20 Games Like Pac-Man: Championship Edition 2 + ARCADE GAME SERIES()
A Danish edutainment point-and-click adventure game set in a castle. The player directs Skipper and Skeeto, a mole and mosquito, as they try to find a treasure hidden in the castle. They have one hour to find the treasure or the castle will be demolished. As one hour is too little, the player can discover invisible "forgotten moments" by scanning the screen with a magnifying glass.
The game has small minigames centered around subjects such as the solar system, stars or the periodic table . Most of the game is about exploring the castle, collecting items and using them to get forward. At the end of the game there is a maze.
The game is second game of the francise, having very loose ties with the first game.
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.
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One of the first video games ever created, PAC-MAN still happens to be one of the best, as well. This comprehensive collection includes three unique Pac-Man titles in one complete package. Inside you'll find the original Pac-Man which has you traversing mazes, avoiding deadly ghosts, and chomping down nutritious dots; Pac-Mania is a 3D take on the first version, in which you can actually jump over the ghosts; and Pac-Attack is a Tetris-like experience that'll have you lining up blocks in a fast-paced environment.