20 Games Like Ratchet & Clank: Up Your Arsenal()




Ratchet & Clank is a new game based on elements from the original Ratchet & Clank (PS2), featuring more than an hour of new cinematics (including footage from the film) in vibrant 1080p, new locations, weapons, bosses and more. Join Ratchet, Clank, Captain Qwark and new friends as they embark on an intergalactic adventure, and experience the start of an epic friendship (again) on PlayStation 4.

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Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy.

Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person.

The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.

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Ratchet & Clank: Size Matters (known as Ratchet & Clank 5 in Japan) is a 2007 platformer video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game is the first Ratchet & Clank title on the PSP handheld. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites

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Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL countries) is a 2007 platformer video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released on October 23, 2007 in North America and on November 9, 2007 in Europe. It is the first PlayStation 3 installment for the Ratchet & Clank franchise, as well as the first installment for the "Future" series. It was also one of the first PlayStation 3 games to support DualShock 3 rumble straight from the disc.

Ratchet & Clank Future: Tools of Destruction was met with critical acclaim upon release. Most positive comments concerned the "engaging" and "fun" gameplay, while ost criticism was aimed at the game's technical issues. The game was nominated for several awards from gaming publications and was considered a commercial success.

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Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.

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From the creator and developer of the acclaimed, top-selling Crash Bandicoot series comes the next generation in interactive entertainment.

Expect the unexpected! Enter a new world of magic, adventure, exploration, and discovery where enormous vistas and exotic characters lead you to places beyond your imagination. Test your wits and your skills as you embark on a journey to reverse your best friend's transformation into a furry Ottsel, even as he entangles you in his amusing antics. Discover twisted corruption and battle the sinister minds behind this chilling plot. Light Eco. Precursor Technology. Power Cells. Dark Eco. What does it all mean?

Only one person holds the secret behind the power of the mysterious Eco. Together you must now take on these endeavors.



Unleash the hero within. A new legacy is born!

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Ratchet: Deadlocked is the fourth game in the Ratchet & Clank series by Insomniac Games. Deadlocked is different in its counterparts in that it focuses more on shooting than platforming and puzzle elements. The game allows you to use two bots to fight along side you, which can be upgraded over time with better weapons and firepower.

There are 10 total weapons in the game, significantly less than the other games. However, modding these weapons is more emphasized than before, with different kinds of Alpha and Omega mods. Omega mods can be used on any weapon, and range from the freeze mod to the magma mod. Alpha mods are weapon-specific, and increase the rate of fire, ammo capacity, and power. The game also features online multiplayer.

Clank is not a playable character in this game, although he gives advice to Ratchet over his communication link.

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The premise of Kingdom Hearts is designed around traveling to a collection of levels that are both original designs, and based on various Disney stories, referred to in-game as "Worlds". The Worlds are populated by NPC's, based on relevant characters from the corresponding Disney story, for example, the World based on Disney's Alice in Wonderland features appearances by Alice, the White Rabbit, and the Queen of Hearts. Interacting with these characters forms part of gameplay, while combating the games enemies, the "Heartless" forms the other.

Successful completion of a World is accomplished by defeating a key foe, which is either the primary villain from the Disney story, a unique Heartless of particular strength, or a combination thereof. Each world has a key foe which must be defeated, although there are many mini-bosses, side quests and treasures to be found that contribute to character progression within the game, and give bonuses for their completion in the form of weapons, items, and bonus scenes.

The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels. Enemies also drop a combination of four types of reward upon death, green orbs that replenish HP, blue, translucent bubbles that replenish MP, yellow diamonds that contribute funds to the in-game currency "Munny", and tiny chests that when picked up, add a item to the players inventory based on the foe defeated. Such items include those used to restore HP and MP, items to aid party members or synthesis materials which can be used to create weapons and armor.

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Prepare for liftoff with Mario and Yoshi!

In 2007, Super Mario Galaxy took the world of video games by storm. Now this first true Mario sequel in years re-energizes the franchise with new levels and new power-ups. Plus this time Mario gets to team up with his dinosaur buddy Yoshi, who adds new possibilities to the gravity-defying game play. It's everything you love about the first game and more.

* Mario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario's history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.

* On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.

* Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.

* New power-ups include a drill that Mario uses to tunnel through the planet's surface all the way to the other side of a planet.

* Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges.

