Reus

Genre: Indie, Strategy, Simulator

Platforms: PlayStation 4, Xbox One, PC (Microsoft Windows)

Reus was developed by Indie Game developer Abbey Games as a "god game" in 2013. The game was generally well received, with the complex challenges and artistic style being met with general approval. However, it was also seen as having overly complex controls. The creators have described it as being partly inspired by other god games such as Populous and Civilization, but also games such as The Binding of Isaac.

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Storyline

Reus is about shaping nature and about the greed of mankind. The player controls mythical giants, through which the player controls every aspect of nature. One can perform feats like terrascaping, creating life and genetic manipulation. However, eventually humanity enters a stage where they escape from the control of the giants. Change can still be made to their environment or oceans can be made underneath their cities, but their will is their own. The challenge is to let mankind and nature live in harmony, while encountering the many vices humanity has to offer. This means that as a player, some of the tasks are solving human wars, countering deforestation and even surviving attacks against the giants themselves.