20 Games Like PopCap Arcade Vol. 1()
Go back in time with Namco Museum: Virtual Arcade and relive classic Namco arcade favorites including Tower of Druaga, Galaga, Grobda, Mappy, Metro-Cross, Ms. Pac-Man, New Rally-X, Pac-Man Arrangement, Pole Position 2, Sky Kid, and Xevious, just to name a few. Namco Museum: Virtual Arcade also features Pac-Man Championship Edition which was voted the best downloadable game of 2007 by numerous video game publications. Galaga Legions continues Pac-Man Championship Edition's legacy with a smart re-tooling of the franchise that stays true to the series' roots.
Profane is a Twin Stick Shooter, with a Boss Rush structure. It proposes a mechanic for life and currency based in time, in which you can challenge other players to beat your highscores.
In Profane you embody Talaal, the last of God’s seven Heralds. Their mission is to hunt the other Heralds, who have fallen into corruption, abandoning their creator to become the gods of their own distorted realities.
The differentiating factor of the game is it’s mechanic of life and currency based in time. This means that buying skills or being damaged during a game session, will reduce your remaining combat time.
White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness.
The biggest and fourthiest addition to this storied party game franchise features the blanking fun sequel Fibbage 3 and its new game mode, Fibbage: Enough About You; the web-based frame game Survive the Internet; the spooky date-a-thon Monster Seeking Monster; the deranged debate match Bracketeering; and the one-up art game Civic Doodle. Use your phones or tablets as controllers and play with up to 16 players, plus an audience of up to 10,000!
The evil vultures have invaded your home and taken everything you own and hold dear. But little did they know that no one messes with ravens, because the dark messengers are going to make them eat crow!
In "Ravengers" you'll assume the role of the vindictive raven who's going to teach the vultures a good lesson by trying not to fly as the crow flies! To this end you will chase the carrion-eating thieves around the globe, from the beautiful landscapes of Tokyo, through the streets of Tehran, and to the dark infernal depths volcanoes to get back what's yours from their unrelenting talons.
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer.
BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels!
Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.
You are Thor and your mission is simple: cleanse Midgard from all of the vile creatures that are threatening the (*ahem*) peaceful Viking way of life.
There are three keys to ensure your success:
1. Your hammer, Mjölnir.
2. Your control of the freakin' thunder and lightning.
3. Your fighting spirit is always high thanks to AMON AMARTH's epic music in retro style blasting from over the horizons and into your ears.
* Four unique worlds.
* Four unique boss battles.
* 12 unique levels.
* 13 different AMON AMARTH tracks made with retro video game sounds.
Grab Mjölnir. Blast Amon Amarth. Save Midgard.
In Bar Games, the player (Or four players) can compete in a single event or a tournament of "Bar Games."
A gambling/poker style dice game, relying heavily on bluffing.
The player picks a male or female model, and they walk along a stage. The player controls a character walking above the stage, dropping buckets of water on the model to make their pixelated body parts show through their clothes.
The player is a bartender, and must serve drinks. You must use a power gauge to throw drinks up the bar to customers, before they walk away.
Air Hockey. With terrible physics.
Probably the most well known of the collection, the player receives a note from a girl, who will be 'waiting at the bar.' The player then must pick a girl, pick random conversation points and try to 'pick her up'. Most of the choices are completely nonsensical, or creepy.
Tetris is an electronic puzzle game that was created by Alexey Pajitnov in 1984, while working in the USSR as a computer programmer. Pajitnov often programmed games to test new equipment using simple tasks, and in his spare time, developed a computer game inspired by his favorite puzzle board game Pentominos. The objective of Pentominos was to fit 12 different geometric-shaped pieces formed out of five squares into a box.
Pajitnov’s vision was to create an electronic game where players arranged puzzle pieces in real time by having them “fall” faster and faster from the top of the screen. Pajitnov designed the game using seven distinctive playing pieces made from four squares. He called it Tetris, after “tetra,” the Greek word for four, and tennis, his favorite sport. After giving the game to his colleagues, it became an instant, hugely addictive hit, and shortly thereafter spread like wildfire throughout the Soviet Bloc’s computer literate. His subsequent friendship with game designer, Henk Rogers, now Blue Planet Software Chairman and Managing Director of The Tetris Company, brought the Tetris game out of the Soviet Union to become one of the most widely played electronic games of all time.
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Only one man alone stands to save the world from the KOMA-clan and their plan to destroy the world. His name was "HAGANE". The lone survivor of the FUMA-clan, which was massacred by the KOMA-clan. Brought back from the fringe of death and given a cyborg body, "HAGANE" swears against the KOMA-clan.
Hagane: The Final Conflict is considered a lost SNES gem and is highly sought after, copies for the game have gone as high as $1700.
Are you ready to take on a new challenge? If yes,then Hippo Rush is all yours.Fasten your belts and get ready to showcase amazing joystick control to keep hippo safe from enemies and rockets booming through the tunnel.
Get past all rockets and enemies so as to gather points.More time survived means more points obtained.Go for the challenge!
Step into the mind of an assassin!
Killer7 is a hard hitting surreal action adventure game starring Harman Smith - a mysterious assassin who can harness the unique power of his seven personalities. Working together these personalities are the Killer7.
Their mission: stop the evil Kun Lan and his minions known as the Heaven Smile from taking over the world.
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Major Havoc is an upright cabinet vector-based arcade game made by Atari in 1983. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. Thus, a minor amount of "gravity" interacted with the player. The object was to get to the core of the space-station unmolested and sabotage the reactor. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum safe distance) before the space-station went critical and exploded. Red arrows lead the players direction in and the word out, also in red, points the direction out. The "mazes" get gradually more complicated to navigate in difficulty as the player progresses. Upon a successful mission, the next space-station became more difficult and the time allotted (both in and out) was accelerated.