20 Games Like Ridge Racer DS()
One of the earliest titles announced for the PlayStation 2, Ridge Racer V is all about excited drivers pursuing the sheer frantic fun of unrestricted racing. Players will be able to drive super-cars with supreme power, speed and style that just can’t be bought in a showroom. Features include four different modes – Grand Prix Mode, Versus Battle, Time Attack, and Free Run. Enhanced graphics, sound, and gameplay elements round out a package that also supports several steering wheel peripherals.
Unleash the power of Porsche! Push yourself to the limit and break the will of your opponents, as you climb into the driver's seat of Destination Software's Need For Speed Porsche Unleashed racing game for your Nintendo Game Boy Advance system, sub-licensed from series originator Electronic Arts. Need for Speed Porsche Unleashed features circuit track racing, streetcar excitement, open road thrills, crashes, traffic, and more. Feel the surge of adrenaline as your own driving savvy and years of Porsche excellence come together at your fingertips for a thrilling ride at breakneck speed. Features 25 different models of Porsche cars, link cable support for four players (multiple cartridge), and cartridge save ability with four slots.
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Electronic Arts' Need For Speed series takes a note from the Fast and Furious handbook with its latest release entitled Need For Speed Underground. Purchase, race, and customize 20 different licensed cars from major manufacturers such as Honda, Mitsubishi, Toyota, Volkswagen, Nissan, and more. Race other customized cars through a detailed nighttime cityscape, dodging city traffic and navigating shortcuts all the while. Customize vehicle performance as well as your car's physical appearance, changing rims, stickers, paint job, spoilers and more. Multiple racing modes range from drift competitions, street racing, and drag racing.
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Ridge Racer 2 (リッジレーサー2 Rijji Rēsā Tsu?) is a racing arcade game that had been released by Namco in 1994; it runs on their System 22 hardware, and as the name suggests, it is the sequel to Ridge Racer which had been released in the previous year. As with the four Final Lap games, Four Trax (which was only released in Japan) and Suzuka 8 Hours, up to eight players can play simultaneously when four two-player cabinets are linked together - and a player's number determines which of the eight cars he or she shall be driving, because in the original, only the red one affiliated with "Team F/A" is available. The gameplay is very much like that of the original (except for the aforementioned fact that up to eight players can play simultaneously), there are six new songs that can be selected with the gear shifter at the start, the enormous television screen above the entrance to the first tunnel is now playing the game of Galaxian (as in the original, it was playing Mappy), all the billboards are now for earlier Namco games, and there is now a rear-view mirror at the top of the screen (so a player can see other players' or even the CPU-controlled cars coming from behind), as well as a change in daylight from day to night (for when a player drives his, or her, car into the track's tunnel during the day, it will come out of the other end in the night); the game was later followed by a true sequel, Rave Racer, in 1995.
Ridge Racer 7 is the seventh console installment in the Ridge Racer series of racing games, released on PlayStation 3. The game has around 40 cars, many of which return from Ridge Racer 6 and the PSP incarnations of the game. There are also 22 courses, available in forward, reverse and mirror mode. The game runs at 1080p resolution and at 60 frames per second. It also features Dolby Digital 5.1 surround sound and free online gameplay via the PlayStation Network.
The game was first unveiled at the 2006 E3 event in a teaser trailer, and the first trailer of game footage was shown at the 2006 Tokyo Game Show.
Like many other games in the series, it features a full motion video opening that stars Reiko Nagase.
The game has since been re-issued under Sony's "Platinum" and "The Best" budget lines.
A patch was made available in October 2010 titled "Ridge Racer 7 3D License Version" that enables Ridge Racer 7 to be played in 3D.
The player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport.
Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.
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Build and expand your repair service empire in this incredibly detailed and highly realistic simulation game, where attention to car detail is astonishing. Find classic, unique cars in the new Barn Find module and Junkyard module. You can even add your self-made car in the Car Editor.
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"R4 has to be the best-looking PlayStation racer ever (yes, edging out even Gran Turismo)." – Official PlayStation Magazine, December 1998
* 8 tracks, 45 unique car models, and over 300 different car variations.
* Sensational graphics and lighting effects give every race a cinematic feel.
* Battle head-to-head in the 2-player, split screen VS mode.
* Experience all the ups and downs of a full racing season with your team in the Grand Prix Mode.
* New cars awarded based on your performance in every race.
* Design original logos to customize your car.
Wreckfest (previously known by its working title Next Car Game and currently listed on Steam as Next Car Game: Wreckfest) is a racing video game in development by Bugbear Entertainment, creators of the well-known demolition derby-style racing series FlatOut. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod.
A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.
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In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator tournament. In Antigraviator, players will race on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Gamers will guide their Grav in three gameplay modes across four different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit.
Players can challenge their friends in the fiercely competitive multiplayer modes, either online or in split-screen mode. Race yourself to the top of the worldwide leaderboard and earn special ranked skins.
Gamers can sabotage their fellow racers by activating hover mines, damaging the environment to create a rockslide, causing tunnels to collapse, firing missiles from rocket launchers along the track and many more fiendish tricks.
Gravs are customizable, but choose wisely: deciding on one upgrade may mean compromising on another. Strategically tailor-make Gravs to gain the upper hand in races or face the crushing prospect of defeat. In addition to the customization options, unlockable skins will be available free of charge.
In this futuristic high-octane racing game, defying gravity is the least of your concerns.
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Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990.
Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.
The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
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1974 saw the release of Nishikado's Speed Race, an early black-and-white driving racing video game. The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases.
In contrast to the volume-control dials used for Pong machines at the time, Speed Race featured a realistic racing wheel controller, which included an accelerator, gear shift, speedometer, and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also featured an early example of difficulty levels, giving players an option between "Beginner's race" and "Advanced player's race".