20 Games Like Mahjong Taikai()
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Family Mahjong II: Shanghai e no Michi is a Mahjong game released only in Japan for the Nintendo Famicom.
Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament.
The game is a one-on-one version of the game, less common in real-life Mahjong games but the standard for computer adaptations due to the reduced complexity of having only a single AI opponent. Nihon Bussan was responsible for Family Mahjong II's development and was at the time fairly well known for their Mahjong Arcade games.
Akinator, the Web Genie (formerly Akinator, the web Genius) is an internet game and mobile app based on Twenty Questions that attempts to determine which character the player is thinking of by asking them a series of questions. It is an artificial intelligence program that can find and learn the best questions to ask the player. Created by three French programmers in 2007, it became popular worldwide in November 2008, according to Google Trends. In Europe popularity peak was reached in 2009 and Japan in 2010 with the launch of mobile apps by French mobile company SCIMOB, reaching highest ranks on app store . While playing "Akinator", questions are asked by a cartoon genie.
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Mahjong Kazoku is a Mahjong game released only in Japan for the Famicom Disk System.
Mahjong Kazoku ("Mahjong Family") is a standard Mahjong simulation game for Nintendo's Famicom Disk System. It is a one-on-one version of the game, rather than the standard four-player board game arrangement, and it incorporates many of the various and byzantine scoring rules of the game.
Irem developed and published the game but left a mysterious licensing credit to Ox Inc. on the title screen. It's possible the game is a port of an obscure Japanese Mahjong computer game, or at least borrows some of its coding for the AI opponent or scoring systems.