20 Games Like Lumines Live!()
25 / 100121.25
Turn your racing experience upside down! Nintendo’s Mario Kart franchise comes to the Wii U console in full HD, introducing new racing circuit designs and anti-gravity karts that will have players driving upside down. And for the first time, all of Bowser’s seven Koopalings are playable characters-- get a taste of being bad on the race track by playing as Iggy, Larry, Lemmy, Ludwig, Morton, Roy and Wendy. Players will also enjoy a variety of series-favorite features, including the return of 12-player online competitive play, hang-gliders, underwater racing and motorbikes.
86 / 100814.3
Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.
In January 2009 Lumines Supernova was released on the PlayStation Network. It has all the features of Lumines Live! (with the exception of online multiplayer) as well as the sequencer from Lumines II and a new mode, DigDown Mode. DigDown Mode is a timed mode where the player has to clear two vertical lines within a time limit to move "down" to the next stage.
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details).
There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
89 / 10064.45
Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
82 / 100954.1
Super Mario Maker lets people’s imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels; it may feel like simply sketching out ideas on paper. Players can enjoy a seemingly endless supply of inventive Mario levels from players around the world.
The game includes a book totaling about 100 pages that illustrates the boundless possibilities in Super Mario Maker. Nintendo will also release two special Mario amiibo figures to celebrate the 30th anniversary of the original Super Mario Bros. game. Tapping these amiibo in Super Mario Maker adds a Big Mushroom power-up to your course, allowing Mario to grow big and bust blocks from any direction, as well as adding a retro visual filter to the game, reminiscent of older cathode ray tube televisions. In addition, many other amiibo will also be compatible with Super Mario Maker through the use of a new item called the Mystery Mushroom. This item allows Mario to take the appearance of many other characters, such as Link, Kirby or Wii Fit Trainer, complete with character-specific animations and sound effects. These character costumes can be unlocked by completing the 100 Mario Challenge mode and many can also be unlocked if the player taps the amiibo of the character to the Wii U GamePad.
89 / 100254.45
Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and "rewind" actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim's house; the player can return to any world previously visited to attempt to solve puzzles they missed.
88 / 1001714.4
Challenge your imagination as you battle the mightiest villains in an exciting, action-filled adventure through GOTHAM CITY™, METROPOLIS™, ATLANTIS™ and other iconic locales from the DC Comics Universe. Bring out your inner super hero (or villain!) with the all-new Hero Creator by crafting completely original objects out of parts of existing DC Comics characters. Then assign unique properties to your creations and use them to solve puzzles, or share them online with friends – which they can use in game or further modify as they like.
In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
89 / 100254.45
Siesta Fiesta is a colorful action game where players take control of the snoozing Siesta as he's taken on a one-of-a-kind tour of Fiestaville: home to the beloved Fiestas. Use Siesta's bed to bounce, boost and rebound across the island's 8 fun-filled regions. Siesta Fiesta combines various elements of classic arcade gameplay to create a truly unique adventure. Use the ball-like Siesta to smash Pinata Blocks, activate Power-Ups, battle bosses and trigger a host of whacky contraptions. With its intuitive gameplay and varied level design, Siesta Fiesta aims to appeal to both long-time gamers and newcomers alike.
Players take the task of reconstructing the 7 Wonders of the Ancient World. In each wonder, there are 5 to 7 sub-levels of runes that players switch to form a row of 3 or more runes.
There are two modes of play: Free Play and Quest Modes. In Free Play, players can choose to play any level they have completed in Quest Mode.
Venture into a wide-open world where the most powerful tool is your imagination. Help Maxwell solve robust puzzles in seamless, free-roaming levels by summoning any object you can think of. Create your own original objects, assign unique properties, and share them with friends online using Steam Workshop – to be used in game or further modified as you like!