20 Games Like Pac-Man Championship Edition 2()
The sequel to the original PAC-MAN and award-winning power pellet chomping game, PAC-MAN Championship Edition DX returns with even more content! Chomp through bright neon mazes at blistering speeds to unlock brand new achievements and medals for an increased challenge! With a refined user-interface, it's easier than ever to compare high scores with your friends! Get ready for more ghost chain gobbling and frantic action in PAC-MAN CE-DX+
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"Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Practice your skills offline, play with up to three others, or take your talents online to posterize your opponents with acrobatic jams and ridiculous displays of skill."
Slither.io is a massively multiplayer browser game where players control a snake-like avatar, which consumes multicolored pellets from other players, and ones that naturally spawn on the map in the game to grow in size. The objective of the game is to grow the longest snake in the server.
Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.
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You know the feeling, you just got home from another grueling day at the office, or you're stuck at the airport for yet another layover, or maybe you just got dumped again! You just want to relax and enjoy yourself for a change.
What you need is some serious deep dungeon delving. But you don't have time for memorizing complex skill trees, crafting charts, or upgrade scales. That's not to mention sitting through ceaseless cut scenes, endless dialogue trees, or boring tutorials.
No worries! Instant Dungeon has got you covered! Just choose from one of the nine unique flavors, press go, and presto! Instant dungeon will instantly create a new dungeon just for you! Complete with glittering treasures, vicious monsters, brutal boss battles, wild power ups and most importantly fun, Fun, FUN!
Instant Dungeon! mixes dungeon exploration with arcade action in the vein of the classic maze games from the 80s (eg. Pacman, et. al.).
A call for help comes from deep in the universe. Fantasyland has been taken over by destructive forces. Quick on the scene is Space Harrier™ equipped with his laser, who must attempt to outwit and outmanoeuvre the hoards and prevent Fantasyland from being blown into oblivion!
The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
In the first segment, Illuminar stands fixed in the middle of the screen. Moving the joystick controls his "wisp", a magical boomerang-like device. Pressing the fire button plants a seed that will slowly grow into a tree in several stages to adulthood. Ogres appear from both sides of the screen, walking across it horizontally. If they walk over an immature tree, the tree shrinks back one stage of growth, eventually disappearing. Spiders periodically appear and move randomly about the screen. If they move over a fully grown tree it becomes poisoned, and will eventually die. Both enemies can be vanquished by touching them with the wisp, which will also cure poisoned trees. Eye-Pods containing additional seeds periodically appear and can be picked up with the wisp. The speed of the action increases continually through the level until it becomes quite hectic at the end.
Every tree that survives the first level becomes Illuminar's ally in the second. Here the player enters a five-level side-view map of a crypt filled with spider eggs. Using the wisp, the player selects trees and moves them over the coffins where their roots grow into the roof of the coffins and eventually break through to crush the eggs lying below. If they take too long, the spider will hatch and attack the trees until the wisp kills them. Periodically the Hands of Fate descend from the roof, picking up anything below them and sometimes dropping prizes. The player must move through the crypt while all of this takes place, capturing question-mark prizes in order to extend ladders needed to reach lower levels. On this level, moving the joystick normally moves Illuminar, but holding down the fire button freezes him in place and moves the wisp instead.
The final confrontation between Illuminar and Tetragorn takes place in a graveyard. Gravestones appear that must be destroyed by walking over them in order to prevent Tetragorn from appearing. When he does - and there are always enough gravestones to ensure this - he shoots off trails of fire that injure Illuminar as he moves about. Any spider eggs that were not destroyed in the crypt also turn into spiders that attack Illuminar. The wisp can be used to banish either enemy, although while it is in use, Illuminar remains fixed in place.
Each hit by any enemy on Illuminar reduces his power and eventually kills him, although the periodic appearance of small rings of power will improve his life power again.
Street Fighter, designed by Takashi Nishiyama and Hiroshi Matsumoto, made its debut in the arcades in 1987. In this game, the player takes control of martial artist Ryu, who competes in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player can join in at any time and take control of Ryu's rival, Ken.
The player can perform three types of punch and kick attacks, each varying in speed and strength, and three special attacks: the Hadouken, Shoryuken, and Tatsumaki Senpuukyaku. These are performed by executing special button combinations with the controls.
A port for the PC Engine/TurboGrafx CD console was released under the title Fighting Street in 1988. This same version was later re-released for the Wii's Virtual Console in 2009.
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Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.
Wonder Boy (ワンダーボーイ Wandā Bōi?) is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).
Originally designed for arcades, it was later ported to the SG-1000, Sega Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ Sūpā Wandā Bōi?) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America.
It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.
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You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.
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Knock a ball back and forth to keep it in play with mesmerizing colors and textures that shift and change as you play. Just touch or tap the screen to intuitively move the paddle. The game gets more challenging the longer you last, and levels you unlock expand the variety of colors and visual effects.