20 Games Like Shadow Hearts: Covenant()
The premise of Kingdom Hearts is designed around traveling to a collection of levels that are both original designs, and based on various Disney stories, referred to in-game as "Worlds". The Worlds are populated by NPC's, based on relevant characters from the corresponding Disney story, for example, the World based on Disney's Alice in Wonderland features appearances by Alice, the White Rabbit, and the Queen of Hearts. Interacting with these characters forms part of gameplay, while combating the games enemies, the "Heartless" forms the other.
Successful completion of a World is accomplished by defeating a key foe, which is either the primary villain from the Disney story, a unique Heartless of particular strength, or a combination thereof. Each world has a key foe which must be defeated, although there are many mini-bosses, side quests and treasures to be found that contribute to character progression within the game, and give bonuses for their completion in the form of weapons, items, and bonus scenes.
The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels. Enemies also drop a combination of four types of reward upon death, green orbs that replenish HP, blue, translucent bubbles that replenish MP, yellow diamonds that contribute funds to the in-game currency "Munny", and tiny chests that when picked up, add a item to the players inventory based on the foe defeated. Such items include those used to restore HP and MP, items to aid party members or synthesis materials which can be used to create weapons and armor.
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Shadow Hearts: From the New World is the third official game in the Shadow Hearts series.
The game series departs from Europe and centers on the "New World", the Americas. It is not directly related to the previous games in the series but it occurs in the same universe. The main characters' quest is to investigate mysterious "windows" from which vicious monsters pop out.
Gameplay follows that of its predecessors, using the Judgment Ring to decide most battle outcomes, as well as many other actions throughout the game. A new "Stock" system was made for this game which expands the combination attack system between party members from Shadow Hearts - Covenant and enables double attacks.
The "Stock" system works by filling up a character's stock gauge when he/she performs or receives an attack. A maximum of two stock gauge may be stored. Stock can then be utilized in many ways. For example, doing a Double attack (a character performs two action on the same turn) or starting a Combo consumes one Stock. A Double Combo on the other hand consumes two Stock. The Judgment Ring system essentially remains the same from Shadow Hearts: Covenant, with ring customization and added ring effect items being still available.
Magic returns in the form of Stellar Charts, where characters equip Stellars onto the chart. The charts are based on the constellations of the twelve zodiac signs. Finding and fitting all the Stellars onto the charts rewards the player with the Melt Crest Stellar, the strongest non-elemental magic in the game.
Fusion is also back in the game, albeit quite differently. Unlike Yuri, Shania does not possess the power of the Harmonixer where she is able to fuse into different demons. She makes spirit pacts with the different Guardian Spirits and draws on their power to transform. Shania is only able to fuse into four forms but through acquiring fetishes; statues of different animals, she is able to learn different techniques by powering them up.
Snapping photos is more emphasized in this game. Not only can Johnny obtain enemy data through his photographing enemies, he can also trade the snap cards obtained for prizes. Johnny can also draw upon the power of Malice to transform; though this ability comes rather late in the game.
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As the giant beasts march toward death, the last hope is a scavenger named Rex—and Pyra, a living weapon known as a Blade. Can you find the fabled paradise she calls home? Command a group of Blades and lead them to countless strategic victories before the world ends.
Each Titan hosts its own distinct cultures, wildlife, and diverse regions to explore. Search the vast open areas and labyrinthine corridors for treasure, secret paths, and creatures to battle and index.
During these escapades you'll get to know a large cast of eclectic characters, including the weaponized life forms known as Blades. Gather these allies, bond with them to increase their power, and utilize their special ARTS to devastate enemies. But to save the world of Alrest, you must first demystify its cloudy past.
A new story in the Xenoblade Chronicles series
The next adventure is on the Nintendo Switch console—set on the backs of colossal, living Titans.
Discover each Titan’s diverse regions, culture, wildlife, equipment, and hidden secrets.
Find, bond with, and command weaponized life forms known as Blades to earn abilities and enhance them.
Uncover the history of Alrest and the mystery of its endless ocean of clouds.
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Shadow Hearts is the first official game in the Shadow Hearts series and is the sequel to Koudelka. Shadow Hearts follows the adventures of Yuri Hyuga, a Harmonixer guided by a mysterious voice in his head. He finds himself thrown into the conflicts prior to World War I where he must save the world and the woman he loves from destruction.
