20 Games Like Paperboy 64()




Garry's Mod is a physics sandbox. Unlike regular games there aren't any predefined aims or goals. We give you the tools and leave you to play.
You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you.
If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. Garry's Mod also has integrated Steam Workshop mods, allowing for infinite creativity, diverse and exciting gamemodes and various playstyles.

Was this recommendation...?
lightbulb_outline
Useful

79 / 100523.95




Infinite Stratos: Versus Colors is a high-speed 3D battle action based on the Infinite Stratos light novel franchise where players fight in flight-powered mecha suits. The game will also allow for players to duel each other online.

Was this recommendation...?
lightbulb_outline
Useful


Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.

GAMEPLAY:
The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.

The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.

Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.

Delivering the papers
The paperboy begins his route at the start of the street (bottom of the screen) and progresses towards the end. The player can control the paperboy's speed, but the paperboy is in constant movement and cannot stop moving forward until the level (day of the week) has ended. Should he slow down or stop for more than a few seconds, a swarm of bees will appear (arcade version only). For each paper that is delivered to a subscriber's mailbox, the player receives 250 points. If the paper is delivered to the subscriber's doorstep, the player receives 100 points. Points are multiplied x2 for playing 'Middle Road', and x3 for playing 'Hard Way'. Points can be gained for breaking plants, running over flowers, or throwing papers into windows of the non-subscriber houses.

In Paperboy, the player attempts to deliver newspapers to subscribers along a suburban street.
The primary objectives of the game are to keep as many subscribers as possible and to stay alive. Secondary objectives include vandalizing non-subscribers' homes and hitting nuisances with newspapers.

Keeping subscribers is fairly straightforward: the player must deliver a paper to them. While the player may deliver more than one paper to each customer, they have to avoid accidentally damaging their homes, such as by throwing a paper through a window. Delivering a newspaper directly into the customer's newspaper box (or mailbox, as the voiceover calls it) earns bonus points. Accidentally damaging a customer's home or failing to deliver a paper causes the customer to cancel his subscription and may cause him to set traps for the paperboy the next day. In more advanced rounds, the homeowner may immediately run after the paperboy after the house is damaged.

The player must stay alive by avoiding obstacles that appear along the street. Some obstacles include everyday nuisances such as fire hydrants, storm drains, break dancers, cars, skateboarders, drunks, kids with radio controlled toys and even rather bizarre foes such as a tornado, oversized house cats, and even the Grim Reaper himself. The player must also cross street intersections successfully (which gets harder each day). Some obstacles can earn the player bonus points. For example, the breakdancer and some men brawling in the street can be "smacked" with a newspaper for extra points. Running into any of the obstacles with the bike results in the loss of a life.

There are two types of collisions possible from running into obstacles, "%#@*!" and "SMACK!" The former results from hitting obstacles that are integral parts of the landscape, such as fire hydrants, fences, and signposts. The latter collision type comes from obstacles not integral to the landscape: cars, people, dogs and bees.

Along the way, the paperboy can pick up extra bundles of papers since he can carry only a limited number. These are sometimes located in difficult to reach spots.

A 'Perfect Delivery' is achieved by successfully delivering to all current subscribers. This award doubles bonus points for each house delivered to, as well as reinstating one lost subscriber - up to a maximum of 10 out of the 20 houses being subscribers. If a 'Perfect Delivery' is achieved when the player already has 10 subscribers, double bonus points are still awarded, but no further subscribers are added.

Training course
Paperboy encountering some obstacles, such as a Big Wheel tricyclist and a construction worker.
The end of each level contains a "training course", with unique music, which the player can traverse within an allotted time for bonus points. In the training course are various targets to be struck with papers, jumps, water and other hazards. Riding over a jump replenishes the paperboy's stock of papers in addition to earning points. As with the rest of the level, the difficulty of the training course increases over the week, with new hazards added each day. Crashing on the course or running out of time ends the day, but does not result in the loss of a life. Successful completion of the training course rewards the player with a bonus for any remaining time.

Finish line bug
A bug in the game allowed the player to skirt the finish line at the end of the training course and repeat it a second time, with garbage data appearing in the display, garnering huge scores.

Recapping the delivery
The next day begins with the neighborhood overview again, highlighting new subscribers and any unsubscribers. A flawless delivery record for the previous day results in a new subscriber. The next day through, the street is harder with more obstacles and faster cars.

The game concludes with the Sunday delivery. The road is the hardest version of whichever road the player has selected, and the Sunday edition papers are heavier and fly more slowly. Successfully delivering papers on this day ends the game, but with a newspaper headlined "Paperboy Wins Award For Outstanding Paper Delivery", complete with a picture of the paperboy holding a trophy.

Losing all lives also ends the game with a headline reading "Paperboy Calls It Quits." Causing all subscribers to cancel their subscriptions by either failing to deliver their paper or vandalizing their houses results in a headline reading "Paperboy Fired", along with a digitized voice which states "You're fired!"

The arcade version of the game included a number of voice clips, used both as voiceover commentary at game start (e.g. "Paperboy... stopping at nothing in his valiant effort to save this land from TV journalism,") and as the voice of the paperboy himself when tossing a paper into a mailbox (e.g. "Now you have a friend in the paper business.") or losing a life (e.g. "I live a life of danger."). Hitting a few particular obstacles could trigger voice clips specific to the obstacle. (For example, a satirical "Let's see you hang ten!" when struck by a skateboarder, or when struck by a tricyclist, he replies, "I hate that kid.") Voice clips from collisions only result from the "SMACK!" kind.

