20 Games Like Magic Carpet Plus(TBA)
Asterix, Obelix and Cacofonix are flying to India on a Magic Carpet. Cacofonix has a song that can make it rain for the Indian villagers but during the travel he loses his voice. Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade.
A middle secret research center, designed to carry out shady experiments, is being viciously attacked by its robotic workforce. The mutinous mechanoids are assaulting the scientists that work in the center and releasing the experiments. The whole complex and its entire human staff will be wiped out in hours... if you don't save them.
Controlling Cytron- a sophisticated dual role robot- you must enter the complex, navigate its many enemy-infested regions and rescue the scientists, before the center is totally destroyed.
Using Cytron's unique Divide Device you race against the clock to solve a plethora of puzzles, work with multifaceted weapon technology and fight armies or pernicious enemies in your last-ditch bid to save the oppressed scientists.
Cytron: Double the action! Double the gameplay!
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
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Initiate contact with another galaxy and launch a makeshift satellite into space before breakfast. That's nothing for Jimmy Neutron, the teenage super genius whose amazing inventions often get him into heaps of trouble. This time, it's up to you to get Jimmy out of his toughest tangle. You'll go through six levels, including Jimmy's house, the Asteroids, Yolkus Underworld, Yolkus City, and Retroland. Jet around on Goddard, Jimmy's proudest invention that can turn into the Goddard Pogo, Goddard Scooter, and the Goddard Sled. Can Jimmy's get himself through this grand adventure?
The original King's Quest was a landmark in computer gaming. In 1984, authoress Roberta Williams designed the original King's Quest to demonstrate the power and versatility of second generation computers. It became one of the industry's largest sellers. Hundreds of thousands of people have played the game - and loved it. Years later, it is still viewed as a cornerstone in the development of computer adventuring.
Another step forward in adventure design. In answer to the popularity and critical acclaim of King's Quest II: Romancing the Throne. Romancing the Throne carries on where King's Quest left off - both in pioneering technology and in enjoyable game play.
King's Quest II: Romancing the Throne takes the technologies initiated in the original King's Quest and refines them into an art form. "It's like playing an animated cartoon" claims Compute! magazine. The animation and music in the game are unparalleled in the realm of computer adventure.
In King's Quest II, Roberta Williams continues the saga of Graham, now King of the land of Daventry. His quest to rescue a princess locked away in a tower that is both miles and dimensions away. The adventure begins on a deserted beach, and will take the player to undersea worlds and into a vampires castle. The answer to Graham's challenge lies behind a magic door and its three keys which unlock untold secrets.
Players of the original King's Quest will not be disappointed in this second installment of the King's Quest saga. Consumer Software News writes "if you liked King's Quest you'll love the sequel" Computer Entertainment reports that " Roberta Williams has simply outdone herself" and the Questbusters journal says that King's Quest II has "the most lushly painted and highly detailed scenery seen since...well King's Quest I." By mixing the best elements of text adventures and arcade quality graphics. King's Quest II establishes a whole new standard in computer gaming by which future games will be judged.
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After a briefing of the Gulf War situation, Agent George, a Top CIA agent, is being sent to the Middle East. Your mission is to save all oil refineries in the Gulf, and stop further production of CBW (Chemical and Biological Warfare) weapons. You are expected to engage in combat with Saddam and his men. To complete the mission, you must use every skill and determination to defeat Saddam. Remember, many lives are at stake.
Magic Carpet 2: The Netherworlds was the follow-up of the successful yet underrated game, Magic Carpet. It fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers.
It featured the addition of night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience.
Also unlike its predecessor, the game proceeded by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana.
Seven warriors are challenged to head on a quest to find three powerful elements of Sun, Moon and Stars. Whoever brings the elements to the Potion God will be rewarded the legendary Almighty Potion and all its magical powers.
