20 Games Like Myst III: Exile()
Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism.
The plot of Revelation ties up loose ends from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his linking books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player ends up traveling to each brother's prison, in an effort to recover Atrus' daughter Yeesha from the brothers' plot.
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Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.
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Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game.
One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
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As the giant beasts march toward death, the last hope is a scavenger named Rex—and Pyra, a living weapon known as a Blade. Can you find the fabled paradise she calls home? Command a group of Blades and lead them to countless strategic victories before the world ends.
Each Titan hosts its own distinct cultures, wildlife, and diverse regions to explore. Search the vast open areas and labyrinthine corridors for treasure, secret paths, and creatures to battle and index.
During these escapades you'll get to know a large cast of eclectic characters, including the weaponized life forms known as Blades. Gather these allies, bond with them to increase their power, and utilize their special ARTS to devastate enemies. But to save the world of Alrest, you must first demystify its cloudy past.
A new story in the Xenoblade Chronicles series
The next adventure is on the Nintendo Switch console—set on the backs of colossal, living Titans.
Discover each Titan’s diverse regions, culture, wildlife, equipment, and hidden secrets.
Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them.
Uncover the history of Alrest and the mystery of its endless ocean of clouds.
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"Rusty Lake Paradise is set on a small remote island in the 18th Century. After your mother passed away the island seems to be cursed with the 10 plagues. It's your job to go around the island, interact with your family and help them vanquish the plague. The game offers ominous situations and bizarre rituals. Paradise builds upon the distinctive atmosphere and excitement from the Rusty Lake series. For the background graphics we collaborated with a well-known Dutch artist, Johan Scherft."
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Allison Road is a survival horror game developed in Unreal Engine 4, played in first person view with optional Oculus Rift support.
You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events. Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.
What would you do if you could feel something stalking you in the dark in the safety of your own home?
If you couldn't tell what's real and what's not?
Allison Road combines old-school survival horror and adventure game mechanics with next-gen graphics and optional VR support.
The game was initially developed by one person but then the team slowly grew to its current size of 6 people.
Candle is an adventure with challenging puzzles. Play as Teku, a young man on a dangerous journey to rescue his tribe's shaman from the evil Wakcha-Clan. But the way is littered with sinister traps and difficult obstacles. To master these challenges you need to have keen eyes and a good sense for your environment, or your next step may be your last.
But Teku has a special gift: his left hand is a candle. Let it be a bright beacon to drive off your enemies or to shed light on dark places.
Gorgeous hand-painted watercolor visuals give Candle that special flair, as all backgrounds and characters have been carefully drawn and then scanned, picture after picture. The game consistently feels like a living painting.
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This highly artistic game was designed by Moon Studios and published by Microsoft Studios on March 11, 2015. It was released for the Xbox One and Microsoft Windows. It has received critical acclaim for the visual and musical elegance, as well as the sophisticated storyline and explorational environment incorporated into the game.
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Inviting you to explore a vast deserted island, Myst slowly reveals a haunting storyline involving a series of books that unlock alternate planes of reality. With only your wits as your guide, you must decode the hidden clues placed throughout the game's gorgeous 3D environments. Through text, video clips and tricky puzzles, you’ll discover a world so real, you will be certain that it truly exists.
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Umineko: When They Cry is a Japanese murder mystery visual novel. The story focuses on a group of eighteen people on a secluded island for a period of two days, and the mysterious murders that befall most of the people. The goal of the game is to discern whether the murderer is human or of some other supernatural source. The original releases contain no voice acting for the characters. While during gameplay, the Tips Mode can be viewed via the game's internal menu, which also includes save and load functions. These tips allow the player to read various supplementary information on the characters and story that may or may not be useful in solving the mystery. The ultimate goals of the gameplay involve reaching the truth behind the multi-cased mystery, determining where the gold is hidden, figuring out a solution in which ultimately everyone survives, and to solve the whole case by determining who the true murderer is in each chapter and whether it is due to supernatural events or human actions.
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Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
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Syberia is a 2002 computer adventure game designed by Benoît. It follows Kate Walker, the protagonist, as she attempts to wrap up a sale on behalf of her law firm. In addition to the main plot, the game contains a subplot conducted via calls received on Kate's cell phone. It involves Kate's deteriorating relationship with her fiancé.
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Obduction is a first person puzzle game in the vein of Myst and Riven, set in a presumably new universe and marking a triumphant return to the genre by Cyan Worlds, pioneers of the genre in it's infancy. Obduction is being designed in Unreal Engine 4, and according to Cyan Worlds will be making a return to the full motion video acted sequences seen in the early Myst series games.
"From Cyan, the indie studio that brought you Myst and Riven comes a whole new adventure that will become your world.
The new worlds of Obduction reveal their secrets only as you explore, coax, and consider them. And as you bask in the otherworldly beauty and explore through the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now."
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
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In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.
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Myst V: End of Ages is a 2005 adventure video game, and the fifth and final installment in the Myst series. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals. On each Age, the player solves puzzles and discovers story clues hidden in the Ages or written down in diaries and journals. The player's actions in the game decide the fate of the ancient D'ni civilization.