Time until Pac-Man release!

Already released in Japan [JP] on Arcade




RegionTime leftPlatform
Japan [JP]Arcade
North America [NA]Arcade
Japan [JP]Commodore VIC-20
North America [NA]Atari 2600
North America [NA]Atari 8-bit
North America [NA]Atari 5200
Japan [JP]PC-8801
North America [NA]PC DOS
North America [NA]Apple II
Europe [EU]ZX Spectrum
Japan [JP]Sharp X1
North America [NA]Texas Instruments TI-99
North America [NA]Commodore C64/128
North America [NA]Intellivision
Japan [JP]Nintendo Entertainment System (NES)
Japan [JP]NEC PC-6000 Series
Japan [JP]MSX
Japan [JP]FM-7
Japan [JP]Game Boy
Japan [JP]Sega Game Gear
Japan [JP]PC-98
Japan [JP]Neo Geo Pocket Color
Worldwide [WW]Mobile
North America [NA]PC (Microsoft Windows)
Europe [EU]Virtual Console (Nintendo)
North America [NA]Fairchild Channel F
North America [NA]Windows Phone
North America [NA]PlayStation Network
North America [NA]Xbox Live Arcade

Description

Releasing:

Pac-Man is an arcade game developed by Namco and first released in Japan on May 22, 1980. it is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. The player controls Pac-Man through a maze, eating pac-dots (also called pellets or just dots). When all pac-dots are eaten, Pac-Man is taken to the next stage. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses.