20 Games Like NASCAR Racing 2003 Season()
Wreckfest (previously known by its working title Next Car Game and currently listed on Steam as Next Car Game: Wreckfest) is a racing video game in development by Bugbear Entertainment, creators of the well-known demolition derby-style racing series FlatOut. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod.
A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.
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The player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport.
Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.
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NASCAR Thunder 2004 is a racing simulator by EA Sports, released in 2003 and available in separate versions for PlayStation, PlayStation 2, Xbox, and PC. It features the 2002 champion Tony Stewart on the cover with a scowling look to represent the new Grudges and Alliances feature. It was the only game as of 2002 to feature the previous Winston (Sprint) Cup Champion on the cover. The game had the most extensive soundtrack of the series up from four songs from the previous game. The game also has a career mode, season mode, Lightning Challenge mode, SpeedZone, as well as a tutorial mode featuring Richard Petty. The game is an EA Sports Bio game, and is compatible with other EA Sports Bio games like Madden NFL 2004 and NCAA Football 2004. A Nintendo GameCube port was planned but was cancelled, as the console did not support Online Play.
Need For Speed Underground 2 takes place in Bayview after the events of Need for Speed: Underground. The prologue begins with the player driving in a Nissan Skyline R34 in Olympic City (though the racing scenes are actually in Bayview), the setting of NFS:UG. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer." The player races off — despite Samantha's warnings — only to be ambushed by a mysterious driver in a rage that totals his Skyline. The driver, who has a unique scythe tattoo, makes a call confirming the accident, and the flashback fades out.
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Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paint job, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing.
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Build and expand your repair service empire in this incredibly detailed and highly realistic simulation game, where attention to car detail is astonishing. Find classic, unique cars in the new Barn Find module and Junkyard module. You can even add your self-made car in the Car Editor.
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The racing game NASCAR Racing 2002 Season or NR2002 for short, was the successor to the immensely popular NASCAR Racing 4 and the immediate precursor to the even more popular NASCAR Racing 2003 Season. This sim provided much more accurate car models and a vastly improved physics engine. The box on the game prominently featured new NASCAR star Kevin Harvick in the Goodwrench #29 car, a driver missing from NASCAR 4 as the game was released very shortly before the death of Dale Earnhardt. Also featured on the cover; Terry Labonte in the Kellogg's #5 car, Dale Jarrett in the UPS #88 car, (in the background) Jeff Burton in the Citgo #99 car, Ward Burton in the Caterpillar Inc. #22 car and Ken Schrader in the M&M's #36 car.
Take risks, be rewarded, and become a champion with NASCAR 07. With all-new Adrenaline Moments, use your skill and instinct during the most intense situations and control the outcome by avoiding disastrous wrecks and flying debris. Maintain your focus on dangerous conditions ahead with the new RaceBreaker feature, which guides you through every treacherous moment of the race. With all-new speed blurring, realistic spark and smoke effects, and camera shakes, get your adrenaline pumping and experience the all-out drama and intensity of 190-mph racing with NASCAR 07.
Unleash the power of Porsche! Push yourself to the limit and break the will of your opponents, as you climb into the driver's seat of Destination Software's Need For Speed Porsche Unleashed racing game for your Nintendo Game Boy Advance system, sub-licensed from series originator Electronic Arts. Need for Speed Porsche Unleashed features circuit track racing, streetcar excitement, open road thrills, crashes, traffic, and more. Feel the surge of adrenaline as your own driving savvy and years of Porsche excellence come together at your fingertips for a thrilling ride at breakneck speed. Features 25 different models of Porsche cars, link cable support for four players (multiple cartridge), and cartridge save ability with four slots.
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Project CARS 2 is the next evolution in the award-winning racing series, featuring the most iconic cars under the most thrilling of conditions to deliver the “Ultimate Driver Journey” experience. Created by gamers, tested by world-class racing drivers, and the definitive choice of e-Sports pros – Project CARS 2 brings together the essence of motorsports racing in the most beautiful, authentically crafted, and technically advanced racing game on the planet.
