mugman (in single player or co-op) as you traverse strange worlds, acquire new weapons, learn powerful super moves, and discover hidden secrets. Cuphead is all action, all the time.
90 / 100654.5
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
81 / 1001124.05
Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
85 / 1005564.25
Owlboy is a platform/action-adventure video game created by Norwegian developer D-Pad Studio.
Explore a vibrantly crafted pixel world in this flying adventure platformer.
Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.
What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no one should have to bear.
98 / 100174.9
Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40- year old on the verge of suicide. She has no family, no friends and no hope for a better future.One day she discovers that five strangers will come along and change everything.But those five, "The Parasites", are also the most ruthless, deranged and cold-blooded bunch of psychopaths the city has ever known. They will stop at nothing to hurt Susan. Unless, she hurts them first...
Susan's few weeks journey doesn't take her across the world and won't turn her into a hero. She has little faith in others and hardly even cares about herself. She can't fight and has never fired a gun in her life. But she's hanging onto that thin thread of hope, that in the end, as promised, there's an elusive reward waiting for her. Something worth trying for. Something that'll help her find an unlikely friend. Something that'll give her life a purpose. Susan's journey takes her on a roller-coaster ride between the world of the living and the world of the dead, where the only way to survive is to overcome her biggest weakness: her own self.
100 / 100255.0
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
87 / 1001804.35
Prince of Persia: The Sands of Time is a third-person puzzle-platformer and action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible for the original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.
The game was developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to three followups, Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), and Prince of Persia: The Forgotten Sands (2010). A remastered, high-definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.
85 / 1001614.25
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
86 / 1002234.3
Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed.