20 Games Like Power Stone()
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
92 / 1003674.6
Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups.
The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant. Upon the player's command, the player may switch his mount into a tiger and attack with his mace. Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time.
The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost.
Super Mario World 2: Yoshi's Island or simply Yoshi's Island, known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド Hepburn: Sūpā Mario: Yosshī Airando?), is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to 1990's Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
92 / 1001294.6
The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear!
Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read.
Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have already visited. In the lower right of the screen the name of the currently entered room or area is displayed. The energy and coin display is at the lower left of the screen
This is the sequel to Mario’s Strange Quest. Picking up where Mario’s Strange Quest left off, it turns out that the part where Yoshi’s eggs hatched at the end of MSQ didn’t actually happen. What really happened after Mario beat Bowser, rescued Yoshi’s eggs, and saved the princess was that Yoshi and his sleepy friend decided to move to a new land so that he can protect his eggs from Bowser before they really hatched. So, both Yoshis do so and they find themselves in the land of Weirdonia. However, it seems that Bowser apparently insists on stealing Yoshi’s eggs, since Yoshi’s eggs were stolen again while Yoshi was out shopping. Since Mario isn’t around to help this time, Yoshi goes on a quest by himself to retrieve his eggs. However, just like Mario’s Strange Quest, this isn’t your ordinary quest. The land of Weirdonia is a strange land filled with bizarre gimmicks, weird themes, and possibly jelly filled donuts and pizza. Expect the unexpected during Yoshi’s journey.
Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after Warped: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. Cortex).
The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster. All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible.
68 / 100223.4
It's a Bumpin', Bruisin', Brawlin' Bash! The many worlds of Nintendo collide in the ultimate showdown of strength and skill! Up to four players can choose their favorite characters - complete with signature attacks - and go at it in Team Battles and Free-For-Alls. Or venture out on your own to conquer the 14 stages in single-player mode. Either way, Super Smash Bros. is a no-holds-barred action-fest that will keep you coming back for more!
82 / 100784.1
In 2013, Bruno R. Marcos released a spiritual successor to the Bruce Lee game on his website www.bruneras.com. The game was called Bruce Lee II. It featured an Amstrad CPC mode and a Commodore 64 mode which gave the game a retro look like it was created for those two platforms in the first place. It also featured sampled sound from the 1984 Bruce Lee game in addition to some new ones.
Help TIGER CLAW kick and punch his way through 24 screens of martial-arts mayhem to retrieve the four mystic scrolls before Fire Fist, Thunder Chain and Angry Tongue can reveal their true potential!
A relentless beat 'em up game for the 30 year old Commodore 64 home computer, developed by Lazycow and Saul Cross and released exclusively on cartridge by RGCD for backers of the C64 in Pixels Kickstarter (Fusion Retro Books, 2016).
Punch and kick game from Konami. There are a variety of bad guys for you to stomp and you can even kick them while they are still down on the ground. The occasional boss thug provides an extra challenge.
Konami, the Crime Fighters 2 maker, released 359 different machines in our database under this trade name, starting in 1978.
Other machines made by Konami during the time period Crime Fighters 2 was produced include Bells & Whistles, Detana!! Twin Bee, Rollergames, Simpsons, The, Sunset Riders, Woo Yah Taa, Trigon, Teenage Mutant Ninja Turtles II: The Arcade Game, Surprise Attack, and Punk Shot.
The year is 20XX. A nuclear weapon combined with chemicals made by a mad scientist explodes in the city of New York, turning many of the city's inhabitants into savage mutants willing to obey any command. The scientist establishes an organization he calls "Big Valley," consisting of these mutants and many advanced military weapons. He orders them to take the ruined city by force and refuse to let anyone enter. Desperate, the US government hires the help of two super-powered mercenaries to enter the city and eliminate the villains occupying it.