20 Games Like Norn9: Act Tune()
The Eden of Grisaia is a Japanese adult visual novel, the third and final installment in a series of visual novels by Front Wing and the sequel to The Labyrinth of Grisaia. Beginning with the protagonist's sudden disappearance, the story quickly moves toward a dramatic climax, with all the answers revealed at last. Additional contents include "Prologue de la Grisaia," a side story that depicts the five heroines' arrival at Mihama Academy, and their time there prior to the arrival of Kazami Yuji.
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There are two kinds of people: the rulers and the ruled.
The Heights are a gorgeous utopia. The Depths, a filthy industrial wasteland. Our heroine, raised in the Heights, has nothing but contempt for those below. Now an observation mission requires her to descend into that world, and the gears of fate have begun to turn.
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The sky, covered in clouds — the World of White.
On a rainy day, the heroine Airi, a high school second-year student who lives a peaceful life, meets a certain young man on her way home.
The young man, drenched in the rain without an umbrella, tells Airi that he’s ‘come to meet her.’ In fear and confusion, Airi runs away from him but ends up getting caught.
Suddenly, she finds herself in a place she has no recollection of.
The same young man introduces himself as ‘the Black Rabbit, Rain’ and tells her this:
‘Alice, you will now become the queen of this world——’
Route: Black ✦
A blue sky with no edges — the World of Black.
A sudden coup d’état takes place in the land that the second heroine, Luna, rules as the queen.
The Queen’s advisors — the Black Rabbit, Rain, and the White Rabbit, Snow — who saw this as a serious threat, executed a plan which involved Luna taking refuge in the World of White while a candidate for the new queen would be brought back to the World of Black.
And so, Luna was brought to the World of White, and Airi to the World of Black.
The two girls who swap places; the secret behind their two worlds is……?
Uncover the secret – Unite the clans In a town ruled by opposing clans and overshadowed by superstition and legend, a child is born with the dreaded mark of a witch. She conceals her identity until the theft of a mysterious relic brings to light a series of staggering revelations. The mysteries she will uncover could restore order...
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While on a school field trip, child prodigy Sorata Suzuhara wanders off after hearing a mysterious song and blacks out. When he comes to, he finds himself in unfamiliar place, and soon encounters a girl who informs him that he’s currently in turn of the century Japan! In order to help him get home, Sorata follows her to a ship that she’s waiting for but when it appears it is not a wooden sailing ship, but a round aircraft that flies using technology that is beyond Sorata’s imagination. Even stranger, he discovers that the other 12 passengers – 3 young women and 9 men – are all supposedly espers with special powers, and are on some kind of journey at the behest of a multinational entity only known as The World. What is the purpose of their journey? What is their destination? Who is The World? Before Sorata can even begin to take stock of his situation, the ship is attacked, and the mystery surrounding the ship only deepens. Delve into the story of the ship and its occupants through the point of views of each of the three girls, and unravel the mysteries trapped within.