Age Rating for Psychonauts 2

Rating Summary This is an adventure game in which players help a psychic uncover the culprit behind a series of kidnappings and misdeeds. Players search an organization's headquarters for clues and project themselves into the minds of others to free victims from mental/emotional imprisonment. As players traverse platform environments, they use psychic abilities (e.g., pyrokinesis, telekinesis) to defeat boss creatures and manifestations of negative emotions (e.g., panic attack, regret). Battles are sometimes frenetic, accompanied by screen-shaking effects, explosions, and cries of pain. During one boss encounter, players use punches and flames during one-on-one combat. The game contains some suggestive innuendo in the dialogue (e.g., “Oh, they are definitely doing it”; “Trying to have a baby is exhausting”/“Well it does have its fun bits”; “We used to sneak in here and fool around on the beanbags”; “…he was so understanding about our affair.”). A handful of sequences and levels depict instances of crude humor: a girl picking her nose; giant noses with green mucus/slime hanging from them; goat hand puppets vomitting towards players; references to gas and foul smells in a bathroom. Some characters are depicted smoking cigars and cigarettes; some sequences reference alcohol (e.g., “Time for one more beer before we die”; “Triple Whiskey Smooth-Out, and make it quick”; “Try our home-brewed maple beer”). The word “a*s” is heard in the dialogue.
This game has received a PEGI 7 because it features mild violence that lacks any apparent harm or injury to human and fantasy characters, as well as pictures or sounds likely to be scary to young children. Not suitable for persons under 7 years of age. Brief outline of the game Platform game, which is a sequel to the 2005 original and a follow-up to 2017's 'Psychonauts in the Rhombus of Ruin'. Players take on the role of Razputin, who must use his psychic powers to investigate changes made to the Psychonauts organisation in the absence of the head Psychonaut. Content specific issues This game features mild violence involving fantasy characters and human-like characters. The human characters are cartoon-like in nature, with exaggerated features, and the fantasy characters are often surreal, including chattering teeth, germs and fruit slices. Characters can be punched, hit with objects or attacked using various psychic abilities. Reactions to violence are unrealistic: impacts often result in flashes and stars appearing above characters, without any blood or injury detail. When enemies are defeated, they disappear, sometimes in clouds of smoke. In one comic scene, a watermelon slices runs around inside a blender, before being turned into a smoothie. Some scenes may be scary to younger children, including one in which the main character is kidnapped by a giant enemy and dropped into a vortex. He panics for a while until he realises that his levitation powers will allow him to escape. Other issues In one sequence, the central character enters the mind of another. This takes the form of a hospital which has been distorted into a casino. Although characters are seen at gambling tables and machines, the player does not take part in any gambling and the sequence does not glamorise gambling or offer any specific instruction in gambling. There is some very mild comic innuendo and occasional sight of characters holding cigarettes or cigars.
FearViolence