20 Games Like Mutant Mudds()
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly!
But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… Shovel Knight is for you!
88 / 1002134.4
Chasm is a procedurally-generated RPG Platformer for PC (Win, Mac, & Linux), Playstation 4, and Nintendo Switch. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
50 / 10042.5
"Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers.
To beat the game, you’ll have to master 2D souls-like like combat with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.
Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Roll roll roll your boat gently down the stream...
Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?
Exploration: Secret rooms, hidden passages, charming landscapes. A fine place for a holiday."
84 / 100274.2
A failed scientist dies in an accident, only to awaken in a mysterious, alien world.
Where is he? How did he get here? And why do the fundamental laws of reality appear broken?
Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
It's Axiom Verge.
81 / 100354.05
Owlboy is a platform/action-adventure video game created by Norwegian developer D-Pad Studio.
Explore a vibrantly crafted pixel world in this flying adventure platformer.
Being a mute, Otus struggles living up to the expectations of owl-hood. Things spiral from bad to worse with the sudden appearance of sky pirates.
What follows is a journey through monster infested ruins, with unexpected encounters, and burdens no one should have to bear.
90 / 100294.5
"Timespinner is a 2D Metroidvania Platformer about a young woman who travels through time to destroy the empire that killed her family.
At its heart, the game is a child of the great pixelated classics of the SNES and PS1 age. From the rich story worlds of Star Ocean, the expansive gothic castle to explore in Castlevania: Symphony of the Night, and the tight gameplay of Megaman X, Timespinner seeks to weave all of these elements into one amazing game.
Timespinner is being developed for PC, Mac, Linux, PS4, PS Vita, and Nintendo 3DS."
80 / 10004.0
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
80 / 10004.0
In Journey the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names. The only form of communication between the two is a musical chime. This chime also transforms dull, stiff pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The robed figure wears a trailing scarf, which when charged by approaching floating pieces of cloth, briefly allows the player to float through the air.
The developers sought to evoke in the player a sense of smallness and wonder, and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story. Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience. Journey won several "game of the year" awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards.
86 / 1002924.3
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.
90 / 100294.5
Risk of Rain is an action platformer/adventure game with randomized elements.While we don’t want to spoil the story, we can let a few things through! The game is set in the distant future, where space transportation is common. Space trains carry passengers and goods all across space. A particular space train, however, had some very special cargo. Through a series of unfortunate events, this space train gets shot out of orbit and crash lands on a mysterious planet.. with one survivor.
The big feature of our game is the randomized elements. The position you spawn on the map, which map you spawn on, the location of chests, enemy spawns, item spawns and more are all randomly chosen by the AI Director! We also have a massive amount of content in our game: we have 100 unique items planned, all with interesting effects. No +HP or +DAMAGE, but chance to spawn missiles and stop time. You have the option of choosing between 10 characters, all with their own different moveset.
Another thing that’s important in our game is that as time increases, so does difficulty. Represented in a bar on the HUD, every minute increases the enemies’ power and spawn count, developing a great sense of urgency.
83 / 100424.15
A Hat in Time is a 3D collect-a-thon platformer in the spirit of the beloved Nintendo and Rare games from the Nintendo 64 era. Think Banjo-Kazooie, The Legend of Zelda and Super Mario 64 all in one! The game features Hat Kid, a girl who travels time and space to protect the world from the evil Mustache Girl!
87 / 100244.35
Castle In The Darkness is a fun and challenging shout out to the early days of video games! It's an action exploration platformer with some RPG elements, much like games from the Castlevania or Metroid series. It's super fast-paced, challenging, and full of secrets!
60 / 10033.0
Super Metroid is an 2D, side-scrolling action-adventure game, which primarily takes place on the fictional planet Zebes—a large, open-ended world with areas connected by doors and elevators. The player controls Samus Aran as she searches the planet for a Metroid that was stolen by Ridley, the leader of the Space Pirates. Samus can run, jump, crouch, and fire a weapon in eight directions; she can also perform other actions, such as wall jumping—jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the popular dance move of the same name, allows Samus to walk backwards while firing or charging her weapon. The heads-up display shows Samus' health, the supply mode for reserve tanks, icons that represent weapons, and an automap that shows her location and its surroundings.
92 / 1002814.6
Downwell is a curious game about a young man with guns for boots venturing down a well in search of untold treasures. Make your way further and further down into a darkness filled with nasty creatures and mysterious secrets and collect the spectacular red gems scattered about the rocks. Step into an oddly placed shop to buy some helpful items or level up between caverns to battle well dwelling monsters and uncover hidden caves filled with riches and relics. No two trips down the well are ever the same!
80 / 100364.0
A sequel to Street Fighter, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.
After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo.
Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments.
85 / 1001194.25
This highly artistic game was designed by Moon Studios and published by Microsoft Studios on March 11, 2015. It was released for the Xbox One and Microsoft Windows. It has received critical acclaim for the visual and musical elegance, as well as the sophisticated storyline and explorational environment incorporated into the game.
90 / 1003074.5
Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.
But beware, there are even more challenges awaiting you... Are you up to the task?