20 Games Like QuackShot()
Hellbreaker is a vertical platformer roguelike game about a man that is trying to escape from the depth of hell. Chain combos, upgrade your skills and jump all the way to pass the purgatory and achieve freedom in this heavy metal pixelated intense adventure.
Super Mario World (known in Japan as Super Mario World: Super Mario Bros. 4) is a side-scrolling platformer developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System on November 21, 1990 (in Japan), August 31, 1991 (in North America), and April 11, 1992 (in Europe).
One of the launch titles of the SNES (and bundled with early systems in North America), Super Mario World is the fifth main game in the Super Mario series. (starring Nintendo's mascot, Mario, and his brother, Luigi). The game follows both Mario brothers as they explore Dinosaur Land (known for its large amount of dinosaurs) to find and defeat the evil Koopa king Bowser (and his seven underlings, the Koopalings) while rescuing Princess Toadstool.
Along with new abilities (such as the "Spin Jump"), a new power-up (the "Cape Feather") and more obstacles, the game introduces dinosaur companions (known as Yoshi) that Mario and Luigi can ride. Yoshi, known for using their long tongues to snare and eat enemies, have become a fan-favorite among the series (giving them their own games and spin-offs, most notably this game's prequel).
Special bundles of the SNES in 1994 included a compilation cartridge mixing Super Mario World with Super Mario All-Stars. The only difference in this version is a new sprite set for Luigi. The original game was later ported to the Game Boy Advance on February 11, 2002 as Super Mario World: Super Mario Advance 2. Along with a special version of the original Mario Bros., the port includes a variety of differences, including Luigi as a selectable character (who now has unique features, such as his floating jump from Super Mario Bros. 2), new voice acting, and the ability to save anywhere. The original game was also digitally re-released in Nintendo's Virtual Console platform for the Wii (on February 5, 2007) and Wii U (on April 26, 2013).
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When he morphs into a ninja, you better duck! Play as Maui. Play as the Ninja. Play as Maui. Play as the Ninja. Try not to get dizzy. Find the missing Shabuhm Shabuhm idol before your island paradise goes kaboom kaboom! 40 hours of intense gameplay. So pack plenty of attitude. And your bug gun. Come beak to beak with MudDrakes, Rotting Pirates, Duck Zombies, Amazon Warriors. And a bunch of fowl-tempered hangers-on. Laugh in the face of danger from the top of a volcano, the bottom of the sea, the Realm of the Dead, and Ninja Training Grounds. Then get the heck out! Live every level like it's your last - 'cuz it may be!
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Minnie Mouse has been kidnapped by the evil witch Mizrabel, and it's up to Mickey Mouse to venture through the mysterious worlds of the Castle of Illusion to rescue her in this 2D platformer (and collaboration between Disney and Sega).
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Pluto has disappeared and his pal Mickey is hot on his trail! But evil Emperor Pete won't make it easy. He's snatched poor Pluto and hidden him deep within his dungeon. Now, Mickey must summon his courage and begin a treacherous trek through Emperor Pete's magical world to rescure his chum before it's too late!
Jump and touch the clouds as you and Mickey leap past buzzing bees and sinister snakes in the Treetops. Journey through the Dark Forest and dazzle Pete's guards with the power of Mickey's magical turban! Sink into the blazing inferno of the Fire Grotto and help Firefighter Mickey extinguish the flames! Scale the rocky heights of Pete's Peak and head straight for Emperor Pete's castle. Sneak inside, and Mickey must face the awesome might of Emperor Pete's sinister magic! Hurry! Pluto needs your help!
Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The Prince and the Pauper".
The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element.
Super Mario World 2: Yoshi's Island or simply Yoshi's Island, known in Japan as Super Mario: Yoshi Island (Japanese: スーパーマリオ ヨッシーアイランド Hepburn: Sūpā Mario: Yosshī Airando?), is a 1995 platform video game developed and published by Nintendo for the Super Nintendo Entertainment System. Acting as a prequel to 1990's Super Mario World, the game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
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The game is a platformer with many action-adventure elements. The knight meets different moving (as snakes, dragons, birds, water drops) and rigid enemies (as gargoyles) and obstacles (as spears or moving pillars), that can be fought and destroyed. Some enemies spit e.g fire. Destroyed enemies leave behind coins which can be collected. The enemies can harm the knight, which at first costs energy and then leads to death. If rooms that have already been visited are reentered the enemies also reappear!
