20 Games Like ROSE Online(TBA)
Asheron's Call (AC) is a fantasy MMORPG (massively multiplayer online role-playing game) for Microsoft Windows-based PCs developed and published by Turbine Entertainment. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004. Asheron's Call is set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game is played in a large, seamless 3D virtual world which can host thousands of players' characters at a time. Released on November 2, 1999 it was the third major MMORPG to be released and was developed at the same time as Ultima Online and Everquest. After initial success its subscription numbers dropped as newer MMORPGs moved into the market. All of its host servers are still online over 15 years after the game's original launch.
Flyff (short for Fly for Fun) is a fantasy MMORPG by Korean development company Gala Lab (formerly Aeonsoft & nFlavor). Flyff is a fairly typical party-oriented grinding game where no character can do everything; efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system: flying is the normal method of transportation for characters above level 20.
Flyff is hosted in 13 countries and 10 languages and is played by over 30 million people.
Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop. Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. The job changes are obligatory—when a character reaches the requisite level, experience gain stops until the completion of one of the job quests. At level 120, the character can become a Master, returning to level 60 with enhanced powers and able to work its way back up to level 121 and become a Hero. As of version 17, Heroes may select a third job class at level 130 and level up to the current cap of 150.
Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop; a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes.
At each level, the character receives skill points that can be invested in skills available to its job(s). There are two types of skills: those used for attacking and those used for protection and/or enhancement. Skills may have cool-down times and may cause status effects, with confusion, stun, and bleed among the most common effect. It is not possible to acquire maximum levels in all available skills until becoming a level 60 Master.
Characters can be improved by acquiring objects such as improved equipment. Masquerpets drop equipment, the in-game currency penya, consumable items such as food and potions, and quest objects, or players can purchase equipment from other players note this is usually extremely expensive because of the high quality gear that can be acquired this way. These can all be traded between players; Flyff gameplay involves large amounts of buying and selling in order to collect desired equipment. Most equipment items have minimum levels at which they can be used.
Flyff features melee, ranged and magic combat, with different skills available to different classes. Health points, fight points, and magic power bars are able to be replenished through food, vital drinks and mana refreshers; some classes depend on assists to heal them with magic.
Player versus player (PvP) combat is allowed on all servers without penalty in the form of dueling. Both players must be over level 15, and within 30 levels of each other, then they must confirm the duel first unless they are within the PvP Arena, a free-for-all environment found on all servers. Player killing is allowed only on the Yetti server and carries a high penalty.
Introduced in version 12, the Lord system allows eligible players to be voted as the Lord of their server for 2 weeks. Players must have obtained Hero or Master status to qualify as a Lord candidate. While a Lord, a player may introduce a number of events on the server. Lords are taxed between 0 to 20% on all NPC purchases and returns and are given a portion of all player taxes. 10% of eligible voters must participate in the Lord vote for a Lord to be chosen. To vote for a candidate, a player must be at least level 60 and must have logged in to the game within the last 30 days. Each player may only vote for one candidate per election.
Players who join a party gain increased experience and loot. A lone player does not benefit from or harm a party. A party starts as a Regular Party, in which experience is distributed evenly among party members in the same location. At level 10, the party becomes Advanced, at which point experience can be distributed to players based on their amount of damage done. An Advanced Party may have up to 8 players; having this many players in a party increases player experience with each monster killed during training.
Guilds allow players to socialize; players within a guild can chat with each other and many in-game activities are guild-based. Guilds have a hierarchical chain of command, consisting of the Master/Leader, Kingpins, Captains, Supporters, and Rookies. The guild master may change the permissions for guild members, allowing members to withdraw items or money from the guild bank, rank-up or de-rank other members, and be paid daily. Guilds are able to choose an emblem and cloak to represent themselves and have the use of a warehouse. When a guild reaches the appropriate guild level, increased by supporting the guild through quest items and Penya, the guild master may create guild cloaks at a cost that sport the guild's symbol. A large amount of Flyff end-game content is guild-related.
This event, held on Saturday in channel 1 of each server, allows guilds to compete in a free-for-all environment. A total of 8 Guilds may enter, and each Guild may have 10 players. To compete, the Guild leader must place a bid; the 8 highest bidders compete.