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Take command of the biggest teams in NASCAR by building a multi-car dynasty with NASCAR 06: Total Team Control. In the first-ever Squad Based Racing experience, you are not alone. Radio to teammates for assistance, while managing on-track partnerships, or take the wheel of a teammate's car in the middle of a race to fend off rivals. With all-new game controls, including real-time voice command, communicate with your crew chief, spotters, and on-track allies to help punch your team through the pack. As an owner, build your own racing empire or even buy top NASCAR Teams like Hendrick Motorsports. Earn the title of Teammate, Champion, and Hero in NASCAR 06: Total Team Control.
NASCAR 07 is the tenth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on September 6, 2006 for the PlayStation 2, Xbox, and PlayStation Portable. This was the last NASCAR edition to be released exclusively on sixth generation consoles.
The NTSC game cover features Elliott Sadler, driver of the #38 M&M's Ford Fusion. The PAL region game cover features Matt Kenseth's #17 DeWalt Power Tools Ford Fusion. This game is the first since NASCAR 2001 not to include a subtitle in the name. The game retains the teammate features introduced in NASCAR 06: Total Team Control, but does not add any major gameplay changes. However, the graphics include a blurring effect to attempt to give a better sense of high speed, and the pace of the gameplay has been sped up considerably. This is also the second EA Sports NASCAR video game to appear on a handheld system (first NASCAR 2000 for Game Boy Color). On the PlayStation Portable, the game is simply called NASCAR.
Formula One 05 for the PlayStation 2 was released in Europe on July 1, 2005, and in Australia later that year. It featured the 'Career Mode' concept from Formula One 04, which allows players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2005 season each time). This game also supports EyeToy: Cameo, allowing players to place their own face on a driver when creating their profile, but unlike F1 04, though they cannot choose their own helmet. The cover athletes are Jenson Button, David Coulthard and Narain Karthikeyan.
Players start out testing for a smaller teams (Minardi, Jordan and Red Bull Racing (Like in F1 04, a generic car does exist, but it is only used in Time Attack mode)). Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. As before, consistently poor performances will lead to dismissal from the player's current team. There are also occasional 'shoot-out' tests against the team's second driver (or third driver, depending on the player's current status within the team), in which both drivers complete a set of five laps each and whoever has the fastest overall time (one time based on the fastest first, second and third sectors added together) then takes the race seat. Players can now also view trophies they have received from winning races and championships after each is won in Career Mode for the first time.
As with F1 04, "classic" cars (like the Williams FW11) are unlocked once certain terms are fulfilled, such as winning a World Championship. Helmets for Career Mode are also unlocked, and there is also a hidden track (the Detroit street circuit which was used for Detroit Grand Prix and the Paul Ricard circuit in France()) available for Time Attack Mode. Notably, since this game was developed before the change in the qualifying regulations midway through the actual 2005 season, this game runs the original "aggregated times" format from the early part of the actual 2005 season in every race in Race Weekend, Championship and Career Mode. This game also has Net Play available. A notable credit is the opening video features the song "Butterflies & Hurricanes" from English alternative rock band Muse.
For the first time in a number of years, the fans agreed that this was a massive improvement in the series and the shot in the arm it had so desperately needed. A lot of people had criticised Studio Liverpool for the lack of ambition and progress since the series appeared on the PS2 platform up to that point. With the release of Formula One 05, people saw that great strides had been made by Studio Liverpool in terms of gameplay handling and AI.
However, there were criticisms in terms of the AI being too easy on the hardest of settings, and about the penalty system that had been introduced on Formula One 05 which automatically reduced the revs during a penalty instead of the traditional "drive-through" penalties that previous games had seen. Overall though, the fans agreed that apart from these minor issues, Studio Liverpool had redeveloped the brand as a stepping stone for improvement for the inevitable release of the 2006 edition.