20 Games Like Ready 2 Rumble Boxing: Round 2()




Ready 2 Rumble Boxing is a boxing game for the Dreamcast, PlayStation, Game Boy Color, and Nintendo 64 and it was released in 1999 by Midway. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.

Like Nintendo's Punch-Out!! series it features many characters with colorful personalities (i.e. Afro Thunder, Boris "The Bear" Knokimov, etc.); however, unlike the Punch-Out!! series, Ready 2 Rumble Boxing is in 3D, thus allowing for more control over your character in the ring, and also enables the players to choose whichever fighters they want.

Throughout the fights in the game, there is a special RUMBLE meter which fills up, one letter at a time, until the word "RUMBLE" is spelled at the bottom of the screen. Letters can be obtained by successfully landing hard blows or taunting the opponent. Once the meter is full, the player can power himself up, enabling access to a special move called "Rumble Flurry", which might as well instantly knock the opposite player out cold.

One unique graphic feature of the game is the gradual bruises gained by players as the fight progresses (like hematomas and swellings), present in all fifth-generation versions. While this is not necessarily a new feature to games (it had been implemented before in SNK's 1992 game Art of Fighting), it garnered much appraisal from reviewers, because of the added fun factor this element supply to the game

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Ready 2 Rumble: Revolution is the third game in the Ready 2 Rumble Boxing series

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Final Blow is an action game based around the sport of boxing. You can play the fighters in a sequence of knock-out competitions, (the computer versions also include a round-robin league). Rounds last one minute, with a short break in between them. As in the real sport, your aim is to knock your opponent down for 10 seconds, by gradually weakening him with a series of punches. You can block punches, to avoid them inflicting damage onto you. The ring is of a limited size, so players can be cornered, although the referee will intervene to break the boxers up if they become entangled in a stalemate position.

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Evander 'Real Deal' Holyfield's Boxing is a Sports game, developed by Novotrade and published by Sega, which was released in 1992.

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Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments.

As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night!

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EA's Fight Night returns in its second installment. Once again, you can create a new boxer and start a career that begins as an amateur in a shady gym somewhere in Queens, NY and fight your way up to the top. Alternatively, you could relive the careers of some legendary boxers. Of course, you could go for a simple match with either a computer or a live opponent. Round 2 offers many new features, like fancy particle effects that show blood and sweat spraying into the camera in ultra slow-motion. The "Total Boxer Control", which lets you throw punches by making certain movements with the analog stick, has been improved. There are also many ways to customize the appearance of your character, up to the shaping of the cranium and ears. The soundtrack consists of a dozen contemporary (but unfortunately edited) hip-hop tracks.

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Riddick Bowe Boxing is a Sports game, developed by Equilibrium and published by Extreme Entertainment Group, which was released in 1994.

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Fight Night is EA Sports' new boxing series, replacing the previous Knockout Kings line of games.

You have the option of creating your own personalized boxer, and entering a career mode, where you start off on the lowest rung in dirty, rundown gyms, as you make your way up the ropes to become the undisputed champion. Throughout your career you will have to battle many enemies, all vying for the same title. As you play, you will be able to train, improving your boxer's stats. You can hit a punching bag to increase power and speed, spar with an opponent for more stamina and agility, attack the dummy to improve chin and body, or hit the mitts to improve heart and cut. Besides career mode, you have access to the standard modes.

Fight Night 2004 features the "Total Control" system, which utilizes both sticks to give you complete percision over your boxer's moves. The right analog stick controls all the punching, and the left stick controls movement and defense/blocks.

There are several unlockables available, all of which must be earned through career mode. You can buy new clothes, entrance music, even new girls to accompany you to the ring.

The PlayStation 2 version of Fight Night 2004 supports online play via EA Sports' online network.

As with all other EA Sports titles, Fight Night 2004 utilizes the EA Sports Bio, which tracks your progress through all EA Sports games. The more games you play, the longer you play them, and the better you do translates into a higher Gamer Level. When you reach certain levels, you can unlock special rewards.

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It's Little Mac vs. Doc Louis!! Step into Little Mac's shoes and challenge your mentor and coach, Doc Louis, to prove you have what it takes to become the World Video Boxing Association World Champion.

This unique one-on-one bout builds off of the fun and excitement found in the retail version of Punch-Out!! for the Wii console.

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Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible.
While the gameplay is simple, there are subtleties, such as getting an opponent on the "ropes" and "juggling" him back and forth between alternate punches.

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You're "Big George" Foreman - the people's champion - and you've got an appetite for big action that only KO boxing can satisfy. It's a full menu of hard-hitting, real-ring action! Take on a roster of heavyweight contenders as you go for the World Championship. Rock your opponents with stinging left-right combos and pound your way to the title with a spectacular "Big George" Super Punch, while the computer tracks the action. George Foreman's KO Boxing puts the power of the greatest knockout artist in your hands!

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All the egomaniacal, violent splendor of heavyweight boxing comes to the PlayStation 2 in Knockout Kings 2001 by EA Sports. This title employs EA's new CyberScan technology, which allows the boxers faces to be accurately reproduced in full polygonal glory. In addition to the graphical overhaul, the game features new modes of play and simplified control. Choose your champion from a stable of boxing's greatest, including Muhammad Ali, Joe Louis, Rocky Marciano, and Lennox Lewis. A new career mode allows you to play through several weight classes and to box at famous arenas all around the world.

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In career mode, the player can choose to fight as any of the game's 10 boxers. They start at rank 10 in the heavyweight division, and fight their way through all the others in order.

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Knockout Kings was EA's flagship boxing title prior to Fight Night.

