20 Games Like NBA Street Showdown()
Are you ready for extreme basketball? You'd better be, 'cause it's coming to your PS2 fresh from the developers of SSX! Hit the streets for some 3-on-3 hoop action, where flashy moves are your key to victory. Do tricks and combos to build up your Gamebreaker meter. Hit a Gamebreaker shot and you'll not only advance your own point total, but take away from your opponents'. One well-timed Gamebreaker can turn a match around! Create your own cool characters, and earn great new stuff for them as you unlock new courts and teams while taking on streetball and NBA legends. Beat a team in the tournament mode, and you have the option of adding its players to your roster, which will help as you advance up the ladder. You can also take on a friend in the two-player mode.
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NBA Street Vol. 2 is a basketball video game, published by EA Sports BIG and developed by EA Canada. It is the sequel to NBA Street and the second game in the NBA Street series. It was released on April 28, 2003 for the PlayStation 2, GameCube, and, for the first time in the series, on the Xbox. Japan was only able to see a PlayStation 2 release of this game. The GameCube version was also planned to be released in that region, but it was canceled for unknown reasons.
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The game is a street football game in which the player can take control of 4-a-side versions of national football teams in matches where the object is to win by scoring a set amount of goals or points via tricks, or within a time limit. In the career mode "Rule the Streets", one creates a player and competes in tournaments around the world to obtain "Skill Bills" to buy clothing and upgrade his rating. As the player improves, he can captain his own street football team and eventually become an international. The best players have special moves often named after their nickname.
Legends of football such as Abedi Pele, Eric Cantona and Paul Gascoigne are unlockable during the game.
The game has its own in-game radio station, presented by Zane Lowe of BBC Radio 1 and featuring music by artists such as Roots Manuva, Sway, Pendulum, The Editors and The Subways.
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NBA Street Homecourt is the fourth game in the NBA Street series. It was released for the Xbox 360 on February 19, 2007, and for the PlayStation 3 on March 6, 2007.
Carmelo Anthony, pictured during his tenure with the Denver Nuggets, is featured on the cover.
A demo of the game was released on February 2, 2007 on the Xbox Live Marketplace. NBA Street Homecourt was the first Xbox 360 game to be natively rendered in the 1080p resolution. The game features basketball courts that are based on real ones that NBA superstars grew up on and honed their talents.
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NBA 09: The Inside is the sequel to NBA 08 where once again the player can partake in a new chapter in "The Life" mode. This time around the player can take control of a created superstar (five total) with the ability to interact with three different characters and constantly change the storyline.
The Team Progression System makes a return, rewarding the player for game exploration and completing certain achievements given to them throughout the game. Completing these tasks can unlock certain accessories that they can use for their created character, showing off their status. Players can also associate with various teammates and coaches, how they act towards these characters will determine their place with the team (being a team player and helping out others will have the coaches play you more and have create a bigger fan base and being a individual loner will alienate them from the team and have a smaller fan base).
The obligatory game modes also exist in this version as well (Franchise, Exhibition) as well as updated NBA rosters with every NBA team available. The Havok engine is introduced for this version, giving the game a more realistic feel when combined with new animations and enhanced character models.
NBA Replay also returns, letting players relive classic moments from the 07/08 as well as partake in the 08/09 season by downloading them off of the Playstation Network (five each week during the season). Players can also upload and share data, show off their created superstars and track their progress through leaderboards and even play against each other in online exhibition games.
Audio commentary is provided by Seattle Supersonics star Kevin Calabro and franchise newcomer Kenny "The Jet" Smith.
FIFA 2001 aims to immerse its fans with the most realistic football experience possible. Over 50 international teams, including England, France, Germany, Holland, Spain, and the United States have made the cut, while 17 of the planet's top leagues have been incorporated as well. New motion captured moves from Matthaus, Mendieta, Scholes, and other soccer legends support the game's realism, with animated linesman and authentic light sourcing add that much more to the presentation. Perhaps the most important features, though, are the advanced sets of artificial intelligence, in-game cinematic cutscenes, and a ton of game modes that have been specially built for tournaments from around the world.
