20 Games Like Retrobooster()
It is action-RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. However we understand that not every one have enough time to "live" in game doing everything by their selves that is why all game processes are boosted to make game a little bit casual.
We can say this about your character development as well. It is very boring to level up your character to XX-level just to take a good sword in hands and start to fight. There would be leveling anyway however it would grant you small additional benefits in combats but not major domination.
The Earthlings have joined the interstellar club. The galaxy will never be the same.
The year is 2086 and Earth has detected an alien distress call originating from the surface of Triton. In response, Star Control is formed with you as The Captain of Earth's first prototype starship.
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead.
Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you.
The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
"Citadel: Forged With Fire is a massive online sandbox RPG with elements of magic, spellcasting and inter-kingdom conflict. As a newly minted apprentice of the magic arts, you will set off to investigate the dangerous world of Ignus. Your goal: create a name for yourself and achieve notoriety and power among the land’s ruling Houses.
You have complete freedom to pursue your own destiny; hatch plots of trickery and deceit to ascend the ranks among allies and enemies, become an infamous hunter of other players, build massive and unique castles, tame mighty beasts to do your bidding, and visit uncharted territories to unravel their rich and intriguing history. The path to ultimate power and influence is yours to choose."
You are Darsius, a peaceful man who was sold into slavery to the Mines of Morseph. This changed when an evil invaded the mines and killed everyone... except you. You must journey through the mines of evil to find the mine key which will lead out of the mines of death...and to your freedom.
As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.
Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.
For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what is left of their world.
You are one such individual. Blessed, or perhaps cursed, by the touch of Aetherial influence, you have powers and strength beyond that of normal men. It is now up to you to take this fearsome potential and use it against the enemies of humanity. Will you be the one to save Cairn from its grim fate? Or is humanity doomed to extinction?
72 / 100233.6
After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.
In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.
The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.
The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.
The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.
70 / 10053.5
Park Bound is a massively multiplayer playground featuring player crafted parks. Each park contains a variety of worlds to explore, play, and meet other players. Every world presents goals and challenges to overcome with unique collectible treasures that can unlock special worlds in the park. Players can pick up jetpacks, soar the sky with hang-gliders, and even roll inside balls to complete objectives.