20 Games Like Paperboy 64()
The Legend of Zelda: Majora’s Mask 3D is a remastered and enhanced version of the Nintendo classic that’s unlike any other Legend of Zelda adventure. In this shadowy tale, a masked Skull Kid drags Link into the world of Termina, where the moon is falling from the sky. Lucky for Termina, Link can reverse time and relive his last 72 hours in limitless ways. Each time, he’ll don any of his 20+ masks, help different citizens, battle different bosses, and ultimately change the fate of a world. This is the definitive version of a dark classic.
89 / 100274.45
"Float ashore on a strange island
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
Wield magical weapons
Discover four weapons that double as puzzle solving items, and upgrade them by finding additional copies. Secret artifacts abound in the island's many hidden caves, all of which can be found and solved with your starting equipment!
Adventure your own way
Who needs a map, anyway? Tackle the first seven dungeons in any order, and use your items to open various shortcuts within. The craftiest of adventurers have more than one way to open a locked door."
Who said that heads are used only for their intelligence?
In this action packed addicting arcade, you are in an experimental lab to test various bulky heads for their physical abilities. Use a variety of bulky heads to smash angry cubes while avoiding nasty enemies and obstacles to achieve a high score.
-Pleasant to play with swiping controls!
-Use a variety of Bulky Heads!
-Smash Angry Cubes that appear on the arena!
-Face incredible enemies
In Undertale, the player controls a human child as they navigate the fictional Underground: a large, secluded region underneath the surface of the Earth. The inhabitants of the Underground are called "monsters", a diverse and intelligent group who have been banished from the surface following a war with humanity. The child interacts with many monsters on their quest to return to the surface, with the player making decisions on whether to kill or befriend them. These choices affect the outcome of the game to a large degree, with the dialogue and story outcome changing based on their decisions.
92 / 1001214.6
Wraeclast: the land of the damned. This forsaken continent is home to many writhing horrors, murderous beasts, and ravenous undead. The very soil is permeated with dark, ancient power, the earth shivering with malice. The dead are refused peace, rising up and hopelessly wandering in eternal pain, sorrow and hunger. The wildlife is twisted and misshapen, unnaturally aggressive and savage. Lurking in the darkest of corners, unspeakable horrors lie in wait for unsuspecting prey, eager to rip apart the mind as well as the flesh. Wraeclast is a place where few remain alive, and fewer remain sane.
85 / 100504.25
3D Lemmings (the North American version is referred to as Lemmings 3D) is a puzzle video game released in 1995, developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn.
A 3-Dimensional universe of shapes, colors, sounds... and chaos.
To enter the world of Continuum is to encounter an alternate reality. Your journey will take you across a vast geometric universe- 12 different maze regions with more than 250 unique rooms- in search of 16 crystals and 16 keys needed to complete your quest.
Visually stunning and stimulating, Continuum combines elements of strategy with depth of play in the most unique platform/maze game ever invented.
Discover the mechanics and challenge the power.
Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. The Nintendo Entertainment System (NES) version represented the first NES game developed in the United States and coincidentally, the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy was innovative for its theme and novel controls.
The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.
The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday.
Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.
Delivering the papers
The paperboy begins his route at the start of the street (bottom of the screen) and progresses towards the end. The player can control the paperboy's speed, but the paperboy is in constant movement and cannot stop moving forward until the level (day of the week) has ended. Should he slow down or stop for more than a few seconds, a swarm of bees will appear (arcade version only). For each paper that is delivered to a subscriber's mailbox, the player receives 250 points. If the paper is delivered to the subscriber's doorstep, the player receives 100 points. Points are multiplied x2 for playing 'Middle Road', and x3 for playing 'Hard Way'. Points can be gained for breaking plants, running over flowers, or throwing papers into windows of the non-subscriber houses.
In Paperboy, the player attempts to deliver newspapers to subscribers along a suburban street.
The primary objectives of the game are to keep as many subscribers as possible and to stay alive. Secondary objectives include vandalizing non-subscribers' homes and hitting nuisances with newspapers.