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Prize Fighter is a FMV boxing game which puts the player in the body of a boxer known as "The Kid" and must face off against four opponents: Honeyboy Fernandez, Mega Joe Falco, Rex Hawkins, and, the ultimate challenge, Nuke "The Duke" Johnson, over the course of two CDs.

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EA Sports' Fight Night Round 3 from EA Chicago lets you make your own fighter, train them up, and literally take on the world.

Start by creating your own champ and customizing how they look, what equipment they have, their fighting style, their weight class, their signature move, and even their own illegal hit. Get equipment and trainers for your fighter to enhance his look and performance.

Then take your fighter to career mode where you'll play fight your way up from the local gym all the way up to five-star venues. Get trainers to enhance your training and boost your speed and power. Play against randomly generated fighters all the way up through the ranks till you beat them in points or to a pulp. Certain fights may get you a bit of extra money as an incentive, or give you a promotional deal, but pick your fights carefully because strategy inside the ring won't matter if you mismanage your fisher outside.

Fight smart during the fight by using the total punch control system to throw the punches you want to by using the analog stick. The total punch control system maps your fists to the analog stick getting rid of the need for senseless button mashing.

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Go the distance! Battle your way to the world heavyweight boxing championship!!

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Compete against the most ruthless giraffes you ever encountered or your friends!

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Mike Tyson Boxing proves that one of history's oldest sports is also one of its bloodiest. The game allows boxers to deliver intense pain to their opponents with 600 brutal power punches, illegal moves, signature blows, and combos. As one of the game's professional pugilists, or your own customized fighter, you'll work your way through the bronze and silver ranks for a one-on-one meeting with Mike Tyson.

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Knockout Kings is a series of boxing video games that were produced by EA Sports for the PlayStation, Nintendo 64, PlayStation 2, Xbox, Game Boy Color and GameCube yearly between 1998 and 2003.

Before releasing the first Knockout Kings, Electronic Arts released its first 3D boxing game, Foes of Ali, for the 3DO in 1995. While there are a few similarities between the two games, Foes of Ali was developed by a different team, Gray Matter and as such, is not regarded as a true prequel.

The Knockout Kings game series gives the user a chance to compete against numerous real fighters, such as Muhammad Ali, Eric Esch, Marvin Hagler, Sugar Ray Leonard, Oscar De La Hoya, Larry Holmes, Jake LaMotta, Roberto Durán, Alexis Argüello, and Ray Mancini. The duration of a round can be adjusted to either 90 seconds or 3 minutes. In the game's "slugfest" mode, fighters can knock each other out at any given moment of the fight, or suffer 6 or 7 knockdowns and still last for the whole fight. There are several differences between Knockout Kings, Knockout Kings 2000, and Knockout Kings 2001 in particular, the most notable being the graphics.

In Knockout Kings, the boxer sprites, although distinctive, are not facially representative of their real-life counterparts. Championship bouts can last only up to 10 rounds and not for 12 as in real life or 15 as in the past. In between rounds, all that is seen is a ring-card girl. In Career Mode, a fighter is made to retire right after winning the title and defending it for only the first time. A created boxer can fight in Career Mode and Slugfest Mode, but not in Exhibition mode. Although there is a training mode within Career Mode, it is extremely basic. However, 2 aspects that Knockout Kings has which the sequels lack is that the referee does a mandatory eight-count when a fighter is knocked down whereas in the sequels the referee stops the count immediately after a fighter gets up from a knockdown, and, in Career Mode, the result of a fight is afterwards seen on the screen as front-page newspaper headlines.

In Knockout Kings 2000 for the PS1, the boxer sprites are for the first time facially representative of their real-life counterparts. Championship bouts can last up to 15 rounds. Sound and Music volume can also be adjusted in Option Mode. In between rounds, you may see either a ring-card girl, a replay of a part of the previous round, or your boxer sitting at his corner together with the statistics so far of the bout. Injury to the face of boxers can also be recognized, as well as his mouth-piece flying out if he is hit by a hard punch. A created boxer in Career Mode can now fight in all Modes. The training mode within Career Mode is more specific. You can now control your boxer while he is training and, in the PS1 version, you can also choose the location of your gym. Each boxer in the PS1 version can also be seen entering into the ring just before the bout takes place. There is also a new Mode where the player can see the statistics and biography of all the real-life boxers in the game, and another Mode in which the player can re-live famous classic bouts. The user-interface and intro-theme of the PS1 version is different to the N64 version and there are also more boxers, while the graphics on each version are similar.

Knockout Kings 2001 contains the same improvements as Knockout Kings 2000 and adds more. Whereas fighters in KO Kings and KO Kings 2000 are either "boxer" or "slugger" style fighters, the styles of fighters in KO Kings 2001 are either "boxer", "slugger", "freestyle", or "crab", and these differences of style are very noticeable during bouts. Commentary in KO Kings 2001 is also far more vocal than its predecessors. During Career Mode, your trainer will occasionally talk and give you advice in between rounds as you progress through the bout. A fighter in Career Mode is made to retire after winning the title and defending it for several times. KO Kings 2001 is also the first game of the series to introduce CPU vs CPU bouts and "fantasy match-ups" between famous boxers of different eras, and the first to introduce women's boxing, which is accessible in Exhibition Mode. The PS1 and PS2 versions of Knockout Kings 2001 are virtually identical.

Knockout Kings 2002 changes many concepts of its predecessors, e.g. you have to progress through a number of bouts in order to unlock new fighters.

After Knockout Kings 2003, the name of the series was replaced by Fight Night (EA video game series).

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