PORTS:
Paperboy was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a papergirl instead of a paperboy. Paperboy was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey and Neil A Bate, 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), NES/Famicom (1988)(1991, Japan), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991), and Sega Mega Drive/Genesis (1991)(1992, Japan). The NES version is particularly notable for being the first NES game developed in the United States.

Unlike the arcade version, several of these versions inspired a sequel, Paperboy 2 for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called Paperboy 64.

More recently, Paperboy was included in Midway Arcade Treasures, a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, and Windows released in 2003.
A Mobile version of Paperboy was released in 2005.

Paperboy was also released on February 14, 2007 on Xbox Live Arcade for the Xbox 360; however, the game was delisted.

An iPhone/iPod Touch 25th anniversary version of Paperboy was released December 18, 2009.

Was this recommendation...?
lightbulb_outline
Useful

42 / 100172.1



A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while killing or sparing the monsters they encounter along the way through a turn-based combat system with bullet hell elements and other unconventional game mechanics.

Was this recommendation...?
lightbulb_outline
Useful

92 / 1001684.6



BMX XXX is a 2002 video game published by Acclaim Entertainment under their AKA Acclaim banner for the Xbox, Nintendo GameCube and PlayStation 2 and developed by Z-Axis. While primarily a BMX-based action sports title, it earned most of its notoriety for containing nudity, foul language and adult humor. The game allows the player to create female characters that are fully topless and view live-action video clips of real life strippers, also with bare breasts. Consequently, BMX XXX was initially denied classification in Australia. In North America, while the game is available uncensored on the GameCube and Xbox, all naked breasts are covered in the PlayStation 2 version. While the adult content garnered a great deal of publicity for the game, it was almost entirely negative, and it was eventually released to dismal reviews and poor sales.

Was this recommendation...?
lightbulb_outline
Useful


3D Lemmings (the North American version is referred to as Lemmings 3D) is a puzzle video game released in 1995, developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.

Was this recommendation...?
lightbulb_outline
Useful


It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!

Was this recommendation...?
lightbulb_outline
Useful

85 / 100104.25



Dave Mirra Freestyle BMX is a video game released in 2000 featuring BMX Rider Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim Entertainment under their Acclaim Max Sports label. The game was released on the PlayStation, Game Boy Color, Dreamcast and Microsoft Windows. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment. A sequel was released in 2001 entitled Dave Mirra Freestyle BMX 2.

Was this recommendation...?
lightbulb_outline
Useful


Grapple is a 3D puzzle platformer. You can fling, swing and climb across everything in Grapple. Different surfaces react uniquely to your gooball. Grapple is as fast paced as you want to play it. With multiple checkpoints and unlimited lives your skill is the only thing slowing you down.

Was this recommendation...?
lightbulb_outline
Useful




No image

A 3-Dimensional universe of shapes, colors, sounds... and chaos.

To enter the world of Continuum is to encounter an alternate reality. Your journey will take you across a vast geometric universe- 12 different maze regions with more than 250 unique rooms- in search of 16 crystals and 16 keys needed to complete your quest.

Visually stunning and stimulating, Continuum combines elements of strategy with depth of play in the most unique platform/maze game ever invented.

Discover the mechanics and challenge the power.

Was this recommendation...?
lightbulb_outline
Useful




You have bravely volunteered to execute 'Operation Nemesis'. To neutralize the merciless Super Defense computer gone mad: Cybercon III.

Equipped with your enhanced power armor salvaged from the wreckage of Cybercon III's onslaught, you must penetrate the defense complex protecting Cybercon III's brain stem and deactivate it.

Was this recommendation...?
lightbulb_outline
Useful



Initially the player chooses between playing as the prince or princess. The character not chosen is then taken away by a dragon to Castle Eternity. (The location of keys and some other items differ slightly between the two characters.)

The game requires the player, through a first person view, to explore Castle Eternity. There are riddles on many of the castle walls, which give gameplay hints. There are also keys and pentacles hidden in various locations for the player to collect. Many rooms contain spirits which attack the player and reduce his or her health. The player's health (represented by a barbell where weights indicate the amount) is also the player's strength which is important for some puzzles. The player's only weapon is an unlimited supply of rocks to throw, but a single hit is sufficient to exorcise most of the spirits. The ultimate goal is to kill the boss spirit Magister (who can only be killed when all other spirits in the castle are destroyed) and thereby rescue the character's opposite number.

There are no lives for the player; if health is reduced to nothing the game is restarted from the beginning unless the player loads a saved game.

The game was ranked the 39th best game for the Commodore Amiga in Issue 0 of Amiga Power (May 1991). It did not feature in any further Top 100 listings. A budget re-release was reviewed by Linda Barker in Issue 17 (September 1992) receiving a 70% score

Was this recommendation...?
lightbulb_outline
Useful


This pool game uses the same game engine as the awesome Jimmy White's Whirlwind Snooker. The three different versions offered are 8 ball UK, 8 ball US and 9 ball.

Was this recommendation...?
lightbulb_outline
Useful