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Pro Evolution Soccer 2 (known as Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 in North America) is the second installment of Konami's Pro Evolution Soccer football video game series. The Japanese and North American versions were succeeded by two updates: Winning Eleven 6 International and Winning Eleven 6 Final Evolution. It was the last game of the series released in Europe for PlayStation and the unique of the series released for the Nintendo Gamecube, though it was the Final Evolution update, and in Japan only.
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FIFA Street 3 is an arcade-style sports game for the Xbox 360 and Xbox Live, PlayStation 3 and Nintendo DS. It is the third game in the FIFA Street series created by EA Sports BIG.
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This isn’t a game. This is the place the game comes to learn. This is the place the present can’t catch. Where next gets known and the ball decides your fate. From the blacktop to the hardwood and throughout the Neighborhood, NBA 2K20 and its next level features are the closest thing to actually playing in the league.
This isn’t a game.
This is the place everything else follows.
Welcome to the Next.
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Hangtime was the third basketball game by the original development team behind the NBA Jam series. The title was changed due to the NBA Jam name being acquired by Acclaim Entertainment, the publisher of the games for the home market. Acclaim's NBA Jam Extreme was released the same year as Hangtime. Features introduced in Hangtime included character creation, alley oops and double dunks. A software update known as NBA Maximum Hangtime was released for the arcades later in the life cycle.
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Developed exclusively for Nintendo GameCube by Nintendo and Left Field, NBA Courtside 2002 taps into the power of Nintendo GameCube to deliver authentic NBA action that makes those other games look like they're stuck in the era of the two-handed jump shot. Up to four players can hit the hardwood simultaneously and talk trash to their hearts' content as they bust sweet cross-overs, first-step jukes and monster dunks.
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NBA JAM 99 has it all! Award-winning hi-rez graphics and 3D sports engine. Over 300 players with real-life faces and smooth skin textures. Authentic 5-on-5 team play styles like the Bulls triangle offense. Bonus 5-on-5 Jam mode with outrageous dunks. Create your own players and teams. Authentic team rosters, uniforms and schedules. Trade, sign, draft and release players. Bill Walton and Kevin Harlan bring you the courtside action. Motion capture by Keith Van Horn of the New Jersey Nets.
NBA 2K celebrates 20 years of redefining what sports gaming can be, from best in class gameplay to ground breaking game modes and an immersive open-world "Neighborhood." NBA 2K19 continues to push limits as it brings gaming one step closer to real-life basketball excitement and culture.
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Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.
NBA 2K8 is a basketball simulation video game developed by Visual Concepts and published by 2K Sports. It is the ninth installment in the NBA 2K franchise and the successor to NBA 2K7. It was released in October 2007 for Xbox 360, PlayStation 2, and PlayStation 3. Chris Paul is the cover athlete of the game. NBA 2K8 is the predecessor to NBA 2K9 in the NBA 2K series.
NBA 2K8 was well received upon release. Critics mostly praised the aesthetical details, with particular praise directed towards the player animations, as well as the game mode options, and overall gameplay, more specifically, the post play, jump shooting, and well rounded accessibility. Most criticisms were concerning some gameplay inconsistencies, such as the defensive mechanics, and the unrealistic player tendencies, as well as the game's lack of improvements, with some seeing the lack of meaningful changes as a step back from NBA 2K7, and visuals, which some saw as "awful" and "ugly". Some saw the visuals as "gorgeous" however
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NBA Live 2004 is the 2004 installment of the NBA Live video games series. The cover features Vince Carter as a member of the Toronto Raptors and in Spain copies of NBA Live 2004, it features Raul Lopez. The game was developed by EA Sports and released in 2003. The game is similar graphically to NCAA March Madness 2004 and has the same create-a-player models.