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The game begins with Jak and Daxter, the protagonists, and Samos, their guardian, watching as Keira, Samos’ daughter and Jak’s love interest, demonstrate the Rift Rider and Precursor Rift Gate that they found in the previous game. When activated, the Rift opens a portal, and a large ominous atmosphere and a monster appear. Jak launches the Rider through the gate, past the monster. Jak and Daxter, separated from Keira and Samos, arrive in the segregated dystopia known as Haven City. They are separated on arrival, and Jak is captured by the city's Krimzon Guard. While Jak is imprisoned, he undergoes experiments with Dark Eco under the command of the city's leader: Baron Praxis. Jak, along with previous prisoners in the city jail, were experimented on for Operation: Dark Warrior, a project that consisted of injecting prisoners with dark eco in order to give them super-human abilities to be used in Haven City's war against animalistic creatures called Metal Heads. Jak, the only prisoner to survive the experiments, is altered mentally and physically, turning him (temporarily under random and controlled spasms) into a deadly monster.

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The heroic lombax, Ratchet, returns this fall in an all-new adventure with Ratchet & Clank® Future: Quest for Booty. A stand-alone adventure for both fans and newcomers to the franchise, Ratchet & Clank Future: Quest for Booty offers up to four hours of gameplay in Ratchet and Clank’s debut on the PlayStation Network. With all new wrench mechanics and light and dark illumination puzzles, Ratchet must manipulate objects and use his wits in order to succeed in his quest. New pirate-themed puzzles in four exotic locations will have gamers interacting with townspeople, manipulating shadows and playing pirate tunes, and mixing pirate brew to find hidden treasures.

Developed by highly-acclaimed independent developer Insomniac Games, Ratchet & Clank Future: Quest for Booty finds Ratchet in a desperate search for Clank after the intense ending of Ratchet & Clank Future: Tools of Destruction®. After an unfortunate turn of events, Ratchet washes up on the shores of a small village where he must overcome life-threatening challenges, encounter new alien races and even form an alliance with dreaded Captain Slag’s first mate, Rusty Pete.

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Twenty years after a mutated fungus started turning people all over the world into deadly zombies, humans become an endangered species. Joel, a Texan in his forties with the "emotional range of a teaspoon" (to quote Hermione from Harry Potter), finds himself responsible with the safety of a fourteen year old girl named Ellie whom he must smuggle to a militia group called the Fireflies. And as if the infected aren't enough of a hassle, they also have to deal with the authorities who wouldn't let them leave the quarantine zone, as well as other survivors capable of killing anyone who might have something useful in their backpacks.

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The game has Mario leaving the Mushroom Kingdom to reach an unknown open world-like setting, like Super Mario 64 and Super Mario Sunshine.

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Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.
Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
And for the first time, introducing a never-before-seen multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.
It’s time to join the Brotherhood.

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Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty.] The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009 and in Europe on November 6, 2009.
A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.

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Prince of Persia: The Sands of Time is a third-person puzzle-platformer and action-adventure computer and video game published by Ubisoft. It was released on November 21, 2003 and is a reboot of the landmark video game series Prince of Persia, created by Jordan Mechner in 1989.

The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but despite its initial good reception failed to sell enough and the company responsible for the original trilogy was already closing doors. The game was praised for its visual design, finely tuned game mechanics and intriguing storyline, winning the game several awards.

The game was developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to three followups, Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), and Prince of Persia: The Forgotten Sands (2010). A remastered, high-definition, version of The Sands of Time was released on the PlayStation Network for the PlayStation 3 on November 16, 2010.

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Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

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Embark on an endless Star Wars™ action experience from the best-selling Star Wars HD video game franchise of all time. Experience rich multiplayer battlegrounds across all 3 eras - prequel, classic and new trilogy - or rise as a new hero and discover an emotionally gripping single-player story spanning thirty years.

Customise and upgrade your heroes, starfighters or troopers - each with unique abilities to exploit in battle. Ride tauntauns or take control of tanks and speeders. Use the Force to prove your worth against iconic characters like Kylo Ren, Darth Maul or Han Solo, as you play a part in a gaming experience inspired by forty years of timeless Star Wars films.

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Jak 3 is a platform game developed by Naughty Dog for Sony's PlayStation 2 console. The game is the sequel to Jak II, and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter.

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Persona 5 is a role-playing game developed by Atlus. It is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Dungeon exploration features additional elements from previous iterations, such as jumping across gaps or dashing between cover. Dungeons feature a mixture of fixed environments tied into the plot and theme, and randomly generated environments. Battles are based on a turn-based attack system, with the characters wielding both their Personas and two weapon types: a gun and a melee weapon. The Social Link element from Persona 3 and 4 also returns in an altered form.

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