Time until Ms. Pac-Man release!

Already released in North America [NA] on Arcade




RegionTime leftPlatform
North America [NA]Arcade
North America [NA]Atari 2600
North America [NA]Texas Instruments TI-99
North America [NA]Atari 5200
North America [NA]Atari 8-bit
North America [NA]PC DOS
North America [NA]Commodore VIC-20
North America [NA]Apple II
North America [NA]Commodore C64/128
Europe [EU]ZX Spectrum
North America [NA]Atari 7800
North America [NA]Nintendo Entertainment System (NES)
North America [NA]Atari Lynx
Europe [EU]Sega Master System
North America [NA]Sega Mega Drive/Genesis
North America [NA]Game Boy Advance
North America [NA]Sega Game Gear
North America [NA]Super Nintendo Entertainment System (SNES)

Description

Releasing:

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".