20 Games Like Mario no Photopi()



A tragedy surrounding a family in the primitive yet joyful village of Tazmily incites a coming-of-age story about Lucas, the family's younger son, who goes on perilous adventures along with his friends in order to find his missing brother and stop a group of masked men from bringing about the end of the world as part of this innovative turn-based JRPG with an emphasis on theming and symbolism.

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Koro Koro Puzzle - Happy Panechu! is a Puzzle game, published by Nintendo, which was released in Japan in 2002.

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Hatena Satena is a Puzzle game, developed by Hudson Soft and published by Hudson, which was released in Japan in 2001.

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A PlayStation 2 racing game which began the Shinseiki GPX Cyber Formula: Road to the Infinity series

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During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character.
She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine levels, they can be cleared once the player is accustomed to the game controls.

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This game was released only in Japan. It is the fourth game in the Puyo Puyo series and the last set during the Madou-era in the main series.
Continuing the trend of naming the games after puns, the name comes from a pun on "yon", the Japanese word for the number 4, but this time this is the only reference to the pun.

The gameplay in is similar to that of Puyo Puyo 2, but adds super attacks. Clearing chains now builds up a "charge meter" which allows players to use them. The only other addition was a new game mode which could be played with a number of different field sizes, smaller or bigger than the standard 6x12, however, it removes several game modes that were present in Puyo Puyo Sun, i.e. the tournament, task and chain training modes. The art is also vastly different to the previous game in the series and, of course, the Fever series; this style was only otherwise used for Minna de Puyo Puyo.

STORY:
Satan has released an odd demon called Pierott. Pierott invites Arle and Carbuncle over to the “Puyo Puyo Circus”. All seemed to be just fine, Arle and Carbuncle went into a tent to watch a magic show, but Satan had Carbuncle volunteer for a magic trick he was doing. A magic trick? Or a trap? He puts Carbuncle on the stand, and casts a spell, which makes Carbuncle, disappear! Arle wasn't worried, she didn't even know what was going on, but later on, she couldn't find Carbuncle anywhere! She then has to start battling monsters and oddball characters in a match of Puyo Puyo to try to reach Satan, and get Carbuncle back!

This version of the game have different music and lacks the voiced cutscenes due to cartridge's memory limitations, but can be played in 4-player mode like the Dreamcast version and included a Transfer Pack mode where one could unlock more artwork by plugging in Pocket Puyo Puyo Sun.

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