Max Payne 3

Genre: Shooter

Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. A new feature to the series, introduced in Max Payne 3, is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. To progress through the linear story, players take on enemies throughout... Read More

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23 reviews

Good 90%

Unlike other games in the series, Max Payne 3 attempts to address social issues instead of the main character’s personal issues, such as police violence, the gap between the rich and the poor and drug trafficking in Brazil. Here, the rich try to live the American life style, while the poor are slaughtered. Payne witnesses a favela raid and a prison riot, in scenes reminiscent of some Brazilian movies like "City of God", "Carandiru" and "Elite Sq... Read More


Throughout the single-player mode, players control Max Payne, a former detective who has become a vigilante after the murder of his wife and daughter. Nine years after the events of the second game, Max becomes employed as a private security contractor in Brazil, but quickly becomes entangled in a quest filled with death and betrayal.


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Content Rating

In this third-person shooter, players assume the role of Max Payne, an NYPD detective-turned-bodyguard for a wealthy Brazilian family. As the noir–style storyline unfolds, players use machine guns, sniper rifles, shotguns, and explosives to kill human adversaries (e.g., armed thugs, gang members, paramilitary units) in frenetic combat. Slow-motion effects (i.e., “bullet time”) can be utilized for improved targeting precision, and killing certain enemies triggers a zoomed-in “bullet cam” (close-ups of entry/exit wounds/headshots). Frantic screaming and realistic gunfire occur throughout, and characters emit large blood-splatter effects when hit; some explosions (in gameplay and cutscenes) result in dismembered limbs or bloodstained surroundings. Non-adversaries—if unrelated to the storyline—can be killed without consequence, and dead bodies may incur additional damage. A variety of cutscenes (some interactive) include more intense acts of violence: a hostage getting shot at point-blank range; a man getting doused with gasoline and set on fire; an injured, bleeding enemy crying out during an interrogation. During the course of the game, Max visits a strip club that depicts topless pole dancers. As he enters the club, fleeting sexual activity can be observed in the background: a partially nude prostitute sitting on top of a man; a character thrusting against a woman, whose body is partially obscured by two onlookers. The game sometimes references or portrays illegal substances (e.g., a “drug den” with bags of white powder scattered across a counter); in a couple of sequences, characters are depicted snorting cocaine. Alcoholism is a significant component of Max's character, and several cutscenes portray him drinking heavily and/or stumbling amid blurred screen effects. The words “f**k,”“sh*t,”“c*cksucker,”“c*nt,”“sp*c,” and “n*gga” can be heard in the dialogue.

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