20 Games Like Medieval II: Total War - Kingdoms()
Tears of Avia is a turn-based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure. Run a balanced party or roll nothing but warriors, the choice is yours. With some skills being weapon bound rather than class bound, there are endless possibilities for you to experiment from.
Expeditions: Viking is a Historically-themed RPG set in the Viking Age. As the new leader of a humble clan of farmers and fighters players must adventure into the unknown lands to the west to raid and/or trade their way to wealth, fame and glory. Will you rewrite history as a peaceful and benevolent trader? Or pave your road to Valhalla with the treasures and bones of your fallen enemies? Experience choice and consequence as never before in the much awaited addition to the Expeditions Series, Expeditions: Viking.
Napoleon: Total War™ is the new chapter in the critically acclaimed Total War™ series and opens up a new narrative layer to the genre-defining franchise. From the early Italian campaign to the battle of Waterloo, Napoleon covers two decades of relentless battles, a backdrop of a world in flames against which the story of an extraordinary military career unfolds.
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Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.
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Ancient Wars: Sparta is a real-time strategy game in which the player controls the Spartans, the Ancient Egyptians and the Ancient Persians. The game is divided up into three separate campaigns, one for each of the three cultures, with each campaign divided into multiple missions. The campaigns are independent of one another, and can be played in any order. The missions within each campaign, however, are linear, and each mission only becomes available when the previous one has been completed. Although gameplay focuses primarily on combat, the game also features elements of economic micromanagement, as the player must generate enough resources to build up their armies to the point where they can defeat the opposing forces. Within each mission, the player will usually have multiple primary objectives, and will often have one or more secondary objectives. Secondary objectives are not necessary to complete the mission, but often reward the player with troops and/or resources if fulfilled.
Set in the Mongol invasion of Japan, this expansion pack features additional content, missions and the new playable faction of the Mongols. Historically the Kublai Khan, leader of the Mongols met catastrophic weather on the journey to Japan and so the invasion plan was abandoned before it ever truly began. In this expansion however, the Creative Assembly have re-written this detail in the name of strategy-based gaming. In the Mongol Invasion the invaders successfully land on the shores of Chikuzen. As either the Mongols or the ruling Hojo clan of Japan it is up to you to take Japan in the name of the Khan or repel the invading force and secure your homeland’s freedom.
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East India Company did not originally have pirates as a playable faction as we wanted to concentrate on the actual companies. However, we received an incredible amount of feedback from people who told us how much they would love to play as pirates.
Desperately you are called to the island of Metavira by scientist Jack Richards and his lovely daughter Brenda. You hear of their plight - the Fallow trees, their precious, medicinal sap on which countless of lives depend, are under the control of the evil and traitorous Santino. With most of the island already in his grasp, you must hand-pick a commando force of mercenaries and take back the island by force. That is, if you can...
Jagged Alliance features: 60 mercenaries... 60 attitudes... 60 voices; intense turn-based combat lets you plan every action; non-linear gameplay; three exciting levels of play will determine if you're as good as you think you are and a replay feature to look for Santino's Achilles heel - you'll need all the help you can get!
An exciting game design approach - role playing and strategy - puts you in the thick of the action!
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Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.
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In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity.
XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
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Imperivm: Great Battles of Rome is a sequel to RPG/RTS games Celtic Kings: Rage of War and Celtic Kings: The Punic Wars. The game, released in May 2005, was developed by Haemimont.
The game contains various civilizations to choose from, among them are: Rome (Imperial and Republican), Egypt, Germania, Brittania, Iberia, Gaul and Carthage. It has a more elaborate hero system over its predecessor.
The game focuses on tactics, troop mobility and terrain topography rather than sheer strength of numbers for winning battles. Though resources are important there is less relevance in gathering them than in other real-time battle games. Instead of sending an army of servants to mine, lumber, collect food or gather any other kind of resources these are generated at a constant rate directly proportional to the inhabitants of a population center.
There are 3 player modes to choose from:
Conquest: The battles involved on this game are focused on raising an empire by conquering all the known ancient world, the user can choose any of the available civilizations (see below) to do so.
Rome's Greatest Battles: A good amount of effort has been dedicated to historical accuracy; not only on the graphics but on the story line of this pre-built scenarios on which the player can live Rome's defining moments, from The Battle of Zama which marked the final and decisive end of the Second Punic War to the rebellion of Marcus Antonius and Cleopatra.
Custom Game: These feature is always present in modern day real time tactic and strategy games, it can be used to practice against computer opponents on custom made scenarios or to go on-line and battle against other human players