Persona 5 is a role-playing game developed by Atlus. It is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise. Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Dungeon exploration features additional elements from previous iterations, such as jumping across gaps or dashing between cover. Dungeons feature a mixture of fixed environments tied into the plot and theme, and randomly generated environments. Battles are based on a turn-based attack system, with the characters wielding both their Personas and two weapon types: a gun and a melee weapon. The Social Link element from Persona 3 and 4 also returns in an altered form.
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Shin Megami Tensei: Persona 4 is the fourth main entry of the Persona series. Which is a spin off series of the Shin Megami Tensei series. Starting with Persona 3, the series became popular for its combination of traditional RPG mechanics, and social simulation gameplay. By day the player attends high school. By night the game becomes a dungeon crawling turn based RPG. In Persona 4 the player assumes the role of the player-named protagonist who has transferred to a new school in the fictional rural Japanese town of Inaba. The protagonist gains the ability to summon Personas, a power that allows the protagonist to fight Shadows, the enemies of the game.
Like Persona 3, Persona 4 requires the player to manage their time wisely. As most actions in the game will result in time advancing. Passage of time is not based on how long the player takes to do their actions. Once the player has chosen what they will do, time will pass. When time passes it simply skips to the next part of the day. Each day is split into multiple parts: Early Morning, Morning, Lunch, Daytime, Afternoon, After School, and the Evening. Players can choose to spend time with friends, study, read books, fish, and many other side activities. Note that shopping does not cause time to pass.
On schooldays the player attends school, where there is usually a lecture about random factoids of real life that you will be quizzed on. Getting these questions right or wrong does not effect the main story, but raises the characters Knowledge social stat, which can be used to unlock dialogue options in some cutscenes, and get higher test scores. Other social stats, include: Understanding, Courage, Expression, and Diligence. Each of these stats have many various effects on the players side activities. Some social links require certain levels of social stats. Increasing your social stats can unlock more part time jobs for the player to earn more money. After school and on weekends the player chooses what to do with their free time,
At night, the player can traverse dungeons. Where they will fight many different types of Shadows. The combat is very similar to any traditional turn based Japanese RPG game. Persona 4 uses a combat system akin to the Shin Megami Tensei: Nocturne "Press Turn" system. In which the player can take advantage of the enemies weaknesses to gain extra turns. If the player attacks an enemy with an element that enemy is weak to, the player gains an extra turn to attack. However, repeating that attack on the same enemy will not give the character a second extra turn.
The game features a very complex but easy to use fusing system. The player selects multiple personas to fuse together to create a new persona that can sometimes carry over some of the base personas skills. Later into the game the player can unlock Special Fusions to create Peronas that are very powerful.
Social Links are one of the key mechanics in this game. Social Links are a measure of the friendship between the protagonist and the many characters of Persona 4. This feature gives your fused Personas bonus experience upon their creation, and allow you to learn new skills and abilities in battle. Social Links also open up romantic relationship options with a few of the games female characters. Social Links play out as the normal cutscenes in the game that provide more character development for the huge cast of characters. There are 24 Social Links in total, each one has a respective Arcana. All Personas have an assigned Arcana. Having a Persona of the same Arcana of a Social Link doubles the rate that you level that Social Link.
Persona 4's plot is closely tied to the weather, thus the player can check the ingame weather forecast. Weather has various effects on the game, on rainy days if the player chooses to study they will gain more Knowledge points than normal. The most essential part of the weather forecast is recognizing when the town will become foggy, as this is an indication of when the player must finish the dungeon they are currently exploring. If the player fails to complete a dungeon before a foggy day the game rolls the calender back one week. The fog sets in after 2 or more rainy days.
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Tales of Zestiria is a Japanese role-playing game. It is the fifteenth main entry in the Tales series. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks. The story follows Sorey, a young man blessed with powers by a mystical spirit race known as the Seraphim who act as a stabilizing force in the land, as he travels to free the land of Glenwood from the threat of the Hellion, creatures spawned by negative emotions.
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It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall's universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier.