Keeping subscribers is fairly straightforward: the player must deliver a paper to them. While the player may deliver more than one paper to each customer, they have to avoid accidentally damaging their homes, such as by throwing a paper through a window. Delivering a newspaper directly into the customer's newspaper box (or mailbox, as the voiceover calls it) earns bonus points. Accidentally damaging a customer's home or failing to deliver a paper causes the customer to cancel his subscription and may cause him to set traps for the paperboy the next day. In more advanced rounds, the homeowner may immediately run after the paperboy after the house is damaged.
The player must stay alive by avoiding obstacles that appear along the street. Some obstacles include everyday nuisances such as fire hydrants, storm drains, break dancers, cars, skateboarders, drunks, kids with radio controlled toys and even rather bizarre foes such as a tornado, oversized house cats, and even the Grim Reaper himself. The player must also cross street intersections successfully (which gets harder each day). Some obstacles can earn the player bonus points. For example, the breakdancer and some men brawling in the street can be "smacked" with a newspaper for extra points. Running into any of the obstacles with the bike results in the loss of a life.
There are two types of collisions possible from running into obstacles, "%#@*!" and "SMACK!" The former results from hitting obstacles that are integral parts of the landscape, such as fire hydrants, fences, and signposts. The latter collision type comes from obstacles not integral to the landscape: cars, people, dogs and bees.
Along the way, the paperboy can pick up extra bundles of papers since he can carry only a limited number. These are sometimes located in difficult to reach spots.
A 'Perfect Delivery' is achieved by successfully delivering to all current subscribers. This award doubles bonus points for each house delivered to, as well as reinstating one lost subscriber - up to a maximum of 10 out of the 20 houses being subscribers. If a 'Perfect Delivery' is achieved when the player already has 10 subscribers, double bonus points are still awarded, but no further subscribers are added.
Paperboy encountering some obstacles, such as a Big Wheel tricyclist and a construction worker.
The end of each level contains a "training course", with unique music, which the player can traverse within an allotted time for bonus points. In the training course are various targets to be struck with papers, jumps, water and other hazards. Riding over a jump replenishes the paperboy's stock of papers in addition to earning points. As with the rest of the level, the difficulty of the training course increases over the week, with new hazards added each day. Crashing on the course or running out of time ends the day, but does not result in the loss of a life. Successful completion of the training course rewards the player with a bonus for any remaining time.
Finish line bug
A bug in the game allowed the player to skirt the finish line at the end of the training course and repeat it a second time, with garbage data appearing in the display, garnering huge scores.
Recapping the delivery
The next day begins with the neighborhood overview again, highlighting new subscribers and any unsubscribers. A flawless delivery record for the previous day results in a new subscriber. The next day through, the street is harder with more obstacles and faster cars.
The game concludes with the Sunday delivery. The road is the hardest version of whichever road the player has selected, and the Sunday edition papers are heavier and fly more slowly. Successfully delivering papers on this day ends the game, but with a newspaper headlined "Paperboy Wins Award For Outstanding Paper Delivery", complete with a picture of the paperboy holding a trophy.
Losing all lives also ends the game with a headline reading "Paperboy Calls It Quits." Causing all subscribers to cancel their subscriptions by either failing to deliver their paper or vandalizing their houses results in a headline reading "Paperboy Fired", along with a digitized voice which states "You're fired!"
The arcade version of the game included a number of voice clips, used both as voiceover commentary at game start (e.g. "Paperboy... stopping at nothing in his valiant effort to save this land from TV journalism,") and as the voice of the paperboy himself when tossing a paper into a mailbox (e.g. "Now you have a friend in the paper business.") or losing a life (e.g. "I live a life of danger."). Hitting a few particular obstacles could trigger voice clips specific to the obstacle. (For example, a satirical "Let's see you hang ten!" when struck by a skateboarder, or when struck by a tricyclist, he replies, "I hate that kid.") Voice clips from collisions only result from the "SMACK!" kind.
