20 Games Like R-Type Delta()
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity.
LEFT ALIVE is a brand-new survival action shooter coming to the PlayStation®4 computer entertainment system and STEAM in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create LEFT ALIVE’s dark and gritty world.
Our mission is clear, our determination strong, and our guns are very, very big. MOTHERGUNSHIP is a bullet-hell FPS hybrid facing you, Earth’s last hope, against the fleets of data-hoarding robotic alien invaders. Take the fight to the enemy, craft gun monstrosities that no reasonable person could ever lift, and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!
Starlink: Battle for Atlas is an all-new action-adventure game developed by Ubisoft Toronto. This deep, open-world space saga features Smart Building Technology empowering players to assemble and customize real-world physical starships. Each part attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapon types, and status effects and unleash devastating combos upon their enemies.
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42). The game will feature Oculus Rift support.
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen.
The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.
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Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build mighty ships, menacing space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and the allegedly empty space!
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Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man.
Warhammer 40,000: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’ will in the darkest reaches of the Imperium!
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The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
After crash-landing on an unknown planet you must survive hostile alien conditions through ingenuity and technology. Craft a modest outpost then expand systematically to grow food, build vehicles, and craft helpful droids and powerful mechs. Form a colony with your friends and battle others or explore the system alone prospecting for immeasurable riches. Discover, fight, and tame indigenous alien creatures and search for lost human expeditions.
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R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy".
The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).
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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.