20 Games Like Runaway 3: A Twist of Fate()

The Walking Dead is a five-part game series set in the same universe as Robert Kirkman’s award-winning comic book series. Play as Lee Everett, a convicted criminal, who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell.

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Be the pirate you want: With musket loaded and grog in hand, the freedom of the pirate life awaits. What will your legend be?

An epic multiplayer adventure: Crew up and set sail on memorable voyages. Make and break your pirate’s code on the Sea of Thieves.

A treacherous shared world: Plot your course and set sail for hidden riches. Navigate the perils of a fantastical world and the danger of rival crews.

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.

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A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...

Syberia 3 takes you inside an enchanting, mysterious universe full of life for you to explore in 3D. Plunged into the heart of a world inhabited by a cast of interesting characters, you'll discover and experience a fabulous tale as imagined by Benoit Sokal.

With completely new 3D visuals, The game will take players back to Silence, a world made of dreams. We accompany Noah, a teenager, who lost his little sister Renie in the hazardous real world and now hopes to find her again in Silence.

Apart from an emotionally investing yet humorous story, adventure-fans can look forward to a reunion with old friends and many new features.

"It's the ultimate Sonic celebration! Sonic returns in a new 2D platforming high speed adventure, and he's not alone!

Developed in collaboration between SEGA, Christian Whitehead, Headcannon, and PagodaWest Games, experience new zones and remixed classic levels with Sonic, Tails, and Knuckles!"

Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.

Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations.

Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

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Enter the fractured psyche of Bruce Wayne and discover the powerful and far-reaching consequences of your choices as the Dark Knight.

In this gritty and violent new story from the award-winning creators of The Walking Dead – A Telltale Games Series, you'll make discoveries that will shatter Bruce Wayne's world, and the already fragile stability of a corrupt Gotham City.

Runaway 2: The Dream of the Turtle is a point and click adventure game released by Péndulo Studios, S.L. in 2006. It's a sequel to Runaway: A Road Adventure.

Travel to the four corners of the world with Brian and Gina in a crazy story packed full of surprises. Pirates, spies, surfers, soldiers, and even aliens get in on the act - all combining to create a wonderfully rewarding experience to savour and remember forever.

With loveable characters, rib-cracking humour, brain-tickling puzzles and stunning graphics, Runaway, The Dream of the Turtle is a glorious sight to behold.
Runaway, The Dream of the Turtle is an adventure game that is a pure pleasure to play.

A beautifully produced adventure game, with rich scenarios, ever-present humour and captivating puzzles. Hundreds of places to explore throughout the world. Over an hour of superb animated sequences bring to life the intrigue, plot twists and many comic moments.

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Ico (イコ Iko?, /ˈiːkoʊ/) is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadow-like creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.

Ico introduced several design and technical elements, including a story told with minimal dialog, bloom lighting and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Ico is listed on several overall top game lists, and is often considered a work of art. The game was reprinted in Europe in 2006, in conjunction with the release of Shadow of the Colossus, the spiritual successor to Ico. Along with Shadow of the Colossus, Ico was released in The Ico & Shadow of the Colossus Collection for the PlayStation 3 which featured high-definition graphics and 3D support. This HD version was released separately as a retail version in Japan.

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You are Roger Samms. All your life you’ve been the little man, the square peg, the forgotten man. With a rat-hole apartment, dead-end job, and an unbearable landlord breathing down your neck, you’ve finally had enough. Armed with a briefcase of stolen cash and a plane ticket to Mexico, you had the perfect plan. If it wasn’t for an accident involving a mysterious family keepsake, you may have pulled it off. Unfortunately, you’ve unleashed something crazy, something weird, like a twisted spell. Baaad mojo. Finding yourself suddenly transformed into a cockroach, you’ll need to brave spiders, a killer cat and a myriad of other perils if you want to survive this long and perilous detour into the night of your soul.

Runaway: A Road Adventure is a point and click adventure game developed by Péndulo Studios, S.L. in 2001. The game follows the long tradition of two-dimensional adventure games like the first two installments of the Broken Sword series. It enjoyed immense popularity in countries like Germany and France, where the adventure genre is still popular.

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It’s 1968 and the rules have changed. After years in Vietnam, Lincoln Clay knows this truth: Family isn’t who you’re born with, it’s who you die for.

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The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and the tale of the first exploits of Princess Zelda and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport you into the fantasy world of Hyrule. Your quest takes you through dense forests and across wind-whipped deserts. Swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills, and delve into dungeons full of creatures that fight to the finish to put an end to your adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles, and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.

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The year is 1973. The sound of a lone, ethereal saxophone drifts over the Roosevelt Island promenade, while a series of accidents plague a midtown construction site. The citizens of Manhattan take no notice of these events, let alone think they are connected.
Embittered medium Lauren Blackwell and her spirit guide Joey Mallone are the only ones who believe that there is anything strange going on, and they are the only ones who can stop an enigmatic killer from striking again...

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Game of Thrones: A TellTale Games Series is an episodic adventure game developed by TellTale Games and based on the famous HBO TV-show Game of Thrones, as well as the book 'A song of Ice and Fire' by George R.R. Martin.

You play as the family members of House Forrester, a noble house from the north of Westeros, bannermen to House Glover, who has been loyal to House Stark of Winterfell for a long time. These characters are all caught up in the events of the war of the Five Kings, and they are placed in a critical position where every character must do everything in their power to prevent their precious house from going under.

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Sam & Max Hit the Road is a graphic adventure video game released by LucasArts during the company's adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release included compatibility with Windows. The game is based on the comic characters of Sam and Max, the "Freelance Police", an anthropomorphic dog and "hyperkinetic rabbity thing". The characters, created by Steve Purcell, originally debuted in a 1987 comic book series. Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery.

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After a century in stasis the girl En arrives at her destination: A Palace out of legend, a marvel of the old civilization eons gone, still awaiting its first human occupants. Out here, using forgotten technologies, she hopes to bring back a life that shouldn’t have been lost.

In ECHO everything has consequence: As you try to wield its magical technologies it becomes apparent that the Palace has a will of its own… It studies everything you do, everything you are – to use it against you.

The Palace creates Echoes – exact copies of you in every way. They behave like you and only do the things you do. So the way you play the game shapes your enemy. If you run, soon the Echoes will get faster. If you sneak, they will get stealthier. If you shoot, they will start to shoot back. The game constantly reacts to your every choice and input.

The Palace "reboots" every few minutes, resulting in a blackout. This blackout-cycle is the rhythm at which the "Echoes" get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn.

The experience is one of being up against your own choices from the last blackout-cycle, giving you a way of shaping the game from cycle to cycle. It is up to you whether you prefer to keep a low profile or if you choose to go head on and deal with the consequences later – one thing is certain you need to keep your wits about you as you face the ultimate enemy: Yourself.