20 Games Like Pac-Mania()
Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to complete six maze-like, isometric race courses before a set amount of time expires. When a player completes a race, the remaining time is added to the next race's allotted time. The game also allows two players to compete against each other.
Courses are populated with various objects and enemies designed to obstruct the player. As the game progresses, the courses become increasingly difficult and introduce more enemies and obstacles. Each course has a distinct visual theme. For example, the first race, titled "Practice", is a simple course that is much shorter than the others, while the fifth race, named "Silly", features polka-dot patterns and is oriented in a direction opposite from the other courses
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"Classic NBA arcade action is back! Take your “A” game to the playground and beat the best in high-flying 2-on-2 basketball action. Practice your skills offline, play with up to three others, or take your talents online to posterize your opponents with acrobatic jams and ridiculous displays of skill."
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts).
Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
t's your toughest journalistic assignment yet - with a working title of "Bermuda Project". As your journey begins, you are a passenger on a private charter flight (beats taking the boat you jokingly think to yourself) from Newark, New Jersey to the island of Barbados in the West Indies, when in-flight mechanical difficulties force your plane down onto an unknown isle in the Caribbean. Fortunately, you survive the crash! Unfortunately, once you collect yourself and realize that you are abandoned and alone, your struggle for survival becomes paramount! Your assignment is now a demanding adventure challenge!
You are the sole survivor (or are you?). Therefore, it becomes your project to sustain your own life. Somehow, you must discover a way to escape the evils of the isle and return safely home to write the story of the century! But watch your step! The project is extremely difficult to accomplish. Your task will require the mastery of skills that far surpass any "Rambo-style warrior"! Your responsibility entails creativity, intelligence, determination and "guts"!
The Bermuda Project presents many difficult tasks to perform as well as several devilish fiends to confront throughout the course of your challenge (do scorpions count as fiends?). For instance, how are you going to deal with the vicious villains from the Voodoo Village? (Tea and conversation is not recommended!)
Besides struggling to survive, you must explore the various regions of the island if you ever wish to free yourself from this hostile captivity. You only have the slightest chance of leaving the island alive, so choose your actions wisely! The price of failure is a lifetime - and beyond - in limbo. Unless of course, becoming a Zombie appeals to you.
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Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
"Since its release in 1985, Bomberman has been a familiar party-battle game for many years. Now, Bomberman is coming back as "SUPER BOMBERMAN R" to Nintento Switch.
In SUPER BOMBERMAN R, the simple rule remains the same: operate the main character (Bomberman), place bombs, and battle with enemies and rivals, but it's coming back in a modern style with 3D stages and photo-real graphics. You can enjoy battles with rivals from all over the world.
There is "Battle" mode for maximum of 8 players, and single play "Story" mode (cooperative play for 2 players is possible as well) where players clear each stage one by one, with a big volume of 50 stages. Also, there is a new rule where the condition to clear the stage is not just by wiping out all the enemies. This simple but strategic game with new rules and 3D stages is fun for everyone, from children to adults."
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
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Slither.io is a massively multiplayer browser game where players control a snake-like avatar, which consumes multicolored pellets from other players, and ones that naturally spawn on the map in the game to grow in size. The objective of the game is to grow the longest snake in the server.
Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.