20 Games Like Maniac Mansion()
Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history.
Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting.
The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.
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Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40- year old on the verge of suicide. She has no family, no friends and no hope for a better future.One day she discovers that five strangers will come along and change everything.But those five, "The Parasites", are also the most ruthless, deranged and cold-blooded bunch of psychopaths the city has ever known. They will stop at nothing to hurt Susan. Unless, she hurts them first...
Susan's few weeks journey doesn't take her across the world and won't turn her into a hero. She has little faith in others and hardly even cares about herself. She can't fight and has never fired a gun in her life. But she's hanging onto that thin thread of hope, that in the end, as promised, there's an elusive reward waiting for her. Something worth trying for. Something that'll help her find an unlikely friend. Something that'll give her life a purpose. Susan's journey takes her on a roller-coaster ride between the world of the living and the world of the dead, where the only way to survive is to overcome her biggest weakness: her own self.
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Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
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Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all… their own murder.
Set in Salem Massachusetts, players have the freedom to explore the New England-style wooden houses, narrow streets, Gothic churches and historical landmarks for clues. They will need to battle demonic spirits to preserve their souls whilst uncovering the shocking revelations about who is responsible for their death.
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Gibbous - A Cthulhu Adventure is a comedy point 'n click love letter to classic-era Lucas adventures, HP Lovecraft, Hitchcock and many, many others. A lighthearted spoof of the Cthulhu Mythos, Gibbous will have you controlling 3 protagonists, dealing with strange cultists, ancient voodoo, and Dead Cthulhu himself. Well, "dead" is just a matter of opinion...
Everything revolves around the dreaded Necronomicon and how it affects the protagonists' lives. Grizzled detective Don R. Ketype wants it because he always gets his man (or book); and easy going, easy living librarian Buzz Kerwan stumbles upon it and accidentally transforms his cat, Kitteh, into a talking abomination, thus setting on a quest to return her back to cathood.
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Layers of Fear is a psychedelic horror that will keep you on-edge for the reminder of the game. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a constantly shifting house.
Heavily inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century. Layers of Fear is a truly unique experience, where each move of the camera can change your surroundings.
Layer by layer uncover the visions, fears and horrors that entwine the protagonist and finish the masterpiece he has strived so long to create.
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A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while engaging with a turn-based combat system with puzzle-solving and bullet hell elements, as well as other unconventional game mechanics.
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SOMA is a sci-fi horror game from Frictional Games, creators of the groundbreaking Amnesia and Penumbra series.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for? SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.
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The Sims 4 is the highly anticipated life simulation game that lets you play with life like never before. Create new Sims with intelligence and emotion. Experience all new intuitive and fun creative tools to sculpt your Sims and build unique homes. Control the mind, body, and heart of your Sims, and bring your stories to life.
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The Stanley Parable is a first-person exploration game which ponders questions related to player agency, narrative pacing, escapism through gaming, objective-driven game design, authorial intent, and the conflict of interest between players and game creators.
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You’re Robert Hawkins, an American stuck deep in Nazi controlled territory during the height of WWII. It’s up to you whether to fight your enemies face to face, snipe them from afar, or sneak past and sabotage their positions. Join the fight against the evil Third Reich in open-ended missions across war torn Europe.
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Wolfenstein: The New Order will be single-player-only. The game follows a standard first-person shooter formula with the player taking on enemies over the course of a level. The New Order utilizes a health system in which the player's health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health, in a similar fashion to games such as The Chronicles of Riddick: Escape from Butcher Bay and Resistance: Fall of Man. The player also has access to a non-limited weapon inventory, dual wielding certain weapons, as well as the ability to lean around, over and under cover, and perform a combat slide. Certain weapons also have special abilities such as a laser cannon which transforms into a cutting tool, and some turrets can be pulled from their stationary position and carried around. Semi-destructible environments have also been confirmed.
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A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
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The Wolf Among Us is a five episode series from the creators of the 2012 Game of the Year: The Walking Dead. Based on Fables (DC Comics/Vertigo), an award-winning comic book series, it is an often violent, mature and hard-boiled thriller where the characters and creatures of myth, lore and legend are real and exist in our world. As Bigby Wolf - The Big Bad Wolf in human form - you will discover that the brutal, bloody murder of a Fable is just a taste of things to come, in a game series where your every decision can have enormous consequences.
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In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.
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In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.