Paperboy was ported to consoles and home computers, starting in 1986. In some of these versions, the player could assume the role of a papergirl instead of a paperboy. Paperboy was ported to the BBC Micro and Acorn Electron (by Andy Williams, 1986), Commodore 64 (by Chris Harvey and Neil A Bate, 1986), Commodore 16 (1986), Amstrad CPC (1986), ZX Spectrum (1986), Apple II (1986), TRS-80 Color Computer (1986), DOS (1988), Apple IIGS (1988), NES/Famicom (1988)(1991, Japan), Game Boy (1990), Game Boy Color (1999), Atari ST (1989), Amiga (1989), Atari Lynx (1990), Sega Master System (1990), Game Gear (1991), and Sega Mega Drive/Genesis (1991)(1992, Japan). The NES version is particularly notable for being the first NES game developed in the United States.
Unlike the arcade version, several of these versions inspired a sequel, Paperboy 2 for several home systems (Amiga, Amstrad CPC, Atari ST, DOS, Game Boy, Game Gear, Sega Genesis, NES, SNES, ZX Spectrum), and a 3D version for the Nintendo 64 called Paperboy 64.
More recently, Paperboy was included in Midway Arcade Treasures, a compilation of arcade games for the Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, and Windows released in 2003.
A Mobile version of Paperboy was released in 2005.
Paperboy was also released on February 14, 2007 on Xbox Live Arcade for the Xbox 360; however, the game was delisted.
An iPhone/iPod Touch 25th anniversary version of Paperboy was released December 18, 2009.
41 / 100132.05
Sonic 3D Blast (Japanese: ソニック３Ｄブラスト Hepburn: Sonikku Surīdī Burasuto?), also known as Sonic 3D: Flickies' Island (ソニック３Ｄ フリッキーアイランド Sonikku Surīdī Furikkī Airando?), is a 1996 platform video game developed by Traveller's Tales and Sonic Team, and published by Sega for the Genesis, Saturn, and Windows. Part of the Sonic the Hedgehog series, the game abandons previous Sonic games' side-scrolling style in favor of isometric gameplay, making use of some pre-rendered 3D models converted into sprites. The game features creatures known as Flickies, which first appeared in the 1984 arcade game Flicky. Controlling only Sonic himself, the player's goal is to collect Flickies and carry them to safety, periodically sparring with the series antagonist Dr. Robotnik, who is imprisoning them within robots.
55 / 100132.75
Set in a mysterious and abstract sterile environment, Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that challenges players to navigate each level by manipulating coloured cubes that surround them. There’s little to go on as the game begins – the player is dropped into an all-white room with few instructions, and simply has to figure their way out. The tone of game changes as the player finds small and big alterations to their environment, supported by an original score, inviting each player to let their imagination take over as to where they might be. Through experimentation and discovery, players will progress through an ever-evolving series of cube puzzles that will challenge them with logic, physics, platforming.
71 / 10053.55
25 To Life is a third-person shooter video game. Set in a modern environment, the game allows the player to play as both a cop and a gangster, at different times, in a "cops and robbers" style game. The game can be played online with up to 16 players using the network adaptor for the PS2 and through Xbox Live for Microsoft's Xbox, and there is online play for the PC version as well. In addition, the game features a variety of hip hop songs playing in the background. The name of the game comes from a typical "indeterminate life sentence" that is often given in the United States upon a defendant's conviction for a violent felony. See the article on parole for more information.
Dave Mirra Freestyle BMX is a video game released in 2000 featuring BMX Rider Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim Entertainment under their Acclaim Max Sports label. The game was released on the PlayStation, Game Boy Color, Dreamcast and Microsoft Windows. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment. A sequel was released in 2001 entitled Dave Mirra Freestyle BMX 2.
Grapple is a 3D puzzle platformer. You can fling, swing and climb across everything in Grapple. Different surfaces react uniquely to your gooball. Grapple is as fast paced as you want to play it. With multiple checkpoints and unlimited lives your skill is the only thing slowing you down.