The Clockworks War is a guild dungeon that guilds of any level may enter a single time. If the guild fails against the dungeon boss, its players may reattempt to win as many times as necessary for a time period of one hour. Only one guild is permitted inside the Clockworks Arena at a time.
The couple system, implemented in Version 13, allows a marriage-style connection between two characters. Characters who become a couple are granted special buffs and skills and receive gifts with new couple level gained.
The Mentor/Pupil system, implemented in Version 15, allows any player level 91 or above to take on any character who has not completed their second Job Change as a pupil after completing the mentor qualification quest. This Mentor/Pupil bond provides a special bonus to experience gained by both mentor and pupil while both characters are logged on to the same server. Additionally, upon the pupil reaching certain level marks, the mentor gains 'Mentor Points'; as the mentor gains more of these points, additional pupils may be taken on, to a maximum of 3 pupils when over 100 Mentor Points are gained. These additional pupils grant increases to the experience bonus of the mentor; the other pupils' experience bonus' remain unchanged.
While no action apart from the initial bonding is necessary within the Mentor/Pupil relationship, mentors are encouraged to help their pupils with advice, quests, and/or occasional gifts. If at any time either pupil or mentor becomes dissatisfied, the player may cancel the bond. The Mentor Points of a mentor who loses all pupils returns to 0 and must be regained through new Mentor/Pupil bonds.
OTHER GAME SYSTEMS:
Events involving rare drops and extra experience are held almost every week by the gamemaster team. Maintenance is held every Tuesday evening (gPotato) and Thursday noon (FlyFF PH).
Re-Introduced in version 11, the Collector System allows players to collect rare and unique game items through the use of a Collectors.
Players can open private shops, in which held items can be sold at any price. Other players can enter these shops and purchase the items within, with the purchase money transferred to the shop owner's inventory.
Players may keep seven types of Raised Pets, which start out as eggs that may be dropped by any Masquerpet level 20 and above. An egg can be hatched by the Pet Tamer NPC after feeding the egg 50,000 pet feed. To evolve a pet, players must complete quests given by the Pet Tamer. Pets must also be fed to keep them alive. Each Raised Pet has five levels and three appearances. A player accompanied by a pet receives additional stat points based on the type of pet.
Monsters are generally associated with a particular in-game elements, of which there are five. Each element is vulnerable to one element and resistant to another. Weapons and armor can be "elemented", conferring advantages against monsters of some types and disadvantages against others; many aggressive spells are also elemented.
Flyff uses a micropayment system through which users can obtain 'Game Cash'. Game Cash can be exchanged for premium items not otherwise available in the game, including clothing, potions, different kinds of scrolls and pick-up pets.
In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December.
Aeonsoft employs its own in-house core technology. The world object engine uses load balancing middle-ware, multi-thread and parallel game logic processing. The 3D flying engine uses faster process with vector and collide mesh and 3D space divided by Octree System. Its network sync engine utilities packet optimization by object move estimation, client-side sync calculation, and object move calibration processes.
Wraeclast: the land of the damned. This forsaken continent is home to many writhing horrors, murderous beasts, and ravenous undead. The very soil is permeated with dark, ancient power, the earth shivering with malice. The dead are refused peace, rising up and hopelessly wandering in eternal pain, sorrow and hunger. The wildlife is twisted and misshapen, unnaturally aggressive and savage. Lurking in the darkest of corners, unspeakable horrors lie in wait for unsuspecting prey, eager to rip apart the mind as well as the flesh. Wraeclast is a place where few remain alive, and fewer remain sane.
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Lord Draak's henchmen are spreading chaos in Uma. Are you going to let them get away with it?
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Prepare to inhabit a world of chivalry, class warfare and off-beat pop references. Knights of Pen & Paper 2 is a turn-based, retro style, pixel-art adventure full of danger, intrigue, death, and saving throws! Players assume the role of a group of teenagers, playing a classic pen & paper RPG to overcome dicey situations. As both party and game master, they get to assemble both their characters, and the challenges they will face. Select among mighty classes like Wizard, Thief or Warrior; proud races like Dwarf or Elf; and snark-slinging players like Goth, Lab Rat or Rocker. Choose quests and combat encounters, delve dungeons, craft powerful items and watch in horror as your muscle-packed barbarian rolls a one on his body check. Together, face the greatest threat the campaign world has ever faced: The new rules edition.
