20 Games Like SimCity DS()




Constructor sets players as budding property tycoons, who must take on their rivals in the creation of a successful city. This doesn’t just involve the speedy building of homes and businesses, however; players must negotiate the tangled web of Undesirables, a motley collection of reprobates that can be used against them – and by them, against others.

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Aven Colony is a city-building and management sim that tells the story of humanity’s first settlement of an extrasolar world. Land on exotic Aven Prime, where you must construct and maintain the infrastructure and ensure the well-being of your citizens, all while dealing with the often harsh realities of an exotic alien world.

On top of this, you’ll face the greatest challenge of all — keeping your people happy. How will you feed your people? Will you be able to provide them with enough jobs, entertainment, retail outlets, and other services while protecting them from the planet’s many dangers? What social policies will you enact to influence your people? The future of the colony rests on your decisions.



Ostriv is a single-player strategy game in wich you build and manage cities in late pre-industrial era.
The events take place on a fictional island, where the player despite all troubles has to build a prospering state.

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The Simpsons: Tapped Out is a freemium mobile game for iOS and Android, based on the American animated series The Simpsons. It allows users to create and maintain their own version of Springfield using familiar characters and buildings. The game is constantly being updated with new, often season-specific content, for example during holidays like Thanksgiving, and Treehouse of Horror episodes-related content for Halloween. Not limited to English-speaking players, the game is available in many languages such as French, Italian, German, Simplified Chinese and Brazilian Portuguese. The game was developed and published by EA Mobile and launched in the EU on February 29, 2012 and in US on March 1, 2012 for iOS and February 6, 2013 for Android. The game was released for Kindle Fire devices in several markets on June 24, 2013. According to its own estimates, EA generated over $130 million in revenue since the game's release. For BlackBerry 10, the Android version of the game can be downloaded via Amazon Appstore.

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84 / 10094.2



This is a new SimCity that delivers unprecedented depth of simulation. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where you can control a region that delivers true multi-city scale and play a single city or up to 16 cities at once each with different specializations. Multiplayer is also a first for the series, which adds a new dimension to your game as your decisions impact both your city and your region and creates new ways to play by collaborating or competing to earn achievements.

77 / 100473.85



In Urban Empire you take control of a mayoral dynasty and lead your city and people through 200 years of history. Establish infrastructures, plan city districts, debate political decisions at the town council, bribe or blackmail your opponents, empower the democratic rights of your people or ignore them and reign supremely by yourself – the decision is yours!

Urban Empire is a ‘City Ruler’, pioneering a new breed of strategy game that combines city builder features with political scheming and adds profound social and historical events into the mix, creating a whole new gameplay experience where players must employ strategic planning and political savvy to successfully grow their cities in their role as Mayor.




Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two dimensional isometric view with a fixed magnification level, and can be rotated ninety degrees.
Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.
Background music is played which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Musical themes are supplemented by crowd noises, the sounds of manufacturing and the clash of weapons at appropriate times.
There are two ways to play the game: Mission Mode, which is tantamount to typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch.

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84 / 100194.2



Relive the complete span of human history! Lead the great nations of Korea, Germany and America in the base game and Egypt, Russia and the Masai in the add-on. Take part in the greatest battles in history of mankind. From quests for independence or rises to power, to the Civil and Wold War, Empire Earth 2 will show you all the faces of ancient and modern warfare. Choose your path from clear military dominance to a complicated diplomatic approach and look at the world from the perspective of famous leaders.

We are inviting you to a great journey into the history of great nations with the best instalment of this famous series. Along with small episodes of sci-fi, when the creators wanted to predict what will come in the future, it is one of the best RTS and historical game ever created. Besides this is the only way to check out what would have happened when one tank would attack XV century Heavy Cavalry!

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It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch.

This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

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80 / 100334.0



Inspired by the SimCity series, Banished, and Stronghold, Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling city and imposing castle.

Your kingdom must survive a living and dangerous world. Do the viking raiders make off with your villagers? Or are they stopped, full of arrows, at the castle gates? Does a dragon torch your granary, your people dying of starvation in the winter, or are you able to turn the beast back? The success of your kingdom depends solely on your skill as a city and castle planner.

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The Settlers II: Veni, Vidi, Vici is a real-time strategy computer game, released by Blue Byte Software in 1996. Its gameplay is very similar to that of its predecessor, The Settlers, albeit with a Roman theme and improved graphics. It is the second game in The Settlers series.
Many fans of the franchise consider this the best game of the Settlers series, primarily because future installments changed the transport management aspect considerably. This popularity encouraged Blue Byte to publish a remake of the game, The Settlers II 10th Anniversary for Windows and Nintendo DS port.

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80 / 100144.0




SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

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90 / 100204.5



Fancy being a dictator? Well this is the ideal time! Build a Tropico and control who and what happens in it. Juggle foreign relations and run a nuclear program! Apply Edicts to make your people happier, or to scare them to obey the rules. Recruit soldiers and have them carry out your will. just make sure to watch out for rebel attacks and even international invasion!

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81 / 100394.05



Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

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82 / 1001034.1



Age of Empires Online was a massively multiplayer online real-time strategy game in the Age of Empires PC franchise. A free-to-play title that featured some of the greatest civilizations of antiquity, Age of Empires Online offered an innovative experience in the real-time strategy genre. This title was closed on July 1, 2014.

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50 / 100102.5



King under the Mountain is a simulation-based settlement-building management game set in a fantasy world.

This settlement could be a dwarven stronghold dug into a mountain, a human town of various buildings, a tribe of orcs in a conquered dungeon, or even a lone wizard’s fortress filled with traps and magical constructs. The player gives orders to the population of their settlement: to collect resources, dig out mines, construct buildings and workshops, craft equipment and weapons, set up farms and the like. This plays out in real time as these orders are carried out, with the player reacting to disasters – natural or otherwise.

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