20 Games Like Proteus()
Dear Esther is a ghost story, told using first-person gaming technologies. Rather than traditional game-play the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly uncovered when exploring the various locations of the island, making every each journey a unique experience.
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Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.
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Jazzpunk is a single-player, first-person adventure game, focusing on exploration and comedy over puzzle-solving. Each mission has one central objective, but the player is free to explore the game world at their own pace, which is populated with a large number of interactive NPCs, each with their own action or gag. Mini-games, including mini-golf, a Frogger clone, and a version of Duck Hunt in which the player pelts cardboard ducks with slices of bread from a toaster, also feature prominently in the game's storyline.
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9.03m, is a short, first person, art/empathy game for PC. Not a game in the traditional sense of the word; it aims to humanise, and remember the victims of the 2011 Japanese tsunami. The media is quick to put figures to death tolls in such disasters, and 9.03m tries to remind people of the individuals behind those figures.
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Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they'd logically be able to and examine what's inside, down to small details.
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The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
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Cube & Star: An Arbitrary Love is a surreal open-world exploration game about the creation of life, joy and the pointlessness of existence. Eat fruit, nudge trees, stain the ground and thrill to the emergence of strange and vapid creatures in your fool's errand to reunite the Ancient Cube and Star.
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Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Gameplay is inspired by point-and-click adventure games (like the classic Monkey Island or King's Quest series, or more recently Telltale's Walking Dead series), but focused on characterization, atmosphere and storytelling rather than clever puzzles or challenges of skill.
The game is developed by Cardboard Computer (Jake Elliott and Tamas Kemenczy). The game's soundtrack features an original electronic score by Ben Babbitt along with a suite of old hymns & bluegrass standards recorded by The Bedquilt Ramblers.
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A first person grappling hook exploration game. Soar through the ruins of a fallen civilisation and discover the secrets of the ancient world. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets. It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.
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Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
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FRACT is a musical exploration game. You arrive in a forgotten place and explore the vast and unfamiliar landscape to discover the secrets of a world built on sound. You rebuild its machinery by solving puzzles and bring the world back to life by shaping sound and creating music in the game.
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TRI is a first-person puzzle exploration adventure game where you place corner points onto walls to build walkable triangular platforms. Find a way through the towers and dungeons in sophisticated levels. Solve puzzles, climb vertiginous abysses, reflect light-rays and try not to lose your mind when you're falling upside-down. Don't worry - the TRIs will let you create your own paths in this mystical world.
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Detached is a space exploration VR game that demands tactics and skill to survive. Strap yourself in for hardcore gameplay uniquely designed for VR headsets.
Trapped in an abandoned space station, you must race against borrowed time to find your crew before your oxygen supply runs out. As you solve puzzles to open airlocks, locate power cores and disable transmitters, something tells you that you won’t be alone when you finally escape into the universe’s deep infinity.
These are the tenets of deep space society. Detached drops you at the edge of a universe destroyed by human misrule and extortion. Thanks to years of warfare and greed, the human colonies in deep space are no more. The great factions have crumbled; the corrupt corporations have dissolved.
Most people adhere to the last remaining code of humanity: no killing. But in the lonely expanse of space where resources are low, many are willing to bend the rules to survive.
“Detached will give you tons of freedom in how you play, and the gaming sensation is intense,” says Łukasz Hacura, Creative Director of Anshar Studios, “players of our Early Access release told us exactly what we needed to know to make the game absolutely electrifying for virtual reality headset users.”
Detached isn't just a game; it’s an experience. Unlike many games where VR is a mere expansion, VR is the primary asset of Detached. To complete the game, you must master the controls of your EVA spacesuit and develop your ability to move in a realistic zero-G environment.
Put your skills to the test in both single-player and multiplayer modes. Multiplayer pits you against your friends in an entirely new take on capture the flag. Race against each other to gather the necessary skills and complete your mission. Every second is precious, and every choice you make can mark the difference between life and death.
Single-player mode makes full use of the VR headset, giving you the chance to interact with the tranquil expanse of space. Beta players have lauded Detached’s sandbox environment that encourages players to enjoy the types of experiences normally only felt by astronauts.
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The game involves a young Brazilian boy Quico who, while hiding from his abusive, alcoholic father, finds himself taken to a dream-like favela, and meeting a normally docile creature, Monster. The player, as Quico, can interact with Monster and manipulate the buildings of the favela in unique ways, such as by stacking individual shacks on each other, to complete puzzles and progress in the game. Papo & Yo was designed by Vander Caballero, who created the story based on his own past in dealing with an abusive, alcoholic father.
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In Elegy, you'll travel to three worlds and write stories about their long-dead societies. You’ll lose yourself in settings inspired by the works of poets Keats, Byron, and Shelley, and use the game's system of writing prompts to help create your own masterpieces. Explore 27 different writing challenges, through which you create narratives about the worlds you visit, from multiple perspectives. In one challenge, you play an archaeologist, uncovering clues and writing about a city's final days; in another, you're a thief, composing a song about searching the wreckage for valuables; and in another, you're a bard penning a lament in rhyming couplets.