20 Games Like Quell Memento()
Poltergeist: A Pixelated Horror is a puzzle game for PC/Mac/Linux, in which you are a ghost named Henry B. Knight. You will scare the tenants currently living in your house, so you can have some peace at last in the afterlife.
50 / 10002.5
Numblast is a colourful puzzle game which follows the tale of Japanese university students Aoyama and Akasaka. After an experiment with mysterious cubic artefacts, Aoyama accidently triggers a magic explosion that turns his colleague Akasaka into a monkey.
You have to help Aoyama return his friend back to human form by solving the puzzles of Numblast. By swapping the position of the numbered cubes on a grid and creating a combination of four identical numbers in a two-by-two square, you can cause the cubes to explode. If you form longer and more complex combos the explosions become even bigger, giving you the chance of wiping out the whole board with a single combo chain - and bringing you closer to the goal of turning Akasaka back into a human.
There are three modes to play outside of the main story - Endless Mode, where you must detonate as many Numblast cubes as possible until the field is completely covered by Black cubes, Time Trial Mode, which challenges you to get the highest score possible within the three minute time limit, and Puzzle Mode where you have to detonate all cubes within a predetermined number of rotations.
"Two puzzle game juggernauts collide as Tetris, one of the largest-selling and recognized brands in gaming history, and Puyo Puyo from SEGA have combined to create a fun-to-play, fast-paced, competitive party game like no other! The game has tons of different styles of gameplay – from the single-player Adventure and Challenge modes to the ferocious competition of the up-to-four player Arcade modes. There's plenty of Tetris/Puyo variety, even an in-game Shop where players can unlock new characters, new skins for Puyos and Tetriminos, new backgrounds and more."
80 / 10054.0
Echochrome is a puzzle game created by Sony's JAPAN Studio and Game Yarouze. Gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".
The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
80 / 10064.0
In Monument Valley, the player leads the player-character princess Ida through mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic. Interactions include moving platforms and pillar animals, and creating bridges. The player is indirectly cued through the game by design elements like color, and directly cued by crow people, who block Ida's path. Critics compared the game's visual style to a vibrant M. C. Escher drawing and Echochrome. The game includes a camera mode where the player can roam the level to compose screenshots. It includes filters à la Instagram.
78 / 100493.9
"Sethian is a sci-fi puzzle game in which you master a fictitious language. An archaeologist in the distant future, you venture to the far-flung planet of Sethian, investigating the mysterious disappearance of the people there centuries ago. An abandoned computer may have the answers you seek, but it only operates in the lost native language. Master their language, unravel their mysteries, and challenge their philosophy."
70 / 10003.5
2048 is a single-player puzzle game created in March 2014 by 19-year-old Italian web developer Gabriele Cirulli, in which the objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048. It is a type of sliding block puzzle, and is very similar to the Threes! app released a month earlier.
89 / 100124.45
Puyo Puyo is a puzzle game in which the player matches four or more "Puyo" of the same color together. This game is the precursor to an identically-titled arcade release.
Puyo Puyo is the first entry of Compile's Puyo Puyo series. It was released on the MSX and Famicom Disk System on October 25, 1991; the FDS version was published by Tokuma Shoten as part of their "Famimaga Disk" line of games. The FDS version would later be released on a Famicom cart in 1993. Puyo Puyo would be succeeded by a much more popular arcade game of the same name.
Puyo Puyo contains three modes: Endless, Mission, and Verses. In Endless Mode, players match Puyo until the top of their well is filled. If the player chooses, either a giant 2x2 green Puyo or Carbucle will periodically help the player clear space on their board. Mission mode gives the player several challenges to complete, such as clearing a set amount of Puyo or clearing all Puyo of a certain color. Verses mode allows players to battle each other.
Cut the Rope is a series of physics-based puzzle video games developed by ZeptoLab for several platforms and devices. The objective of the Cut the Rope games is to feed candy to a little green creature named Om Nom while collecting stars. In each level, the candy hangs by one or several of the titular ropes which the player must cut with a swipe of their finger using the device's touchscreen. Using various objects such as floating bubbles and bellows, the candy must also be manipulated around obstacles to get to Om Nom's mouth.
Each level pack introduces new challenges. Levels are scored with a zero to three star rating, according to how many stars the player picked up, and a point score depending on the number of stars collected and the amount of time taken to complete the level. Game received multiple award, for example: Apple Design Award 2011, British Academy Video Games Awards 2011 and many others.