20 Games Like Odama()
Timeshock! is a 1997 pinball computer game developed by Cunning Developments and published by Empire Interactive. It is the second game in the Pro Pinball series, and is themed around the concept of time travel.
The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being: The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives).
Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time, for example, you might be awarded with a ray gun in the future, whilst in the present day you might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.
An arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action.
Crüe Ball is a 1992 pinball video game developed by Electronic Arts for the Mega Drive/Genesis. It was inspired by the glam metal band Mötley Crüe and featured three Crüe songs: "Dr. Feelgood", "Live Wire" and "Home Sweet Home". The game's soundtrack by Brian L. Schmidt features heavy metal-style music.
The game's prototype name was Twisted Flipper. The producer of the game, Richard Robbins, initially pursued the name "Headbanger Ball", but MTV balked at a license and Mötley Crüe was added relatively late in development.
This game was designed by two people who actually worked on pinball games: Mark Sprenger (artist for such games as 1984's Space Shuttle, 1986's High Speed and 1990's Diner) and Brian L. Schmidt (composer for Space Station, Black Knight 2000 and various pinball games by Data East Pinball/Sega Pinball (now Stern Pinball, Inc.).
Pac-Man takes on the role of the pinball, and his foes Blinky, Inky, Pinky and Clyde are going to do their best to stop him from rescuing the kidnapped residents of Pac-World. Pac-Man Pinball offers multi-ball play with the aid of Ms. Pac-Man, and challenges players to mini-games to keep the action fresh. True to Pac-Man tradition, players can also collect dots and power pellets for points and upgrades.
Jumping has always helped Mario perform heroic feats, but in Mario Pinball Land, the plumber must learn how to roll to rescue the princess. When Bowser kidnaps Peach and escapes to another dimension, a scientist transforms Mario into a ball to chase after the fiend. Now you must use your flippers to shoot a much rounder Mario into doors that lead to new areas. In his new form, Mario is also useful for knocking down enemies, picking up special bonuses, and finding power-ups.
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas.
New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.
Pure Pinball is a pinball simulation video game developed by Iridon Interactive (now Legendo Entertainment) and published in North America by Simon & Schuster for the Microsoft Windows and XS Games for the Xbox, released on May 28, 2003 and August 5, 2004, respectively. The game was published in Europe by Iridon Interactive and distributed by Koch Media in Germany.
Pinball Hall of Fame: The Williams Collection faithfully recreates eight of the most memorable tables from the golden age of pinball in photorealistic 3D. Working closely with Williams to ensure authenticity of each of the games, the collection is highlighted by some of the most popular and innovative Williams pinball tables, including Gorgar, the first-ever talking pinball machine, Black Knight, which introduced "Magna-Save" and Bonus Ball, and Space Shuttle, which took the pinball industry by storm in 1984. Every table has been meticulously recreated to bring players the visuals, sound effects and gameplay that made these games legendary successes. Pinball Hall of Fame: The Williams Collection harkens back to the arcades of the 1980s. Players begin Pinball Hall of Fame: The Williams Collection with access to four pinball tables, and the remaining four tables are unlocked as the game progresses. Players can spend as little as two minutes on a quick pinball challenge, or delve deeper into the game, gaining rewards in a token-based system as they unlock each of the pinball tables. Single-player Arcade and Challenge modes provide hours of solo entertainment, and a Multiplayer mode lets players face each other head-on.
Pokemon Pinball has all the features you'd demand of a pinball game, including bonus tables, lots of bumpers and ways to score massive points. As with your standard videogame pinball game, the left button on the D-pad and the A-button control the flippers with the R/L triggers used to shake the table. The catch here is that everything is themed in Pokemon. Instead of a ball, you make use of a Pokeball. Instead of standard bumpers, you're hitting the Pokeball against other Pokemon, and the ultimate goal is of course to "catch 'em all". The game features 200 Pokemon, two main tables, and link cable support.
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Pinball Hall of Fame: The Gottlieb Collection is a pinball video game developed by FarSight Studios and published by Crave Entertainment. The tables in the game are recreations of real tables. The game was later released as Gottlieb Pinball Classics, published by System 3, in Europe and Australia. This expanded version featured additional tables and was released in North America on Wii and PSP under the original name, Pinball Hall of Fame: The Gottlieb Collection.
Pinball is a game loved by people all over the world. And now you can enjoy four of them all rolled into one game! Four different sets of obstavles put a lot of cariety into the game. You have never seen such complicated bounding of the ball. Where will it go? And can you control it? Try your hand at becoing the first player to score a million ppoints, today!
DICE’s first game was built by five friends from the Amiga demo group The Silents in their spare time. What started out as a demo idea soon became a full-fledged pinball simulation published by 21st Century Entertainment with the Amiga as the primary platform. Pinball Dreams captivated gamers and quickly became a cult hit.
Namco's first independently designed video arcade game, Gee Bee combines gameplay elements of pinball and Breakout. There are two paddles, one at the bottom and one in the middle, that stay aligned when moving, so players must pay attention to both when bouncing the ball. There are blocks at the top, sides. and in two tiny compartments on the sides near the bottom. There is also a third, stationary, vertically-oriented paddle in the middle, as well as bumpers to give it a pinball feel. Scoring depends on what objects you hit.