20 Games Like Photopia()
With completely new 3D visuals, The game will take players back to Silence, a world made of dreams. We accompany Noah, a teenager, who lost his little sister Renie in the hazardous real world and now hopes to find her again in Silence.
Apart from an emotionally investing yet humorous story, adventure-fans can look forward to a reunion with old friends and many new features.
Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.
The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.
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Only If is a surreal first person adventure-puzzle game. You play as Anthony Clyde, who, after a heavy night of partying, wakes up to find himself in an unfamiliar bed with no memory of the previous night's events. Unfortunately, escaping these unfamiliar, opulent surroundings will prove to be no easy task, as an unseen, menacing, radio-bound antagonist will stop at nothing to block Anthony's path at every turn.
Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.
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Many myths and legends have been woven about the Arabian Peninsula. One of these legends tells of Iram, City of Pillars, and its exceptional destiny.
Being the heir to the throne you lived a life of splendor and never worked one day of physical labor – until one day, the winds of fate turned.
Days passed and the storm did not fade, if anything its strength and ferocity only grew. You would do anything to bring back only a spark of your mother's joy. And so, one night, when the kingdom sleeps and the moon smiles, you embark on a journey …
Caravan combines strategy with RPG elements resulting in a trading and exploration game packed with suspense and challenges. In a pre-medieval Oriental setting players will send their caravan from town to town. On their way, they will experience dangerous, mystical adventures, embark on rewarding quests in towns, and fight against dangerous bandits, beasts, ghoulish creatures and djinns.
Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.
From the original developers of the critically acclaimed ICO™, comes a masterpiece of an adventure.
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Game of Thrones: A TellTale Games Series is an episodic adventure game developed by TellTale Games and based on the famous HBO TV-show Game of Thrones, as well as the book 'A song of Ice and Fire' by George R.R. Martin.
You play as the family members of House Forrester, a noble house from the north of Westeros, bannermen to House Glover, who has been loyal to House Stark of Winterfell for a long time. These characters are all caught up in the events of the war of the Five Kings, and they are placed in a critical position where every character must do everything in their power to prevent their precious house from going under.
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Dual Destinies continues the style of gameplay from previous installments, in which the player must utilize evidence and find contradictions in witness statements to prove their client innocent. Like previous installments, gameplay is split up between Investigations, in which players find evidence and question witnesses, and Trials, where they must use the evidence to expose contradictions. The game now features full 3D graphics and character models, allowing more dynamic camera angles during gameplay, such as quickly panning around the courtroom in the moments before a dramatic reveal. The 3D camera also allows investigation sequences to take place in 3D spaces, permitting greater investigative depth, such as being able to rotate around a room to look for clues.
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For the last twelve months, we’ve had our heads down working hard on Everybody’s Gone to the Rapture and it’s really exciting to be able to share some more information with you as well as a new trailer.
If you already know The Chinese Room, you’ll know that we make story-driven games. Creating a rich, deep world with strong drama and exceptional production values is key to what we’re all about. Rapture is set in a remote valley in June 1984 and is a story about people and how they live with each other. But it’s also about the end of the world.
Rapture is inspired by the fiction of John Wyndham, J. G. Ballard, John Christopher and other authors who deal with ordinary people in extraordinary circumstances. There’s a very particular English feel that we wanted to capture in the game, a combination of the epic and the intimate. Rapture also came from our obsession with post-apocalyptic gaming, and the simple idea that whilst we normally play as the hero, in reality, most of us would be the piles of ash and bone littering the game world. That’s an interesting place to start telling a story.
Our approach is to create a game that you can utterly immerse yourself in. Yaughton Valley, where Rapture takes place, is a living, breathing world. The world of Rapture is not just a backdrop; it’s a character in its own right. It’s great working with PS4 as its processing power makes a game like this possible for a team our size.
The game is all about discovery. It’s open-world so you have the freedom to explore wherever you like, visiting areas in an order you define, and the story is written to allow this whilst making sure every player has a strong dramatic experience. It’s a type of storytelling that is completely unique to games. The choices you make as a player have a direct impact on how you understand the story – the more you explore and interact, the deeper you are drawn into Rapture’s world.
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The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.
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Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
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Explore and exploit distant worlds in – A game of aerospace industry and interplanetary exploration.
The sudden development of technology for rapid space travel enables fast and inexpensive journeys to the stars. Exo Dynamics, the dominant conglomerate in the new field, has opened flights to daring citizens of Earth. Like the Yukon gold rush of old, waves of adventurers sign up to launch themselves into a new frontier, risking everything to seek their fortune in the far reaches of the galaxy. These are the Astroneers.
As an Astroneer, you must find a way to dig out a life on one of a multitude of harsh new worlds. Blast through the terrain to uncover precious artifacts and materials you can use to fuel your quest to become a wealthy baron in the stars. Along the way, discover oddities, raise questions, and uncover mysteries.
Perhaps not all is as it seems.
Evangeline is a short story of love and connections, and was inspired by the loss of one of the game developer's, Nicholas Laborde, grandfather.
Set in a monochrome neighborhood, Evangeline uses color as a primary mechanic to guide players through the world. Evangeline has been created with dedicated color blind accessibility options after a gif of Evangeline’s color mechanic was posted to reddit and imgur in early December, and went viral with 1.6 million views.
The game has been designed as a fifteen-minute story that the developers hope will help players connect with their loved ones, while there is still time.
Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.
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You are a Fatebinder, the judge and executioner of Kyros’ law, acting under the watchful eye of the Overlords Archon of Justice, Tunon the Adjudicator. Your words shape the lives of thousands. Will you use that power to bring justice and inspire loyalty? Or will you bring fear and cruelty to the beaten people of the Tiers?
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Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Like Myst III: Exile, Revelation combines pre-rendered graphics with digital video, but also features real-time 3D effects for added realism.
The plot of Revelation ties up loose ends from the original Myst. The player is summoned by Atrus, a man who creates links to other worlds known as Ages by writing special linking books. Almost twenty years earlier, Atrus' two sons nearly destroyed all of his linking books and were imprisoned; Atrus now wishes to see if his sons' imprisonment has reformed them. The player ends up traveling to each brother's prison, in an effort to recover Atrus' daughter Yeesha from the brothers' plot.
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MYST III: EXILE introduces a new villain Saavedro, who seeks revenge when he finds out his homeland was destroyed by Atrus' sons. The player must track the villain through several surrealistic Ages, navigating puzzles to uncover the truth behind this new adversary. Only then can disaster be averted to choose who was right and who was wrong.
Saavedro is played by Academy Award nominee Brad Dourif (One Flew Over the Cuckoo's Nest).
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Project Elea is a first-person Sci-Fi interactive storytelling adventure, where the main focus is humanity's place in the universe, the nature of intelligence and the meaning of faith.
Voyager 1231 River Elea Catherine Jones regains consciousness to find herself locked down in her own cabin. Kazumi, the omniscient A.I. host of Pilgrimage II, is offline for the first time in mission history, keeping her blocked. It won’t be long before Elea realizes that everybody else has evacuated and she is left all alone on a Worldtree-class starship.
Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet. In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing...
As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.