20 Games Like Mario Artist: Talent Studio()
Neutopia (ニュートピア Nyūtopia?) is an overhead action-adventure video game developed by Hudson Soft. It was released by Hudson for the PC Engine in Japan on November 17, 1989. It was then released by NEC for the TurboGrafx-16 in North America in 1990. It was re-released for the Virtual Console service worldwide for the Wii in 2007 and in Japan for the Wii U on April 16, 2014; it was re-released for the PlayStation Network in Japan in 2010 and in North America in 2011. The game takes place in the land of Neutopia, where the evil demon Dirth has captured Princess Aurora and has stolen the eight ancient medallions which contain the wisdom and power necessary to maintain peace and prosperity throughout the land. It is up to the protagonist Jazeta to retrieve the eight medallions, defeat Dirth, rescue Princess Aurora, and save the land and its people.
Neutopia is widely regarded as a clone of the popular Nintendo game The Legend of Zelda in nearly every aspect. Many reviewers have praised the game for making noticeable improvements over Zelda, but various shortcomings – which include long passwords, repetitive gameplay, and poor collision detection – prevent the game from being superior over the 1987 Nintendo title. But overall, reviewers have called Neutopia one of the better video games of its type and one of the better titles in the TurboGrafx-16 library
A Macintosh CD-ROM collection of animated interactive vignettes published by Voyager and created by Rodney Alan Greenblat (better known for his work as the lead artist and graphic designer on the Parappa the Rappa series). This is an assortment of 16 funny and strange interactive animations: watch alien suburban houses fall from the sky, grow a digital house plant, study the mating habits of Tooli Bugs, visit the Probe and Poke Pet Shop, control the rotations of a weird 3d head, and more.
The core mechanics of the series revolve around its tagline "Play, Create, Share".
The Play component involves players taking control of Sackboy and navigating him through various levels. In the first two instalments of the series, gameplay consisted primarily of traditional platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win. Since LittleBigPlanet 2, gameplay has expanded to being a "platform for games" with the introduction of numerous mini-games and other genres into the game diversifying the game from being strictly a traditional platforming game. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "prize bubbles" along the way. These prize bubbles come in two types, small ones which constitute points and larger ones that contain new costumes, stickers or other type of collectibles that can be used to customise Sackboy or in level creation. There are also numerous co-operative parts of levels whereby certain prize bubbles can only be collected with the help of at least one player or more depending on the number of players stated in the level.
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Dreams is a game designed to unleash players’ creativity, turning the PS4 into the Creative console.
It’s both a playful sandbox game and an endless explorative journey where players can create and share their dreams, and then surf an endless dreamiverse of single assets, games, animation, music and everything in between. The thing that unites everything is the feeling of being in a dream.