20 Games Like Popeye no Eigo Asobi()
Learn spelling and reading in Hanna-Barbera's "Jetsons" universe! Fly George Jetson's spacecraft around a network of platforms to collect up letters that form a word. The letters drift around the network, and will even try to get away from your spaceship when you get close. When you touch the right letter in the right order, you earn points, but touch a letter that doesn't belong and you lose them. If you collect letters out of order you don't earn as many points. On the higher levels you also have to dodge robots and satellites, which cost more points if you hit them.
In Cookie's Counting Carnival, kids head to the Carnival with Cookie Monster and Big Bird to learn about numbers, counting, colors and pattern recognition by playing educational mini-games. These mini-games are accessed by taking a tour of the amusement park and visiting its various attractions, such as The Grandstand, Rides, Midway, Food Court, Petting Zoo, and so on. Alternatively, a separate mode allows to directly select and play the desired mini-game, without going through the entire carnival.
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
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Museum Madness is an educational computer game for the PC (DOS) and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.
Astro Grover (along with Muppet Go-Round and Big Bird’s Hide and Seek) was part of Atari’s planned children’s line of games for the Atari 5200. These titles would have utilized the 5200 Kid’s Controller, which was actually just a giant keypad that would have easy for children with small hands to use. However, while the 2600 children’s line was released (featuring completely different games), the 5200 games and controller never saw the light of day. The games were however eventually released by CBS on the Atari 8-bit computers and the Nintendo Entertainment System, although some were slightly retooled.
As you may have guessed, Astro Grover is an educational game featuring that lovable blue demon Grover. Although the title suggests a game about discovering the solar system, Astro Grover is really about counting and numbers. Atari simply borrowed Grover’s astronaut persona from the reoccurring skits on Sesame Street to make it more interesting. Astro Grover consists of five different mini-games offering up some amusing edutainment that would appropriate for 5-8 year olds.
Excerpt from - http://www.atariprotos.com
Counting Cafe is an educational game based on the popular children's show Sesame Street. The player controls Grover, working as a waiter at a restaurant, where Mr. Johnson appears and orders various items. The player must take Grover into the kitchen, collect the items ordered, and return to Mr. Johnson's table, where he will reward the player with a star if the order is correct. If the player picks up the wrong items, they can be taken to Cookie Monster at the back of the restaurant, who will eat them and clear Grover's tray.
A Year at Pooh Corner is a Sega Pico game based on the Winnie the Pooh franchise. In Japan it is known as Pooh-san to Tanoshii Nakama-tachi.
This is likely the most common game for the system, having been bundled with Pico console from launch in non-Japanese territories.
Telly Turtle is basically a port of the LOGO programming language with the main character being a turtle. The keypad buttons of the Colecovision are used to issue commands from a selection presented on-screen and eventually, programs can be formed to move Telly Turtle around the screen in a series of directions. Music and Sound Effects are also added into the mix to broaden the programming experience.