Furthermore there are door opener in the shape of flashing steles which open different doors in the castle and objects (e.g.in the shape of jugs), that contain energy, water or weapons and can be collected. At the beginning, the energy supply only consists of three energy points, but in the course of the game the energy supply can be raised. If the knight passes a rune stone, there is an important hint to be read.
Furthermore there is a map of the castle's labyrinth, which shows an overview of the rooms that you have already visited. In the lower right of the screen the name of the currently entered room or area is displayed. The energy and coin display is at the lower left of the screen
This is the sequel to Mario’s Strange Quest. Picking up where Mario’s Strange Quest left off, it turns out that the part where Yoshi’s eggs hatched at the end of MSQ didn’t actually happen. What really happened after Mario beat Bowser, rescued Yoshi’s eggs, and saved the princess was that Yoshi and his sleepy friend decided to move to a new land so that he can protect his eggs from Bowser before they really hatched. So, both Yoshis do so and they find themselves in the land of Weirdonia. However, it seems that Bowser apparently insists on stealing Yoshi’s eggs, since Yoshi’s eggs were stolen again while Yoshi was out shopping. Since Mario isn’t around to help this time, Yoshi goes on a quest by himself to retrieve his eggs. However, just like Mario’s Strange Quest, this isn’t your ordinary quest. The land of Weirdonia is a strange land filled with bizarre gimmicks, weird themes, and possibly jelly filled donuts and pizza. Expect the unexpected during Yoshi’s journey.
Crash Bandicoot: The Wrath of Cortex is the first Crash Bandicoot game for a system other than the original PlayStation. The story is set some time after Warped: Dr. Cortex wants revenge after being defeated by Crash (again). For this purpose, he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. So Crash needs to defeat Crunch (and in the end, Dr. Cortex).
The game is a typical jump and run, with some other action passages, like air combat and a sequence where Crash is trapped inside a giant sphere rolling around in some sort of rollercoaster. All graphics are in 3D, and the sound is typical for cartoon games like this. The whole game is pretty straightforward in design, getting stuck on a puzzle is not really possible.
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What would you say if you found out that the scary monsters hiding in children's closet were all part of a corporate conspiracy? Well, that's the premise of the 2001 Disney or Pixar film, Monsters, Inc., and it's the basis of this videogame for the PlayStation. Play as either Sully or Mike two of the monsters hired to scare little kids as you move from house to house, just trying to do your job. The company you work for is in the business of drumming up "scream energy," so you'll have to be extra frightening if you hope to succeed. Each of the game's 3D environments is detailed and expansive, representing the movie well, and there are dozens of hidden bonuses and power-ups that you can use toy your advantage.
Power Stone is a fully 3D arena fighting game series made by Capcom. Power Stone was initially released on the Sega NAOMI hardware and later ported to the Dreamcast.
In Japan Power Stone was adapted also into a manga, as well as a 26 episodes anime series.
Crash of the Titans is a platform game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by SuperVillain Studios), Wii and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment. The game was first released in North America on October 3, 2007, in Europe on October 12, 2007 and in Australia on October 25, 2007. It is the first game in the Crash Bandicoot series not to have a Japanese release.
Crash of the Titans is the fourteenth installment in the Crash Bandicoot video game series and the sixth game in the main franchise, but it is the first in the Mutant series. The game's story centers on the discovery of a substance known as "Mojo", which the antagonist of the series, Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.
The game received mixed reviews upon its release; critics disparaged the game's short length, and although the game's variety was generally seen positively, reviewers noted little outstanding in the game. Despite this mediocre reception, the game was nominated for two awards.
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Disney's Aladdin is a platform video game developed by Virgin Interactive based on the 1992 motion picture of the same name. The game was released for the Sega Genesis/Mega Drive in November 1993 and was later ported to the Nintendo Entertainment System, Game Boy, and home computers. It is one of several video games based on this film, including one game that was released in the same month by Capcom for the Super Nintendo Entertainment System.
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Shovel Knight: Treasure Trove is the new name for the base Shovel Knight game. It will get all future updates and content for free just like before.
It will launch first on the Switch, during the systems launch window, and on all other platforms in April 2017. All owners of the previous version, across all platforms, will be upgraded to the new version of the game for free.