20 Games Like Ninja Spirit()
"It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!
Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!"
Fortnite is the living, action building game from the developer formerly known as Epic MegaGames. You and your friends will lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by mysterious darkness only known as "the Storm".
Band together online to build extravagant forts, find or build insane weapons and traps and protect your towns from the strange monsters that emerge during the Storm. In an action experience from the only company smart enough to attach chainsaws to guns, get out there to push back the Storm and save the world. And don't forget to loot all the things.
Colby is an arcade game featuring an imaginary character who takes on many interesting challenges including various obstacles with the goal of remaining alive for as long as possible, discovering the marvellous programme consisting of several worlds on its way. The aim of game itself is to achieve the highest score possible.
The game involves dynamic character controlling, entertaining additional features and enables players to compete against each other.
o Tilt mode character control
o Dynamic exchange of worlds
o Interesting obstacle course
o Competition between players via Facebook and Google
o Coin collection combined with a plentiful market
o The game is suitable for all age groups
o Dynamic animations and accompanying sounds
o Mobile phone mode (Game adjustment to make it suitable for mobile phone play)
The aim of the game is to understand just how easy it is to control and play, but, at the same time, how difficult it is to achieve a high score. The mentioned score, which enables constant competition among players, is achieved by maintaining balance and avoiding obstacles.
‘’Tilt’’ play method makes character control all the more entertaining and the game’s dynamic edge is achieved through the world-to-world transition feature throughout the entirety of its course.
The game features includes coin collection used to shop in a plentiful market, where players are given the opportunity to give their character an interesting upgrade.
Each world is presented in a 2D technique and includes various obstacles characteristic for the world the player is currently in. Worlds end in 2D technique and feature a dynamic transition onto the next one.
• The course of the game
The game begins on a balanced surface. Character movement and balance maintenance are made difficult by obstacles falling onto the course. Aside from the obstacles themselves, the players are encouraged to collect coins, as the game includes negative bonuses which induce the occurrence of new obstacles and difficulties for the character. World-to-world transition is achieved by successful survival in each world – all limited by a certain amount of time to be spent in it and ended with a dynamic transition to the next one. The longer the character remains on the surface, destroying obstacles, the higher the player’s score and chance to compete are. Market visit and purchases enable character upgrades and makeovers.
The graphic is presented in a 2D technique and the game is made in arcade mode, including various animations to make it more visually entertaining.
The game combines an action game with a platformer.
The aim is to run away from the hot lava that is chasing you as high as possible. The escape leads through platforms made of furnitures, such as beds, armchairs or tables. There are some tricky parts of home furnishing as unstable stools or TVs that can end or slow down the escape.
The hero, smiling cartoon character, can be equipped with some boosts like a magnet hat that helps with collecting coins or a dragon-skin boots which can survive the close encounter with hot lava.
The Floor is LAVA - Original Game offers a possibility to compete with Facebook friends. Their scores and the global scores are shown in a proper tab and, when jumping up the room, displayed on the maximum height that was obtained by friend.
It is available on the AppStore and Google Play Store.
Vestige of the Past is a an open world game in which you are exploring an immersive world of alternative presence and trying to survive in an almost familiar but oddly different place. What is behind that contrast between what your eyes are telling you and your gut feeling? Well you will have more pressing matters to worry about at the beginning.
First you will need to learn how to survive and make decisions that you might not be proud of. Or perhaps you will take such decisions you won’t need to be secretive about. It’s all up to you. Either way, you will be the one who will have to deal with the consequences.
The play mechanics of Shadow Dancer are not much different from the arcade version of the original Shinobi. The controls and almost all of the player's moves from the original Shinobi are present here as well. The biggest change is the addition of a canine companion that follows the protagonist around. When the dog barks towards an enemy, the player can sic the dog on the enemy by holding down the attack button and releasing it, allowing the player an opportunity to attack the enemy while he's being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and he will turn into a harmless pup and will remain in that form until the player acquires the next time bomb or finishes the stage. The dog does not appear during boss battles.
The player's weapons consists of an unlimited supply of shurikens and a sword which is used when adjacent to an enemy. When the player collects half of the time bombs in each stage, stronger weapons are granted until the player finishes the stage or loses a life. The player can also use from one of three random "Ninja Magic" spells that will clear the entire screen of enemies. Normally, these spells can only be used once per stage, but if the player inserts another credit after getting a Game Over and continues, the protagonist will restart with two units instead of one. If the player completes a stage without using shurikens or spells, bonus points are awarded.
There are four different missions, consisting of three stages for the first mission and four stages each for the remaining three. In the first few stages of each mission, the player must collect a certain amount of time bombs scattered throughout the stage in order to proceed to the goal. The final stage in each mission is a confrontation between the player and the boss. Between missions, the player will participate in a bonus stage where (from the character's perspective) an army of ninjas dropping down from a building must be shot down. If the player successfully completes a bonus round, an extra life is awarded.
Crash Bandicoot N. Sane Trilogy is a remastered version, of the original 3 games (Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped) with enhanced features applied to each game. They include a unified checkpoint and saving system with manual and auto saves, a new pause menu with some extra features, time trials, and more to be reveled later
Rain World is a survival platformer set in an abandoned industrial environment ravaged by a shattered ecosystem.
Bone-crushingly intense rains pound the surface, making life as we know it almost impossible. The creatures in this world hibernate most of the time, but in the few brief dry periods they go out in search of food.
You are a nomadic slugcat, both predator and prey in this land.
You must hunt enough food to survive another cycle of hibernation.
Other — bigger — creatures have the same plan.
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
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Mark of the Ninja is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012 and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. A Microsoft Windows version was released on October 16, 2012. It follows the story of a nameless ninja in the present day, and features a themed conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in Saturday morning cartoon animation style.
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Candle is an adventure with challenging puzzles. Play as Teku, a young man on a dangerous journey to rescue his tribe's shaman from the evil Wakcha-Clan. But the way is littered with sinister traps and difficult obstacles. To master these challenges you need to have keen eyes and a good sense for your environment, or your next step may be your last.
But Teku has a special gift: his left hand is a candle. Let it be a bright beacon to drive off your enemies or to shed light on dark places.
Gorgeous hand-painted watercolor visuals give Candle that special flair, as all backgrounds and characters have been carefully drawn and then scanned, picture after picture. The game consistently feels like a living painting.
Shovel Knight: Treasure Trove is the new name for the base Shovel Knight game. It will get all future updates and content for free just like before.
It will launch first on the Switch, during the systems launch window, and on all other platforms in April 2017. All owners of the previous version, across all platforms, will be upgraded to the new version of the game for free.
Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).
Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America.
It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.
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Crash Bandicoot, a heroic, agile and mutated marsupial who must save his girlfriend Tawna. The main antagonist is Doctor Neo Cortex, a mad scientist who was often ridiculed by the scientific community for his outlandish (but nearly workable) theories and is now motivated to prove his tormentors wrong by creating a mutated army of beasts to conquer the world. Cortex's henchman is Doctor Nitrus Brio, the insecure creator of the Evolvo-Ray. Crash's love interest is Tawna, a female bandicoot about to undergo experimentation by the Doctors. Helping Crash in his journey is an ancient witch doctor spirit named Aku Aku, who has scattered masks of himself throughout the islands to grant Crash special powers. The boss characters of the game include Papu Papu, the obese and short-tempered chief of the native village; Ripper Roo, a demented kangaroo with razor-sharp toenails; Koala Kong, a muscular but unintelligent koala; and Pinstripe Potoroo, the tommy gun-wielding bodyguard of Doctor Cortex.