20 Games Like Renegade()
Power up and build the ultimate version of your favorite DC legends in INJUSTICE 2. With a massive selection of DC Super Heroes and Super-Villains, INJUSTICE 2 allows you to equip every iconic character with unique and powerful gear earned throughout the game. Experience an unprecedented level of control over how your favorite characters look, how they fight, and how they develop across a huge variety of game modes. This is your super Hero. Your Journey. Your Injustice.
Welcome to Zombie California! Slay and survive with style in this co-op playground. Explore the vast Golden State, from lush forests to sunny beaches. Wield a variety of over-the-top, hand-crafted weapons against human and undead enemies. Upgrade your vehicles, grab your friends, and take a permanent vacation to the zombie apocalypse. Paradise meets hell and you are the matchmaker!
Experience the epic conclusion of the Mishima clan and unravel the reasons behind each step of their ceaseless fight. Powered by Unreal Engine 4, TEKKEN 7 features stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals alike through innovative fight mechanics.
Floatlands is a lowpoly survival-exploration fps game in singleplayer mode with multiplayer to be added later on. Game is currently in early development with set goals.
* PROCEDURALLY GENERATED WORLD - You will play a robot as the main protagonist of Floatlands, going up against other robots. Game world will consist of several biomes: jungle, desert, sea and snow. These worlds will be unique all the time because they will be randomly generated. Islands and natural elements will have certain similarities, but altogether the world will be unique every time.
* QUESTING, POINTS OF INTEREST - There will be random events/quests (defending, collecting, exploring) across the world for you to complete. Quests, missions will also be randomly generated in order to bring the unpredictability aspect to the game.
* PLAYING STYLES - You can choose different play styles when playing in the world of Floatlands. You can be an explorer or you can be an aggressive player that wants to eliminate threats of well being.
* RESOURCE GATHERING - Important part will be the resource gathering aspect. Some basics: Shooting down robot enemies will provide you scrap metal; by chopping trees you will gain wood; sheep is a source for wool; you will also find resources in caves. Certain materials need to be processed and smelted in order to be used for building structures.
* CUSTOM BUILD MODE - With gathered resources you’ll be able to build and upgrade your own custom base/shelter and defend from enemies. At this moment there are 50 different build parts you can use to build your base. There are also 3 tiers – wood (starting tier), stone and fortified stone (highest tier for now). Build mode mixed with random generated terrain provides a multitude of options (basic shacks, castles…), so it will be interesting in this regard.
* ELECTRIC SYSTEM - One other major feature in game is electricity which will provide you with different options in the game - repairing your robot, powering up the lights and your defense system (turrets). We are in the process of making various props that will need a source of energy. Generators will be that source and with cables you'll have the option to connect devices yourself. You will have to fill generators with fuel to get them to work.
Dead Island is a action role-playing survival horror video game developed by Polish developer Techland and it is centered on the challenge of surviving a zombie-infested open world island with a major emphasis on melee combat, and the making of weapons and weapon mods. You gain XP and level up, gaining skill points.
Dead Island takes place on the fictional (based off a true island near Papua New Guinea) island of Banoi. You play as one of four different characters with different skills and skill trees, and different intro videos. The worlds is half open, you can roam the world as you wish but you will have to go through the main story to progress to the next large open area
The combat is largely melee focused, but you also have firearms and throwing weapons, bullets and guns are scares in the start of the game, but towards the end of the game they are much easier to find. The zombies are mostly slow, but there is a wide range of different zombies throughout the game.
Dead Island: Riptide, was released in 2013. A spin-off, Escape Dead Island,
Dead Island 2, is set to be released in 2016.
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Vestige of the Past is a an open world game in which you are exploring an immersive world of alternative presence and trying to survive in an almost familiar but oddly different place. What is behind that contrast between what your eyes are telling you and your gut feeling? Well you will have more pressing matters to worry about at the beginning.
First you will need to learn how to survive and make decisions that you might not be proud of. Or perhaps you will take such decisions you won’t need to be secretive about. It’s all up to you. Either way, you will be the one who will have to deal with the consequences.
Battle Raper II is a weapon-based 3D fighting game in which the players are able to knock female opponents' clothing off. Every character has unlimited guard, a move that can not be blocked, as well as a super move. The game also features a variety of alternative clothing items and weapons for all the characters that can be used to edit their models.
The game includes a single-player story mode, a multiplayer mode, and an Extras mode which is unlocked after finishing the storyline. As opposed to the first Battle Raper, the sequel actually does not feature rape but only consensual sex. Once a fight against a female character is won, the game enters a special mode where the unconscious woman lies on the ground in front of the player who now has to heal her wounds. The Replay mode allows the player to have sex with a chosen female character.
Marvel vs. Capcom: Infinite will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike. In addition to single player Arcade, Training and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat. Marvel vs. Capcom: Infinite is being built to highlight a combination of iconic locations and fan favorite characters from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom.
