20 Games Like Sid Meier’s Civilization: Beyond Earth – Rising Tide()
In Endless Space you play the role of the leader of one of the many intelligent beings of a galaxy at the beginning of the space age. Very quickly, you discover the remnants of an older civilization. That civilization called themselves the Endless, among their ruins, a matter called Dust with amazing proprieties is found. It shapes into whatever its user thinks of, it gives a reality to dreams… dreams that lead to the extinction of the Endless.
Since then that matter became the most precious matter of the universe, and therefore the universal currency… but in front of the power of the Dust it is hard, even for the purest beings, not to fall under its charm…
We want the players to live an experience that goes beyond just strategy. You will live your own story of space conquest, with your own randomly generated galaxy full of civilizations, lifeforms, technologies and unknown worlds for you to conquer.
Aggressors is a historical 4X turn based strategy game set in ancient times. The game is focused on military tactics, trading, home politics, advanced foreign relations, economics, esprit de corps, human motivation, research and is based on historical maps and sources.
The main goal of the player is to lead his country through history and conquer other countries.
Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
83 / 100324.15
The award-winning Space Empires IV Deluxe is the latest edition in the Space Empires series. A grand strategy title in the space 4X (explore, expand, exploit, and exterminate) genre, Space Empires has already found a place in the heart of strategy gamers everywhere.
Research technology, design new ships, wage war on a tactical level, put down rebellions, meet and greet new species, and much more. All the level and campaign design tools are included, allowing anyone to become a part of the expansive Space Empires Mod community.
Tears of Avia is a turn-based tactical RPG. Play with up to 5 classes and hundreds of skills, finding the best synergy with your party and their skill loadout will mean the difference between success and failure. Run a balanced party or roll nothing but warriors, the choice is yours. With some skills being weapon bound rather than class bound, there are endless possibilities for you to experiment from.
Master of Orion is a competitive game of interstellar conquest that combines exploration with conflict. You are cast as the immortal emperor who shapes the future of your race, as contact is made with the neighbouring races. Your objective is simple: control a majority of the known galaxy and eliminate all who stand in the way.
As ruler you must ultimately decide the destiny of your race as you make decisions on how planetary resources are allocated, where star fleets will be deployed, which races to fight, and which races to ally with. You begin with control of your home planet, from which you can explore and colonize nearby star systems. Your first decisions will centre around the rapid development of colonies into productive worlds, what types of technology to focus on, and which star systems to colonize.
However, the true challenge begins when contact is made with other races, and complex strategies must be formulated to manage diplomacy, sabotage, espionage, trade, and interstellar combat.
84 / 10094.2
At The Gates is an empire builder. If you're unfamiliar with the genre, a good example is Sid Meier's Civilization. Starting with a small tribe, you must explore the world, exploit its scarce resources, and eliminate or outsmart potential enemies. The decisions you make start off simple but grow in complexity until you command a mighty economic and military powerhouse.
Over the course of a single game your tribe will migrate to more lush and bountiful lands, conquer and barter with other clans, work alongside the Romans, learn from them... and finally destroy them. Along the way, you'll need to master the art of war and craft cunning plans to strengthen your kingdom - all while enduring the worst mother nature can throw at you.
Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations.
This galaxy is ancient, and its first intelligent life was the civilization we call the Endless. Long before our eyes gazed upon the stars they flew between them, though all that remains of this people is what we call Dust. A substance found scattered, or in forgotten temples, it once gave powers to admirals and galactic governors. The galaxy will belong to the faction that can take control of the Dust and uncover its secrets…
77 / 100123.85
Shock Tactics is inspired by the space western style of Firefly and games like Jagged Alliance and X-COM. The game is set on an ancient alien homeworld, procedurally generated each time you start a new game. Shock Tactics will be released later this year on Steam for PC and be available as a digital download.
As the commander of a Strike Team, fighting for the Space Pioneers, you are the trailblazer for the first wave of explorers on a harsh and ancient alien homeworld. Other powers are trying to uncover the secrets of the planet, the ruthless Mega-Cooperation “Consortium” has already sent their mercenary forces – future conflicts are inevitable.
Your first task is to establish a base of operations, gather resources and expand your base in order to research advanced weapons or healing facilities. Lead your strike team into intense and tactically demanding turn-based fights and choose from a large variety of different skills and tactics.
Order drone strikes or demand emergency reinforcements from an orbital dropship, use explosives, cloaking devices, or even short-range teleportation. Between combat, explore the procedurally generated planet, find alien artifacts and learn how to use them, unlock unique abilities for your fellow soldiers and expand your territory to gain control over the new world.
Age of Conquest III is a medieval Risk-like turn-based strategy game where you take the reins of a budding empire and struggle against fellow empires for control of the world. Every game you win pushes up your score, until you don't just dominate the world, but also your fellow players. So, will your place be in the history books or in the mud? Will you govern or will you grovel? Do you have what it takes to rule the known world?
Empire is a 4X wargame created in 1971 by Peter Langston, taking its name from the Reed College board game of the same name. In 1973, Empire resurfaced under the name Civilization on an HP2000 minicomputer at Evergreen State College. The game was written in interpreted BASIC and utilized extensions to the operating system. When the host computer was retired, the source code to Civilization was lost. Subsequently, two other authors each independently wrote a new version of the game, both named Empire.
The game is turn-based, with players giving orders at their convenience, and in some versions then executed simultaneously by the game server at set intervals ranging from a few hours to once per day. The game world consists of "sectors", which may be designated as agricultural, industrial, etc. There are dozens of unit types requiring a variety of raw and manufactured materials for their creation. "Blitz" games may last a few hours, typical games a few months, and some larger games up to a year.