Through gameplay cutscenes (and endings) it appears that the zany, uproarious (and at times rather adult) humor has considerably increased since the original Gunbird. The game has numerous similarities to the Parodius series, including the final boss in the game, a cartoon elephant playing a trumpet.
Bart has to stay up late and write a paper for class tomorrow. For once, he is determined to get a good mark. However, very quickly, he falls asleep. Nightmare after nightmare haunt his subconscious, and it is up to you to get over each one, so that Bart will eventually wake up. From such dreams as being in an episode of Itchy & Scratchy to swimming through his own bloodstream, this platformer offers a nice challenge through its many diverse levels.
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Magic Carpet is a video game released by Bullfrog Productions in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time. A revised edition, Magic Carpet Plus, included the Hidden Worlds expansion pack which added 25 levels and a winter-themed tileset. The title also had a sequel released in 1995, Magic Carpet 2. Magic Carpet was considered by critics to be a revolutionary game for its time.
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It has been two centuries since the Avatar last appeared in our good kingdom. Some have written that at last it is possible to interpret the tales of the Avatar as they should be, with the proper historical perspective. Some argue that as time moves on, the truth of what actually occurred will fade even further away and that we have a responsibility to preserve the legends as we now know them. However, most agree when it comes to a number of basic theories.
While there are those who maintain that the stories of the Avatar are only myths, practically all credible scholars say that at least some elements of the Avatar’s tales are historical fact. In reality, one need look no further than the Isle of the Avatar to see very persuasive evidence that the Avatar did indeed exist - at least as a person if not as a spiritual being!
It is most likely that there has been more than one Avatar. All of the writings insist that the Avatar who negotiated the peace between Britannia and the gargoyles is the one and same person who first appeared to vanquish the sorcerer Mondain those many years ago. While saying it is most unlikely, historians do not firmly deny the possibility of there having been only on Avatar. After all, our good sovereign monarch, wise Lord British, has himself displayed an amazing longevity!
Whatever interpretation of history proves to be most accurate, it seems undeniable that the Avatar will not return to our fair kingdom. By all indications the age of magic is coming to an end. With the decline on reliability of mages, and with the kingdom turning away from the magical arts, it is doubtful that extreme danger - that which would require an Avatar’s aid to defeat it - will ever return to Britannia. And thankfully so.
Upon us is the age of The Fellowship, in which one does not simply wait in anticipation for a heroic savior when a crisis occurs. In this less spectacular but more practical day, we are left to solve our problems with our own minds and our own will.
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Arabian is a rarity for Atari's arcade efforts -- a climber/platform game -- in which players lead a wanna-be Arabian Knight through various locales kicking monsters and birds out of the way before they touch him and cost the player a life. The action begins aboard a ship at sea, and later to an island and then a castle. Urns with letters on them are peppered around the screen and must be touched in the correct order to spell "ARABIAN" for bonus points -- but beware of a huge genie that occasionally pops out of an urn to grab any adventurers within his grasp. The player's man can scale ladders and ropes, hang overhead from horizontal ropes, and hop from flying carpet to flying carpet (similar to Frogger's river logs) to navigate each level.
After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn's regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld.
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Ganon and his minions have seized the peaceful island of Koridai and imprisoned Zelda. It is written, "Only Link can defeat Ganon." To do so, he must conquer the hideous Faces of Evil...Each more diabolic than the one before. Against all odds, Zelda must be freed and Koridai returned to harmony. This fast-paced action adventure game features 70 playfields. From the friendliest to the meanest, 90 astonishing character will talk to you in full animation. Encounter the spear-throwing Molblins, rock-spitting Octoroks and much more.
The game is set in ancient Persia. While the sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. Jaffar's only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how). Jaffar locks her in a tower and orders her, under threat of execution, to become his wife. The game's nameless protagonist, whom the Princess loves, is thrown into the palace dungeons. The player must lead the protagonist out of the dungeons and to the palace tower, defeating Jaffar and freeing the Princess in under 60 minutes. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, an apparition of his own self that is conjured out of a magic mirror.