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The ninth installment in the long-running RPG series and the final for the original PlayStation, Final Fantasy IX gives fans of the franchise the nostalgic thrill of re-experiencing the visual style, gameplay elements and overall spirit of the 16-bit Final Fantasy games of the 8/16 bit eras. The main story centers on Zidane Tribal, a young thief who quickly becomes engaged in a quest to save the world, along with Vivi Ornitier, a young black mage, and Princess Garnet, heir to the throne of Alexandria. The game features detailed polygonal character models and lush pre-rendered backgrounds. They all combine for an unforgettable adventure!
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An original turn-based role-playing game set in a world of machines and magic, a world that stopped spinning thousands of years ago.
Rich, non-linear story
Turn-based combat (No Active Time Battle)
Combat pairs (Allows more variations to your battle team)
Grow your own ammunition (Organic crafting)
Build and improve your home base
Gorgeous overworld with a retro feel
No random encounters (Monsters visible at all times)
Play as Male or Female protagonist (You can switch at any time)
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CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.
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Every World has conflict. Good and evil. Friend and foe. Safety and danger. In Baldur's Gate II: Shadows of Amn, you'll find yourself between these factions. This epic sequel to the Roleplaying Game of the Year will immerse you in a world of intrigue, adventure and fierce combat where your ability to discern the difference between these sides - with the assistance of steel and spell - determines your fate. Set in the Forgotten Realms campaign setting, Baldur's Gate II is the most stunning Advanced Dungeons and Dragons game to date.
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When the sky opens up and rains down chaos, the world needs heroes. Become the savior of Thedas in Dragon Age: Inquisition. You are the Inquisitor, tasked with saving the world from itself. But the road ahead is paved with difficult decisions. Thedas is a land of strife. Factions constantly war with each other even as a larger demonic invasion has begun. And you? You and your band of champions are the only ones who can hold it together. It’s your job to lead them… or fall.
Enthralling, Choice-driven Narrative – You’re not just deciding who to send into which battle in Inquisition, you’re making important decisions that shape the future of Thedas. Each choice carries weight, and your actions can lead to a variety of outcomes. Inquisition is a highly personalized journey, where one wrong move could set in motion a series of events that alter the physical aspects of the world itself, making your Thedas – and your heroes – feel truly unique.
A Massive World to Discover – The world of Thedas has never been bigger or more detailed; it’s wide open, and ripe for exploration. Discover enemy keeps ripe for the taking. Unearth hidden caves filled with lurking creatures. Thedas is vast and dangerous, but uncovering its secrets can spell the difference between victory and defeat.
Intense, Strategic Combat – There’s no wrong way to play Dragon Age: Inquisition… except for the way that gets you killed. Fortunately, the optional strategic view gives you a god’s-eye vantage on battle. Time stops while you plan in this view, but if that’s not your style, you can just barrel ahead, crossbows blazing.
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Live and breathe as Ezio, a legendary Master Assassin, in his enduring struggle against the powerful Templar Order. He must journey into Italy’s greatest city, Rome, center of power, greed and corruption to strike at the heart of the enemy.
Defeating the corrupt tyrants entrenched there will require not only strength, but leadership, as Ezio commands an entire Brotherhood who will rally to his side. Only by working together can the Assassins defeat their mortal enemies.
And for the first time, introducing a never-before-seen multiplayer layer that allows you to choose from a wide range of unique characters, each with their own signature weapons and assassination techniques, and match your skills against other players from around the world.
It’s time to join the Brotherhood.
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An action, role-playing open world game for PC and Consoles, Elex was developed by Piranha Bytes, creators of the award winning Gothic series and is set in a brand new, post-apocalyptic, Science-Fantasy universe where magic meets mechs.
"Advanced in technology, civilized and with a population of billions, Magalan was a planet looking to the future. Then the meteor hit.
Those who survived are now trapped in a battle to survive, a struggle to decide the fate of a planet. At the center of this fight is the element “Elex”. A precious, limited resource that arrived with the meteor, Elex can power machines, open the door to magic, or re-sculpt life into new, different forms.
But which of these choices should be the future of Magalan? Can technology or magic save this world? Or will this new power destroy all those left alive amongst the ruins?"
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A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while killing or sparing the monsters they encounter along the way through a turn-based combat system with bullet hell elements and other unconventional game mechanics.
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Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.