20 Games Like NHL Slapshot()
Battle along the boards, feed the open man, patrol the ice! Game Features: *Beginner lever - pick up and play!; *Coaching strategies from Stanley Cup Winner Marc Crawford; *Commentary by Bill Clement; *5 game modes; *18 top international teams; *Updated 1998 roster-expansion Nashville Predators.
70 / 10053.5
NHL 2002 is a video game released by EA Sports in 2001. It is the predecessor to NHL 2003. The game's cover man is Pittsburgh Penguins superstar and owner Mario Lemieux, who had just made a stunning comeback after being retired for three and a half years. It was the first installment of the NHL series to be released on Xbox.
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Professional hockey comes to the Game Boy Color with NHL 2000. You can choose from all of the NHL teams, including the expansion Atlanta Thrashers. Play an Exhibition game to work on your tactics and strategies, and when you are ready for long-term competition, try to endure an 82-game Season, or just skip straight to the Playoffs. While in the game, you will have to learn when to make line changes and determine when it's a good time to pull the goalie. In addition to these tactical decisions, you must also deal with penalties and infractions including offsides, two-line passes, and icing. However, you can customize the game by turning off certain rules and setting the referee's strictness. In addition, there are three different difficulty levels. Will you be able to claim the Stanley Cup? The only way to find out is by playing NHL 2000.
In NHL 2001, there are five primary game modes: exhibition, season (where players can take a team through a full season and act as the team's general manager), tournament (involving up to 16 teams), playoffs (also a 16 team format), and shootout (where gamers play out the tie breaker format used in international hockey). Outside of the season and playoff modes, NHL 2001 allows gamers to use a total of 18 international teams and four all-star teams.
Several new features have been added to the mix including "Big Hit" and "Big Shot" buttons for enhanced gameplay. Also new to gameplay is "The Momentum Meter," where a team's performance is affected by the game's momentum. Finally, similar to the Madden Challenge offered in EA's football title, NHL 2001 offers NHL Challenge Mode. Here, players are rewarded points for achieving certain tasks during gameplay. These points can then be used to enhance the abilities of created players.
70 / 10033.5
In order to become a superstar in the NHL, you'll need a combination of speed, power, and moves. NHL 2003 gives you the abilities of all the stars and teams of pro hockey, but it's up to you to master them. This time, you have full control of the puck with Dynamic Deke Control and accurate puck physics. The game also features four game modes, including Create-a-Player, enhanced sounds and animations, and dynamic camera work to bring you closer to the NHL action.
76 / 10033.8
Capture all the speed, finesse, and action of professional hockey with NHL 2005, the successor to NHL 2004. The game's new EA Sports Open Ice Control lets you execute offensive plays, such as a give-and-go and a breakaway pass, and you can also call for defensive double-teams. Dynasty mode has been enhanced with more interactive GM/owner relationships, including a new e-mail system. NHL 2005 also delivers all the action of the World Cup of Hockey with International Teams and venues from North America and Europe.
71 / 10033.55
1997 edition of EA's NHL sport simulation series. Improvements in this edition come mostly in the graphical arena, with a refined version of the "virtual stadium" system that adds new camera angles (including the classical top-down one strangely missing from NHL 96), and polygonal players instead of the bitmap-based ones with motion-captured animations.
Other extras include multiplayer support for up to 8 players through network or Gravis's GrIP system, the option to create new players and trade them around, and the usual amount of EA sports licensed multimedia flair, including an interesting "Goalie Mask Viewer" which lets you observe the elaboratedly decorated helmets of 30 goalies.
90 / 10034.5
NHL 2004, developed by the EA Black Box studios, is an ice hockey video game. It is the successor to NHL 2003 and is widely considered to be a major turning point in the NHL series. The game adds 3 European Elite Leagues: Germany's Deutsche Eishockey Liga (DEL), Sweden's Elitserien (SEL), and Finland's SM-liiga. (This is not the first time that European teams are included in an EA game; EA released both Elitserien 95 and Elitserien 96 for the Mega Drive in Sweden only and Elitserien and SM-liiga 2001 as an expansion pack for PC in Sweden and Finland which included those teams.) The ratings of the teams in the Elitserien and SM-liiga were comparable to the NHL rosters, however future installments had the league teams inferior to the NHL.
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NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface.
Graphics are improved from the previous version with the players being less angular, and thanks to 3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style script, zooming in players while displaying stats during clock stoppages.
As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 98 introduced the first real international competition, with 18 International teams to choose from. Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 or 7 matches) and a Penalty Shootout mode.
80 / 10064.0
Hit the ice with EA Sports' NHL 06 for the XBOX. This entry in the NHL series builds on the 2005 version by adding new rules and an up to date rooster that includes just about every big name in the National Hockey League. NHL 06 includes everything from NHL 05, including the revamped shooting controls. New to the 2006 version is the use of the left analog stick for deking, which in hockey terms means to dodge and fake out defenders. The right analog stick is used to pull off fancy moves like a spin or between the legs pass. These fancy moves will distract goalkeepers, giving the gamer an opening to shoot. The drawback to these moves is that only superstar characters can pull them off regularly. The game includes many of the traditional hockey game modes, including dynasty mode. In dynasty mode, gamers will control their own hockey team and have to deal with outside pressures, sponsors, and more while trying to meet the team philosophy, which is different for each team. Other modes include single season, leagues and tournaments, quick game, and online play. The graphics of NHL 06 are top notch. This time, they've been tweaked to accurately show character size differences. The defense players and goalkeepers, who are traditionally larger players, actually look larger, while the smaller and faster scorers are indeed a little thinner and smaller. This is just one small change that adds to the overall amazing gameplay of NHL 06.
NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to date. The action is viewed top-down, and can be played with or without realistic penalties. There is a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries potentially putting players out of a sequence of matches. You have full control over trading and creating players for your squad. New in-game moves include dummy shots and lie-down blocks.
NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D feel and multiple camera angles. The NHL license ensures that real teams and players of the era are included, with a full league and playoff system. Many game options can be toggled - the infamous fighting is option, as are the penalties and offsides. The control system makes it possible to execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of the game.
Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides).
Second PSP incarnation of the popular EA Sports franchise. For 06, the players are more responsive and crucial features like first touch control have been re-mapped in a way that makes more sense. When you want to throw freestyle moves or play the ball into a space of your choosing as a pass comes to you, just hold down the left shoulder button and point the analog stick to pull your move or use first touch. The new Juggling minigame is another major addition to FIFA for PSP. It's a simple game that merely requires that you tap in a proper direction on the D-pad with proper timing to keep a soccer ball bouncing off of a player's feet, knees, shoulder and head for as long as possible.
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Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.
90 / 10074.5
"Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful FIFA release, and opened the way for yearly revisions of the concept.
There were a number of factors that made FIFA96 stand out from the crowd of other football sims. Firstly, the game's commentary was revolutionary at the time -- the renowned British commentator John Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is varied, and systems with more than the minimum memory level get extra commentary phrases.
The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode for better-than-minimum system
FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator.
89 / 10094.45
The main feature of the game is the World Cup tournament itself, where the player may use either the actual groups used in the finals, or groups composed of a random selection of the included teams. Each match takes place in a recreation of the venue it was played in the actual tournament. As in the real tournament, group games do not go to extra time or a penalty shootout but knockout matches do.
84 / 10054.2
The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound.
The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray.
90 / 100274.5
After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added.