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MU Online, produced by Webzen Inc is a full 3D MMORPG which is one of
the leading online games developed in Korea. MU is a highly involved
fantasy RPG based on the legendary Continent of MU.
MU established a basic frame of various online games and other following
games and regarded as a pioneer of 3D MMORPG.
Bound by Flame lets the players customize their character. During the creation of their hero, players will be able choose their gender and freely alter their facial characteristics. This will of course have an influence on the demon's appearance.
Through its different chapters, Bound by Flame will offer many quests around a primary adventure. Depending on the choices made by the player and the influence of the demon, some chapters will offer different scenarios and a different experience. Bound by Flame also includes a crafting system, allowing them to create and improve equipment, including their armor and weapons. Several companions will join the player during his quest, and will, depending on the player's actions, develop friendship, romance or rivalry. Also, using the crafting, you can customize your weapons and armour with more depth than most other games. for example, you can change the blade and hilt of your sword separately, which not only changes its appearance, but will also change its attributes e.g., + 4 crit, + 3 speed. When fighting enemies, you can use three different fighting styles: one uses slow, heavy, damaging strikes with weapons like axes and hammers, and a push/ kick ability to interrupt enemies or break their defences; another uses small weapons like daggers for quick strikes, and gives you a dodge ability to evade enemy attacks. The third style uses fire attacks for big damage, and can be combined with the other two fighting styles to do things like enhancing weapons with fire damage. Each of the three styles has its own skill tree with both passive and active abilities. During combat, you can use other attacks aside from striking with your weapon, like a crossbow, traps, and abilities you've earned from the skill trees.
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Welcome to MapleStory, the original side-scrolling MMORPG where epic adventure, action and good friends await you. With hundreds of hours of gameplay, this immersive role-playing experience will allow you to unleash your wild side as you create and train a mighty hero, conquer perilous dungeons, overcome terrifying bosses, socialize with your friends and much more. Your MapleStory begins today!
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Chasm is a procedurally-generated RPG Platformer for PC (Win, Mac, & Linux), Playstation 4, and Nintendo Switch. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
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Welcome, bold adventurer! Card Hunter is an online collectible card game which blends together card play, deck building, tactical combat and fantasy role-playing in a way you've never seen before. Grab your cards, miniatures, dice and snacks, then journey to a new world of adventure on the tabletop of your Game Master, Gary.
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It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.
A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. As the tyrannical god Zaramoth struck the final blow through Azunai’s trembling shield, the earth shook. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. Only a scarred wasteland remained as final testament to the First Age of Man.
And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. From the Plain of Tears a new heir beckons, and with each day his strength grows. Consuming those who submit, eradicating those who resist. With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew.
What fate will befall the Second Age of Man? The time for judgment is nigh.
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Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
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The Elder Scrolls Online is a massively multiplayer online role-playing game that was announced in May 2012. Developed by the team at ZeniMax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game.
An entirely new chapter of Elder Scrolls history will be revealed in this ambitious world, set a millennium before the events of Skyrim as the Daedric prince, Molag Bal, tries to pull all of Tamriel into his demonic realm.
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You have been awakened, your slaves are ready to die for you and the villages will hear you name all the time, u have power to conquer all, you have power to be the strongest warrior, YOU ARE OVERLORD!
from the depths of the underworld you power will rise, or it will be from the sky? choose if you will be good or bad, sane or mad, the hero, or the antihero.
You will have to make your own path to the glory, but you are weak, you wake up with only a few powers, and can be easily killed fighting with some humans, but you have slaves, you have MINIONS! The minions will help you, they will die for you, fight for you, and even suicide to make you stronger, not because you create them with poor souls you have taken in your way, because they know you will be the most powerful OVERLORD.
This amazing adventure wait for you!