20 Games Like Phobos(TBA)
You wake up on a base in a new, unexplored planet. Your ship is torn to pieces and your gear is scattered. Why are you here? What was your mission? How will ever you get back home to your family?
Corpse of Discovery is a thought-provoking first-person game of exploration and adventure located on a myriad of procedurally generated landscapes. As the astronaut searching for answers, you’ll explore unique planets and embark on missions throughout, each revealing a different understanding of what has happened and why you’re here. Corpse of Discovery touches on the universal themes of loss, quality of life, identity, sacrifice, and time, ultimately culminating in the question, “What sacrifices will we make to be successful?”
50 / 10002.5
This game is an animated visual novel based on a youthful, dream filled high school life story. This game portrays the player as Aoi, the protagonist, and brings the player through the feat of building the glider that will realise their dreams, while bonding with the female characters.
80 / 10004.0
Kindred Spirits on the Roof is a Japanese adult-rated visual novel. The game is set around a shy girl named Tomi Yuna, who prefers to eat alone on the roof of her school, the Kokonotsuboshi Girl’s Academy. However, one day she finds out that the roof is haunted by the ghosts of two girls that died, before they could fully realize their love for other girls. MangaGamer is publishing the game in the west and has announced that the game will be available uncensored on Steam.
80 / 10014.0
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10073.5
Sebastian has just landed his first job in the distant city of Dorisburg. He moves there to start his adult life and figure out who he really wants to be. Among a strange collection of people, hackers and activists he finds some true friends – perhaps even love. But can they stop the terrible deeds of the people ruling the city? And who will get their heart broken in the end?”
Else Heart.Break() is a reimagination of the adventure game: a fantastic story set in a fully dynamic and interactive world. Instead of rigid puzzles you will learn (with the help from other characters in the game) how the reality of the game can be changed through programming and how any problem can be solved in whatever way you find suitable.
80 / 10044.0
In this story, you will be PRISM, the world's first sentient machine.The story begins in the world of 2031, a world on the brink of chaos. The economy of the United States of North America (USNA) has been stagnating for decades. Crackpot religions are springing up all over the place. Crime and urban decay are rampant. Schools have become violent, chaotic places ill-suited for educating children. Today's youth frequently use joybooths to "tune-out" the world, leading in the extreme case to joybooth suicide, where a psychological addict wastes away in his or her private nirvana. The global situation is even grimmer. The calcuttization of the Third World has almost reached its limit, causing extreme overpopulation and poverty.
So when Senator Richard Ryder, along with a small group of leaders from government, business, and the universities, announces the Plan for renewed national purpose, everyone is only too willing to embrace it. Only one thing stands between the Plan and its adoption: a test of its validity. That's why you have been "awakened" from your simulated life and had your true nature revealed to you several years ahead of schedule. You have been chosen to use your unique abilities to enter a simulation of the future, based on the tenets of the Plan, in order to check its effectiveness. The eyes of the world are on you.
Two cat girls appear before Toru, a skeptical priest in training. One of them carries herself with dignity and grace, while the other lives her days without a single care. With them, Toru slowly realises that there is more to this world than there seems.