20 Games Like S.T.A.L.K.E.R.: Shadow of Chernobyl()
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.
According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service sends their agent into the Zone center.
From now on, everything depends on you.
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Year 2011. Five years passed since the Second Disaster, which eclipsed the events of April 1986. The Zone is shaken by frequent and powerful blowouts, which move anomaly fields, opening new routes to previously inaccessible locations. Stalker factions fight for the new territories and key points. A lot of stalkers die, but newbies keep on arriving.
The action takes place one year prior to the events of S.T.A.L.K.E.R.: Shadow of Chernobyl, one year before Strelok's most successful trip to the center of the Zone – the third one. You will learn about Strelok and his squad from another character's vantage point.
The Zone is waiting for you ahead, new locations and unknown threats, spatial holes and monsters hiding in the fog, pitch-black nights and saving rays of a rising sun. Try to avoid anomalies and hide from blowouts, discover the Zone and collect artifacts, cure radioactive irradiation and fight for any stalker faction you like! Only then you will uncover the truth about Strelok and how he happened to get inside the death truck and receive the S.T.A.L.K.E.R. tattoo on his arm.
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Several religious and political factions see an opportunity to re-shape a worldwide government to their agendas. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
This dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
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Call of Cthulhu: Dark Corners of the Earth combines an action-horror game with a fairly realistic and immersive first-person shooter, with good stealth elements. The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos, and in particular the game is a reimagining of Lovecraft's 1936 novella The Shadow Over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private detective hired to investigate a disappearance case in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.
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In this philosophical first-person action RPG set in a dystopian 2052, JC Denton, a nano-augmented agent for the anti-terrorist organization UNATCO, is tasked with stopping the invasion of Liberty Island by the terrorist group NSF. As events unfold, Denton finds that he plays a large part in a world-wide conspiracy which forces him to ponder his allegiances, his morality and the existence and necessity of a God.
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You are an elite soldier trained to deal with unusual situations others can't even imagine. Called in to confront a murderous force with paranormal abilities, you must contain a crisis spiraling quickly out of control. Discover the true meaning of F.E.A.R. in this unique fusion of stylized combat and supernatural suspense.
An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in Special Forces, but loses contact after an unidentified signal interrupts radio communications. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost.
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A massive demonic invasion has overwhelmed the Union Aerospace Corporation's (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you must fight your way to hell and back against a horde of evil monsters. The path is dark and dangerous, but you'll have an array of weapons--including a pistol, a chainsaw, grenades, and more--to use for protection.
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Max Payne 2 is a third-person shooter, in which the player assumes the role of Max Payne, but also plays as Mona Sax in a few levels. Initially, the player's weapon is a 9mm pistol. As they progress, players access other weapons including other handguns, shotguns, submachine guns, assault rifles, sniper rifles, and hand-thrown weapons. To move the game along, the player is told what the next objective is through Max's internal monologue, in which Max iterates what his next steps should be.
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Max Payne is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Almost all the gameplay involves bullet time-based gun-fights and levels are generally straightforward, occasionally incorporating platforming and puzzle-solving elements. The game's storyline is advanced by the player following Max's internal monologue as the character determines what his next steps should be. Several of the game's levels involve surrealistic nightmares and drug-related hallucinations of Payne.
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Sniper Elite is a third-person action strategy game with a focus on sniping. The player takes on the role of an American agent working for the OSS (the organization that later became the CIA) stationed in Berlin at the end of World War II, tasked with preventing the Russian troops from getting hold of the research Germany had been conducting into nuclear weaponry. As an elite sniper, the style of play is much less run-and-gun and much more about finding good positions, lining up shots and taking out the enemy before he even knows where you are.
The single-player campaign takes place over 28 missions set in and around Berlin. Players use stealth tactics, and things like wind and background noise can be a factor when lining up shots. When a shot is performed particularly well, players are rewarded with a 'bullet cam' which follows the bullet in slow-motion from gun barrel to target.
