20 Games Like Riven()

Be the pirate you want: With musket loaded and grog in hand, the freedom of the pirate life awaits. What will your legend be?

An epic multiplayer adventure: Crew up and set sail on memorable voyages. Make and break your pirate’s code on the Sea of Thieves.

A treacherous shared world: Plot your course and set sail for hidden riches. Navigate the perils of a fantastical world and the danger of rival crews.

Tales speak of an ancient land where creatures the size of mountains, roam the majestic landscape. Bound to the land, these creatures hold a key to a mystical power of revival - a power you must obtain to waken a loved one.
Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With your trusty horse at your side, explore the spacious lands and unearth each Colossi. Armed with your wits, a sword and a bow, use cunning and strategy to topple each behemoth.
From the original developers of the critically acclaimed ICO™, comes a masterpiece of an adventure.

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In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.

Syberia 3 takes you inside an enchanting, mysterious universe full of life for you to explore in 3D. Plunged into the heart of a world inhabited by a cast of interesting characters, you'll discover and experience a fabulous tale as imagined by Benoit Sokal.

The Turing Test is a first person puzzler from the developers of ‘Pneuma: Breath of Life’ that explores the phenomena of consciousness and challenges the meaning of human intuition. Take control of Ava Turing, an engineer for the International Space Agency (ISA), and progress through a narrated story of introspection and morality whilst uncovering the hidden mysteries of Europa.

Delve into The Turing Test’s human interaction puzzles and arm yourself with logical and methodical thinking. Take on tests designed in such a way that only a human could solve them. In an evolving story based on mankind’s inherent need to explore, protect and survive; players search deeper into Europa’s ice crusted core and transcend the line between man and machine. Investigate the truth behind the ISA research base on Jupiter’s moon Europa. Solve puzzles using your Energy Manipulation Tool (EMT) to transfer power out from one object and into another.

Power up and take control of artificially intelligent machines, manipulate giant structures and solve complex tasks; all woven into a multi-layered story based on the human struggle for control. The Turing Test can only be experienced through the interactive medium of video games. The Turing Test sparks your synapses into action in this electrifying new first person puzzler, as players learn the true cost of retaining human morality.

Spin-off to the famous Candy Crush Saga, made by King, it's a game that has similar mechanics, introducing new features such as the soda bottles. Candy Crush Soda Saga is a brand new game from the makers of the legendary Candy Crush Saga. New candies, more divine combinations and challenging game modes brimming with purple soda!

"It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!

Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!"

Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.

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The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

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Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

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Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations.

Game of Thrones: A TellTale Games Series is an episodic adventure game developed by TellTale Games and based on the famous HBO TV-show Game of Thrones, as well as the book 'A song of Ice and Fire' by George R.R. Martin.

You play as the family members of House Forrester, a noble house from the north of Westeros, bannermen to House Glover, who has been loyal to House Stark of Winterfell for a long time. These characters are all caught up in the events of the war of the Five Kings, and they are placed in a critical position where every character must do everything in their power to prevent their precious house from going under.

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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.

Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.

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It’s 1968 and the rules have changed. After years in Vietnam, Lincoln Clay knows this truth: Family isn’t who you’re born with, it’s who you die for.

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The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.

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The Uncertain is an episodic story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.

SUPERHYPERCUBE is a VR "first person puzzler" with classic controls and intuitive shape-matching gameplay. You control a group of cubes and rotate it to fit through a hole in a wall that is constantly moving toward you. Each time you fit through another wall without crashing, more cubes are added to your cluster. Head tracking is critical in the game - as your cluster of cubes gets bigger, you will need to lean around it to see the hole and quickly determine what rotations to make. Stay alive as long as possible, and add your high scores to the ranks of players around the world!

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.

In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.

The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.

The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.

The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.