The gameplay is similar to Taito's Violence Fight and SNK's Street Smart. The player must jump, punch, and kick their opponent until his/her energy runs out. If the player presses all three of the buttons at a time, the character will perform a "super move". The player begins Pit-Fighter by choosing one of the three playable characters, who all have different moves, speed, and power.
In the player select screen in the arcade version, each player has a color to select the fighters with: for player one it's blue, for player two it's red and for player three it's yellow. As many as three people can play at a time, but there will be extra opponents to fight during any of this game's 15 different matches.
Every third fight is a bonus round known as a Grudge Match. In a Grudge Match, the player must fight against a CPU controlled clone of his or her fighter (if playing alone) or the other players in a multiplayer game. Getting knocked down three times eliminates a player from the Grudge Match, the winner is the last man standing. Losing the Grudge Match does not eliminate a player, but the winner gets bonus money.
The final battle, the "Championship Match", is between the player and the mysterious entity that taunts between matches every once in a while, the Masked Warrior. If more than one person is playing the game before this match, they must fight each other to the death until only one becomes victorious and can fight him.
Sometimes during matches the player will come across foreign objects such as knives, crates, sticks, motorcycles, and bar stools that can be thrown at you or your opponent. The player may also come across a power-up known as the "power pill". If the player or the opponent grab this item, one will become temporarily stronger and take less damage from hits.
At times even the crowd will interfere in the fights. Two characters, known as Knife Man (Milt Loper) and Knife Woman (Dianne Bertucci), will come out of the crowd and stab the player with their daggers. The player can take these nuisances out with one hit. Sometimes there is also a fat bearded man with a stick. If the player knocks him down, the player can take the stick and use it against the current opponent.
The audience will also push any fighter that ends up among them, and stays there more than a few seconds. They will be forced back into the fighting area.
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The gameplay is very similar to other Capcom beat 'em ups, such as Final Fight and Capcom's previous hack-and-slash fantasy title The King of Dragons. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress. The fights rely strongly on blocking ability, which is triggered by pressing the attack button, then pressing the joystick away as the opponent strikes. If successful, the player gains a few seconds of invincibility with which to counter-attack. However, if no one strikes the player's character while holding the block, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will be vulnerable only after their attack has been blocked by the player.
As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.
The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height. The game's controls consists of an eight-way joystick for moving the character and two action buttons (attack and jump). The player can perform a variety of different attacks (punches, kicks, and finishing blows) depending on the position of an enemy. By pressing both buttons while surrounded by enemies, the player can perform a special attack that strikes every enemy around him. By pressing both buttons while holding the joystick upwards, the player will perform a longer jump.
The player can procure weapons by destroying barrels and wooden crates or disarming certain enemies. There are a total of eight weapons which can be obtained: three melee weapons (a pipe, a sword and a whip), two throwing weapons (knives and hand grenades), and three firearms (a pistol, a machine gun, and a rocket launcher). The barrels and crates can also be picked up and thrown at enemies as well. When the machine gun or rocket launcher runs out of ammunition, these are still wielded by the player as melee weapons. The pistol, on the other hand, is thrown by the player after all of its bullets are used. The player can drop his current weapon by pressing down and attack while wielding it. If a weapon lies on the ground after a certain period, it will vanish completely.
There are seven regular stages (called rounds) and a bonus game, for a total of eight stages. The locations include a city, a moving train, a boat, a jungle, a cavern, and the hideout of the poachers. There are six types of enemy characters throughout the game, excluding the final boss (who has two forms). There are also animal helpers that will help out the player after they're rescued from a poacher, such as an eagle, a herd of deer, and an elephant.
The arcade version of the game is essentially an improved version of the original title. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick.
Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle.
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Final Fight is a side-scrolling beat-'em-up produced by Capcom. Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.
The controls for Final Fight consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player can also perform a jump attack. Pressing the attack and jump buttons simultaneously allows the player to perform a special attack that strikes all surrounding enemies, but will drain a small portion of the player's health.
Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.
Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.
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Carve a path of destruction through the battlefield in For Honor, a brand-new game developed by Ubisoft Montreal studio.
Enter the chaos of a raging war as a bold knight, brutal viking, or mysterious samurai, three of the greatest warrior legacies. For Honor is a fast-paced, competitive experience mixing skill, strategy, and team play with visceral melee combat.
The Art of Battle, For Honor’s innovative control system, puts you in total control of your heroes, each with distinct skills and weapons, as you fight for land, glory, and honor. As a skilled warrior on an intense, believable battleground, you annihilate all soldiers, archers, and opposing heroes who stand in your way.
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Lords of the Fallen is a challenging fantasy action RPG set in a harsh world where humanity has defeated its God. When his army starts to re-emerge from its demonic realm, led by the formidable Lords, humanity turns to an unlikely defender for help.
Lords of the Fallen offers a deep and satisfying melee combat system with weapons, armour and skills influencing speed, power and agility. Every fight is both a challenge and a meaningful victory. Powerful and spectacular magic complete the arsenal. Embark on an epic journey of combat, exploration and discovery
to become the world’s salvation… or doom.
Developed by CI Games of Warsaw, in collaboration with Deck 13, a developer based in Germany.