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To complete your objectives you will utilize 15 weapons of mass destruction, each with its own secondary firing capability including rail guns, rocket launchers, riot sticks and heavy explosives, hijack 5 fully armed land, sea and air vehicles and survive varied environments from the deep seas of mars to the ultor corporation's bases and more. RED FACTION is a revolution.
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Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and released by Activision for Microsoft Windows.
Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows either a male or female character who is killed and subsequently revived as a fledgling vampire. The game depicts the fledgling's journey through 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.
Bloodlines is presented from first- and third-person perspectives. The player assigns their character to one of several vampire clans—each with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown.
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Set in the shattered subway of a post apocalyptic Moscow, Metro 2033 is a story of intensive underground survival where the fate of mankind rests in your hands. In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033. An entire generation has been born and raised underground, and their besieged Metro Station-Cities struggle for survival, with each other, and the mutant horrors that await outside. You are Artyom, born in the last days before the fire, but raised Underground. Having never ventured beyond your Metro Station-City limits, one fateful event sparks a desperate mission to the heart of the Metro system, to warn the remnants of mankind of a terrible impending threat. Your journey takes you from the forgotten catacombs beneath the subway to the desolate wastelands above, where your actions will determine the fate of mankind.
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Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside.
As the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms.
Brothers In Arms: Road to Hill 30 will immerse players in the historic, eight-day invasion of Normandy - with unparalleled imagery, authenticity, sound, and gameplay.
One of a kind: Brothers In Arms Road to Hill 30 is the only first-person tactical shooter set in WWII.
Real military tactics: Intuitive and easy-to-use squad controls appeal to both the hardcore and mainstream gaming audience.
Real soldiers: Featuring a cast of more than 20 characters, each with a unique personality, appearance, and style.
Revolutionary AI system: Allies and enemies use the standard operating procedures of fire and maneuver to flank and kill their foes.
Unprecedented authenticity: Historically accurate and detailed battlefields, events, and equipment re-created from Army Signal Corps photos, aerial reconnaissance imagery, and eyewitness accounts.
Innovative multiplayer: Players command three-man AI teams in a battle of wits and skill to accomplish exciting objectives.
Award-winning team: Gearbox Software, creators of Half-Life Opposing Force and developers of James Bond: Nightfire, Counter-Strike, and Halo (PC).
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In the third instalment of the Thief series, master-thief Garrett is contacted by Keeper Artemus with a mission to steal two valuable artefacts. At the same time, Garrett learns about a prophecy: the coming of a Dark Age. He embarks upon a journey to unravel a mystery that threatens the existence of the order of Keepers. Is it possible that there is a traitor in their midst?
The stealth and thievery game, Thief: Deadly Shadows comes with a number of improvements over two previous parts. Released in 2004, it left behind the aging Dark Engine, using a heavily modified Unreal engine instead. Realistic lighting effects have been implemented: each character and object now casts its own shadow. A third person's view has been made available in addition to the standard first person perspective.
The stealth system that made Thief: The Dark Project and Thief 2: The Metal Age famous is still in place. You have to stick to the shadows and avoid making noise, as guards will react to anything suspicious. It is also the first game of the series that introduced free roaming. The City, divided into several unlockable districts, is yours to explore. You can interact with the city's inhabitants: pickpocket, steal, or even mug them for loot.
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Thomas "Tommy" Angelo, a taxi driver living in the 1930s in Lost Heaven (based on San Francisco and Chicago), enters a mafia gang led by Don Salieri and gets mixed up in a storyline including many plots, robberies and assassinations, later deciding to become an informant against the mob. Driven by third-person gunplay, realistic driving mechanics and advanced graphics, Mafia immerses the player into a real-world mobster story.
Mafia contains a much bigger city to explore than most video games of the time, with multiple forms of available transport in addition to an expansive countryside. The game received positive reviews for the Windows version, with critics praising the game as a more realistic and serious Grand Theft Auto-styled game.
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System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.
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Second Sight is primarily stealth-action, using psychic abilities to stealthily move through levels. Due to it's dark atmosphere, it could be considered a psychological thriller. The game focuses on John Vattic's exploration of his own mind, discovering psychic abilities and a dark history before his amnesia.