20 Games Like Phantom of Inferno()
Much of the gameplay requires little interaction from the player as the majority of the time is spent reading the text that appears on the game's screen. The text being displayed represents the thoughts of the characters or the dialogue between them. The player is occasionally presented with choices to determine the direction of the game. Depending on what is chosen, the plot may progress in a specific direction. The PC version contains scenes of the protagonist having sex with the heroines, but these were removed for the console version.
Tomoyo After: It's a Wonderful Life is a Japanese adult visual novel developed by Key. Key later released versions of Tomoyo After without the erotic content. The story follows the lives of Tomoya Okazaki, a young man who recently graduated from high school, and his close friend Tomoyo Sakagami as they start to see more of each other in a romantic relationship.
Apollo Justice: Ace Attorney, released in Japan as Gyakuten Saiban 4, is the fourth video game in the Ace Attorney series.
Apollo Justice is the first game in the series that does not feature Phoenix Wright as the main protagonist, though it is not the first time a different attorney has been playable. The game is set in the year 2026, which is seven years after Phoenix Wright: Ace Attorney Trials and Tribulations. Phoenix Wright has been stripped of his attorney's badge, and Apollo Justice, an up-and-coming attorney, becomes his apprentice.
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Phoenix Wright: Ace Attorney - Trials and Tribulations (known as Gyakuten Saiaban 3 in Japan) is the third game in the Ace Attorney series. Players take on the role of Phoenix Wright, a defense attorney known for taking on seemingly impossible cases. While the game focuses on a few specific cases, the overarching story of the Phoenix Wright franchise spans the length of the series, involving obscure characters from large families and intricate webs of lies, plots, and murder. The nature of the series remains generally lighthearted, something that's reinforced by its playful, anime-inspired visual style, but the nature of the crimes committed can be cold and downright disturbing. While the game's legal acumen is highly dubious, its aim seems to be more about producing comedic or stereotypically dramatic courtroom moments. Ace Attorney 3 makes light use of the DS touch screen, allowing the player to examine crime scenes and inspect evidence and character profiles. The top screen is used more for storytelling purposes, displaying various dialogue and conversations between characters. During these sequences the lower screen becomes a selection menu, displaying a series of questions to ask witnesses and further your investigation in search of evidence to use in defense of your client in each chapter.
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Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
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Fate/stay night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua was released later. Fate/stay night 's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
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Never 7: The End of Infinity is the first title in the Infinity series, and is followed by Ever 17: The Out of Infinity, Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18.
In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.
428: Fūsa Sareta Shibuya de (Japanese: 428 〜封鎖された渋谷で〜?, literally "428: In a Blockaded Shibuya") is a visual novel and adventure video game created by Kōichi Nakamura and Jiro Ishii, developed by Nakamura's company Chunsoft, and published by Sega, originally in Japan for the Wii on December 4, 2008. The game was also ported by Spike to the PlayStation 3 and PlayStation Portable. A version for iOS and Android was released as well in 2011.
428: Fūsa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again."
The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine. The game also features a special scenario contributed by Kinoko Nasu and Takashi Takeuchi of Type-Moon fame, who wrote and provided character designs for them respectively. It was subsequently announced by Sega that this particular scenario by Type-Moon would be adapted into an anime TV series titled Canaan, which began airing in Japan on July 4, 2009. A series of four novels based on the game were published by Kodansha between the months of September and December 2009.