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Missile Command

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Genre: Arcade, Shooter

Platforms: Atari 8-bit, Arcade, Atari 2600, Atari 5200, Atari ST/STE

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber pla... Read More


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70Alright77
Based on 19
member ratings
Based on 2
critic ratings


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AkinNahtanoj
17 reviews

Alright 80%

Missile Command is worth trying out because it might be one of the most dystopic games ever. It's said that during the development, programmer Dave Theurer suffered from nightmares where six cities in California was bombed by enemy missiles. Age of the game was during the cold war, and it's not a coincident that most part of early games had an invaderish theme. Missile Command is the most obvious example of how games reflect our history, cultur... Read More

Positive points
It's intense in a good way
Negative points
It's really, really depressing