20 Games Like Outpost 13()
Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for.
Rusty Lake Hotel is a mysterious point and click game developed by the creators of the intriguing Cube Escape series.
61 / 100133.05
You wake up on a base in a new, unexplored planet. Your ship is torn to pieces and your gear is scattered. Why are you here? What was your mission? How will ever you get back home to your family?
Corpse of Discovery is a thought-provoking first-person game of exploration and adventure located on a myriad of procedurally generated landscapes. As the astronaut searching for answers, you’ll explore unique planets and embark on missions throughout, each revealing a different understanding of what has happened and why you’re here. Corpse of Discovery touches on the universal themes of loss, quality of life, identity, sacrifice, and time, ultimately culminating in the question, “What sacrifices will we make to be successful?”
50 / 10002.5
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
80 / 10024.0
Allison Road is a survival horror game developed in Unreal Engine 4, played in first person view with optional Oculus Rift support.
You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events. Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.
What would you do if you could feel something stalking you in the dark in the safety of your own home?
If you couldn't tell what's real and what's not?
Allison Road combines old-school survival horror and adventure game mechanics with next-gen graphics and optional VR support.
The game was initially developed by one person but then the team slowly grew to its current size of 6 people.
“I didn't care about this ship… facility… whatever… Had to… Something, deep in my brain, deep in my flesh, boiled inside to remember…”
"In “Hollow,” you are one of the pilots that transports precious resource cargo from the mining ship Shakhter-One down to Earth. One day you wake up in an emergency capsule drifting near the facility. You don’t remember who you are, or how you got out there… All you can remember is an autopilot docking code for capsule dock NR 6.
When you dock with Shakhter-One, it is clear that something has gone horribly wrong. The crew is missing and the entire facility is dealing with catastrophic power issues. As you start to uncover the ship’s terrifying secrets, Shakhter-One threatens to take your identity, your sanity, and – ultimately – your life.
The worst evil is the one that knows us better than we know ourselves.
The worst nightmare is the one borne in our past, emotions, fears, and pain."
50 / 10012.5
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10073.5
"Rusty Lake Paradise is set on a small remote island in the 18th Century. After your mother passed away the island seems to be cursed with the 10 plagues. It's your job to go around the island, interact with your family and help them vanquish the plague. The game offers ominous situations and bizarre rituals. Paradise builds upon the distinctive atmosphere and excitement from the Rusty Lake series. For the background graphics we collaborated with a well-known Dutch artist, Johan Scherft."
87 / 10074.35
Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?”
Else Heart.Break() is a reimagination of the adventure game: a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.
80 / 10044.0
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.
60 / 10023.0
We take the colony sim genre into the near future, onto a lush planet where humans are making their first foothold. Characters and alien wildlife are brought to life through a rigorous simulation and the game plays out as a tug-of-war between humans and nature on a planet full of opportunities and dangers.
Understanding the alien environment is crucial - discovered resources and crafting options enable you to adapt when food gets scarce, equipment breaks and alien animals attack.