20 Games Like Raycatcher()
Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.
83 / 10084.15
Uncover all of your grandfather's sheet music, hidden in his home amongst a treasure trove of gorgeous antiques and musical relics. Melodious music box games will let you piece these special compositions together and unleash their symphonious secrets. Unlock Creative Mode and write your own outstanding arrangements. With a house full of secrets and a box full of music the aural excitement never ends.
70 / 10013.5
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
80 / 10014.0
Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song.
70 / 10003.5
CO-OP and single player arcade game. Colorful musical experience designed for both casual and hardcore players.
Simple rules and increasing speed makes it an ideal choice if you are looking for a game to occupy your friends, guests or yourself for a while. Each 100 points pumps up the music and gameplay speed.
There is also built-in support for color-blind players, gamepads and ... karaoke.
70 / 10003.5
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that's 22 tredecillion in total.
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.
50 / 10002.5
In MEVO's quest to reunite his band, bring back 'FUNK', and defeat the enemy SILENCE, players must successfully progress through five beautifully crafted worlds (Ocean, Jungle, Desert, Space and Wormhole), finding avatars along the way that will help our reluctant hero unlock other levels and reach certain scores. Using a simple 2-key tap system (space bar and enter), players tap out the beats to re-energize MEVO and push him forward.
As the game progresses, the beat sequences become more complex, evolving from basic single beats to rapid beats, combinations, sequences and long-hold sustains with breaks. By successfully completing the levels, players can access new areas and songs, or be rewarded with in-game items, such as avatar pieces that are needed to activate power-ups. Power-ups include slow mo, shield up, "perfect boost" scoring, and autopilot. No matter what skill level, players are rewarded with avatars, dance packs and badges to help progress through the game. Even though the game is accessible and easy to play for all levels of players, advanced players will be challenged with the game's multiple layers of game play, including hidden levels, power-ups, badges and dance packs.
Five beautifully crafted worlds (Ocean, Jungle, Desert, Space and Wormhole) to explore
Unlock 45 GRUV Reward across 15 levels
Collect 24 avatars with over 400 unique combinations
Special Left 4 Dead Avatars
Unlock 24 dance packs
Listen to 17 unique songs handcrafted with love
70 / 10013.5
Turba provides a gameplay experience unlike any you have encountered before. Load in music from your PC and combo blocks to your favorite tunes in this unique new twist on the “match-3” style game! The blocks on the game board generate and move to the beat of the song you choose. Clear blocks in time with the beat and make expert combos to maximize your score while you compete in online leaderboards for any and every song you play.
40 / 10002.0
Embark on a thrilling adventure through sheet music in Tadpole Treble! Escape predatory piranhas, flirtatious tadpoles and more as you make your way back home. Shoot for the top of the leaderboards, or create your own stages and music in Composition Mode!
80 / 10004.0
PANORAMICAL is a videogame-like interactive experience where you manipulate abstract musical landscapes.
Immerse yourself in synaesthetic alien vistas and control them like an ambient disco-god.
Manipulate the look, sound, and feel of more than a dozen mesmerizing landscapes in this immersive musical adventure through space and time. Turn peaceful mountains into thumping valleys into jazz solo forests into ominous caves, turn day into night, turn oceans into deserts into atmosphere and the soundscape transforms with you. Each of the 15 unique worlds consists of 18 different audio-visual dimensions under your control.
Explore the shifting and ethereal universe of PANORAMICAL at your own pace. It's easy to learn and easy to play, with straightforward controls compatible with keyboard + mouse, gamepad, and even MIDI controllers.
Play PANORAMICAL however you want: summon dreamlike landscapes with the push of a button, chase that perfect beat, or just find a place where you can relax. Let it all go, or climb into a rainbow dome at the top of the world and ride a serpentine turquoise mountain into a beautiful magenta oblivion. It's up to you.
A special 18 features external interface was design for PANORAMICAL. Only 50 of them have ever been produced.
80 / 10004.0
A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock, complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet. And you get to feel good about yourself, too: The console version of Chime was originally developed for OneBigGame with all the developer’s royalties going to Charity for sales up to June 2010, and Zoe Mode will continue to donate a proportion of its royalties (equivalent to 5% of purchase price) for sales of the Steam version. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and the Starlight Children's foundation.